RTR: Imperium Surrectum
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DescriptionStatsWho can recruit it

Suebian Bodyguard (Frameae and Swords)

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Suebian Bodyguard (Frameae and Swords) info cardSuebian Bodyguard (Frameae and Swords) unit card

Class: heavy · Category: cavalry · Men per unit: 6

Description

Towards the end of the first century AD, the personal guard of Germanic leaders would have been drawn from the best warriors of his warband. Earlier Germanic leaders also surrounded themselves with picked warriors, but it is less clear from what pool they were recruited in those times. A plausible guess is that they were drawn from his kinsmen. These men form the elite of early Germanic units. Considering the danger posed by unarmored Germanics, these well-armored ones are force to be reckoned with indeed. Like all Germanic cavalry, they are particularly adept at taking out enemy cavalry.

Stats

Rank in roster
Men per unit6█········· 0%
Attack17█████████· 87%
Charge bonus27█████████· 85%
Defence41████████·· 76%
· armour12███████··· 69%
· defence skill24███████··· 69%
· shield5██████···· 57%
Morale16██████████ 98%
DisciplineImpetuous (may charge without orders)
TrainingHighly trained
Recruitment cost4,920 dn██████████ 96%
Upkeep per turn71 dn█········· 2%
Turns to recruit4

Weapons

PrimarySecondaryPrimarySecondaryPrimarySecondaryPrimarySecondary
Attack1717Charge bonus2727Typethrown · blademelee · bladeDamagepiercingslashing
Projectilejavelin—Range50—Ammunition7—PropertiesThrown—

Defence

PrimarySecondaryPrimarySecondaryPrimarySecondaryPrimarySecondary
Total41—Armour12—Defence skill24—Shield5—

Condition and terrain

Hit points1Mountgenerals horseModifier against mountshorse +9 · chariot +9 · camel +9Ground: scrub / sand / forest / snow-2 / -1 / -5 / -1
Charge distance40FormationsSquare · Wedge
Technical stats
Time between blows (primary / secondary)2.5 s / 2.5 sExtra fatigue in hot climates3Spacing between men: close / loose2 × 4.8 m / 3 × 7.2 mDefault ranks5

In battle: A unit suitable for a general · Powerful charge

Who can recruit it

A core roster unit for 5 factions, each able to raise it anywhere they hold the right building:

Hermunduri · Langobardi · Marcomanni · Quadi · Semnones

Exactly what a settlement must have, route by route (2)