Trade goods
| Trade good | Amount | Trade good | Amount | Trade good | Amount | Trade good | Amount | ||||
|---|---|---|---|---|---|---|---|---|---|---|---|
| Grapes | 4 | Fruits | 3 | Horses | 3 | Perfumes & Medicinal Herbs | 3 | ||||
| Pottery | 3 | Dyes | 2 | Grain | 2 |
See the trade goods reference for what each is worth and what it unlocks.
Resources and character
| People | Fertility | 11 / 14 | Terrain | Floodplains delta | Climate | Mediterranean | |
| Water source | River | Port | Natural harbour up to Shipwright | River trade | Navigable river |
Which recruitment zones and homelands this region counts as (3)
What this region counts as for recruitment, homelands and building.
| Recruitment zones | Campanian, Oscan, Paterna early | Specialty recruitment | Camillan | Cultural homeland | Capuan |
Units raised here
Whoever holds Campania can raise these 8 units here. A faction with one of them on its own roster raises it that way instead.
Campanian area of recruitment (5 units)
Oscan area of recruitment (3 units)
| Unit | Requires | |
|---|---|---|
| Oscan Axemen | Tier 2 Military Industrial Complex · Dependency only · Tier 1 Colony not built | |
| Oscan Light Cavalry | Garrison Building or Tier 1 Military Industrial Complex · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built | |
| Oscan Spearmen | Garrison Building or Tier 1 Military Industrial Complex · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built |

