Galatian Naked Warriors


Class: spearmen · Category: infantry · Men per unit: 40
Description
These men disdain the use of armour, preferring instead to place their lives in the hands of the gods, and their own prodigious skill. Their primary weapon is an eight-foot spear which, when wielded by an experienced warrior, is effective against cavalry and infantry alike. These fanatics crave the din of battle and the sight of carnage and will willingly fight under a foreign general, as long as he is willing to pay enough. However, at times these blood-thirsty men can prove to be a liability as they have been known to charge, screaming wildly, into the enemy ranks without even hint of an order to attack. As such a wise commander may choose to keep them in reserve where he has closer control over them, until the time is right to unleash them and cause maximum chaos.
Stats
| Rank in roster | ||
|---|---|---|
| Men per unit | 40 | ███······· 30% |
| Attack | 17 | █████████· 87% |
| Charge bonus | 31 | █████████· 93% |
| Defence | 28 | ████······ 38% |
| · armour | 1 | █········· 0% |
| · defence skill | 22 | ██████···· 61% |
| · shield | 5 | ██████···· 57% |
| Morale | 15 | █████████· 91% |
| Discipline | Normal | |
| Training | Untrained | |
| Recruitment cost | 1,898 dn | ████······ 44% |
| Upkeep per turn | 660 dn | ██████···· 56% |
| Turns to recruit | 3 |
Weapons
| Primary | Secondary | Primary | Secondary | Primary | Secondary | Primary | Secondary | ||||
|---|---|---|---|---|---|---|---|---|---|---|---|
| Attack | 17 | — | Charge bonus | 31 | — | Type | melee · blade | — | Damage | piercing | — |
| Properties | Light spear (braced against cavalry charges from the front) · +8 attack against cavalry | — |
Defence
| Primary | Secondary | Primary | Secondary | Primary | Secondary | Primary | Secondary | ||||
|---|---|---|---|---|---|---|---|---|---|---|---|
| Total | 28 | — | Armour | 1 | — | Defence skill | 22 | — | Shield | 5 | — |
Condition and terrain
| Hit points | 1 | Ground: scrub / sand / forest / snow | -2 / 0 / -4 / 0 | Charge distance | 30 | Formations | Square |
Technical stats
| Time between blows (primary / secondary) | 2.5 s / — | Extra fatigue in hot climates | 0 | Collision mass per man (1.0 is normal) | 0.91 | Spacing between men: close / loose | 1.1 × 1.3 m / 2.2 × 2.6 m |
| Default ranks | 5 |
In battle: Can hide in long grass · Can sap · Frighten nearby enemy infantry · Warcry improves attack · Very good stamina
Who can recruit it
A core roster unit for 3 factions, each able to raise it anywhere they hold the right building:
Exactly what a settlement must have, route by route (3)
| Building | Also requires | Building | Also requires | Building | Also requires | ||
|---|---|---|---|---|---|---|---|
| Indirect Rule | Tier 2 Military Industrial Complex · Tier 1 Colony | Direct Rule | Tier 2 Military Industrial Complex · Tier 1 Colony | Homeland | Tier 2 Military Industrial Complex |
