Description
The Trocmi were a Gallic people in northeast Galatia, one of the three old communities in that region, the Tectosages, the Tolistobogi and themselves, who were at one stage in a treaty with Rome against Pontus. Their capital was at Tavium, but after Manlius' subjugation in 189 B.C their lands were finally given to Deiotarus around 45 B.C, who eventually ruled an area from Galatia to Armenia Minor.
Stats
| Rank in roster | ||
|---|---|---|
| Men per unit | 12 | █········· 6% |
| Attack | 15 | ███████··· 72% |
| Charge bonus | 8 | ███······· 31% |
| Defence | 22 | ██········ 23% |
| · armour | 2 | █········· 13% |
| · defence skill | 16 | ███······· 28% |
| · shield | 4 | █████····· 48% |
| Morale | 15 | █████████· 91% |
| Discipline | Normal | |
| Training | Untrained | |
| Recruitment cost | 2,406 dn | ███████··· 65% |
| Upkeep per turn | 881 dn | ████████·· 84% |
| Turns to recruit | 3 |
Weapons
Its secondary attack is the stronger one: 27 against 15.
| Primary | Secondary | Primary | Secondary | Primary | Secondary | Primary | Secondary | ||||
|---|---|---|---|---|---|---|---|---|---|---|---|
| Attack | 15 | 27 | Charge bonus | 8 | 43 | Type | thrown · blade | melee · other | Damage | piercing | blunt |
| Projectile | javelin | — | Range | 50 | — | Ammunition | 7 | — | Properties | Thrown | May throw men into the air |
Defence
| Primary | Secondary | Primary | Secondary | Primary | Secondary | Primary | Secondary | ||||
|---|---|---|---|---|---|---|---|---|---|---|---|
| Total | 22 | — | Armour | 2 | 14 | Defence skill | 16 | 2 | Shield | 4 | — |
Condition and terrain
| Hit points | 1 · celtic light chariot 4 | Mount | celtic light chariot | Modifier against mounts | horse -35 · chariot -35 | Ground: scrub / sand / forest / snow | -7 / -2 / -8 / -2 |
| Charge distance | 60 | Formations | Square |
Technical stats
| Time between blows (primary / secondary) | 2.5 s / 2.5 s | Extra fatigue in hot climates | 2 | Spacing between men: close / loose | 10 × 12 m / 15 × 18 m | Default ranks | 2 |
In battle: Frighten nearby enemy infantry
Who can recruit it
A core roster unit for 3 factions, each able to raise it anywhere they hold the right building:
Exactly what a settlement must have, route by route (3)
| Building | Also requires | Building | Also requires | Building | Also requires | ||
|---|---|---|---|---|---|---|---|
| Indirect Rule | Tier 2 Military Industrial Complex · Tier 1 Colony · Requires resource horses or horses supplied factionwide | Direct Rule | Tier 2 Military Industrial Complex · Tier 1 Colony · Requires resource horses or horses supplied factionwide | Homeland | Tier 2 Military Industrial Complex |


