RTR: Imperium Surrectum
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DescriptionStatsWho can recruit it

Galatian Chariots

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Galatian Chariots info cardGalatian Chariots unit card

Class: heavy · Category: cavalry · Men per unit: 12

Description

The Trocmi were a Gallic people in northeast Galatia, one of the three old communities in that region, the Tectosages, the Tolistobogi and themselves, who were at one stage in a treaty with Rome against Pontus. Their capital was at Tavium, but after Manlius' subjugation in 189 B.C their lands were finally given to Deiotarus around 45 B.C, who eventually ruled an area from Galatia to Armenia Minor.

Stats

Rank in roster
Men per unit12█········· 6%
Attack15███████··· 72%
Charge bonus8███······· 31%
Defence22██········ 23%
· armour2█········· 13%
· defence skill16███······· 28%
· shield4█████····· 48%
Morale15█████████· 91%
DisciplineNormal
TrainingUntrained
Recruitment cost2,406 dn███████··· 65%
Upkeep per turn881 dn████████·· 84%
Turns to recruit3

Weapons

Its secondary attack is the stronger one: 27 against 15.

PrimarySecondaryPrimarySecondaryPrimarySecondaryPrimarySecondary
Attack1527Charge bonus843Typethrown · blademelee · otherDamagepiercingblunt
Projectilejavelin—Range50—Ammunition7—PropertiesThrownMay throw men into the air

Defence

PrimarySecondaryPrimarySecondaryPrimarySecondaryPrimarySecondary
Total22—Armour214Defence skill162Shield4—

Condition and terrain

Hit points1 · celtic light chariot 4Mountceltic light chariotModifier against mountshorse -35 · chariot -35Ground: scrub / sand / forest / snow-7 / -2 / -8 / -2
Charge distance60FormationsSquare
Technical stats
Time between blows (primary / secondary)2.5 s / 2.5 sExtra fatigue in hot climates2Spacing between men: close / loose10 × 12 m / 15 × 18 mDefault ranks2

In battle: Frighten nearby enemy infantry

Who can recruit it

A core roster unit for 3 factions, each able to raise it anywhere they hold the right building:

Galatians · Scordisci · Tylis

Exactly what a settlement must have, route by route (3)
BuildingAlso requiresBuildingAlso requiresBuildingAlso requires
Indirect RuleTier 2 Military Industrial Complex · Tier 1 Colony · Requires resource horses or horses supplied factionwideDirect RuleTier 2 Military Industrial Complex · Tier 1 Colony · Requires resource horses or horses supplied factionwideHomelandTier 2 Military Industrial Complex