Trade goods
| Trade good | Amount | Trade good | Amount | Trade good | Amount | Trade good | Amount | ||||
|---|---|---|---|---|---|---|---|---|---|---|---|
| Stone | 4 | Glass | 3 | Grapes | 3 | Pottery | 2 | ||||
| Sulphur | 2 | Fish | 1 |
See the trade goods reference for what each is worth and what it unlocks.
Resources and character
| People | Fertility | 8 / 14 | Terrain | Mountain valley | Climate | Mediterranean | |
| Water source | Springs | Port | Natural harbour up to Dockyard |
Which recruitment zones and homelands this region counts as (2)
What this region counts as for recruitment, homelands and building.
| Recruitment zones | Campanian, Oscan, Paterna early | Specialty recruitment | Camillan |
Units raised here
Whoever holds Parthenope can raise these 8 units here. A faction with one of them on its own roster raises it that way instead.
Campanian area of recruitment (5 units)
| Unit | Requires | |
|---|---|---|
| Campanian Cavalry | Garrison Building or Tier 1 Military Industrial Complex · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built | |
| Campanian Heavy Cavalry | Tier 2 Military Industrial Complex · Requires resource horses or horses supplied factionwide · Dependency or Indirect Rule · Tier 1 Colony not built | |
| Campanian Hoplites | Tier 2 Military Industrial Complex · Dependency or Indirect Rule · Tier 1 Colony not built | |
| Campanian Javelinmen | Tier 2 Military Industrial Complex · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built | |
| Campanian Thureophoroi | Tier 2 Military Industrial Complex · Dependency or Indirect Rule · Tier 1 Colony not built |
Oscan area of recruitment (3 units)
| Unit | Requires | |
|---|---|---|
| Oscan Axemen | Tier 2 Military Industrial Complex · Dependency only · Tier 1 Colony not built | |
| Oscan Light Cavalry | Garrison Building or Tier 1 Military Industrial Complex · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built | |
| Oscan Spearmen | Garrison Building or Tier 1 Military Industrial Complex · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built |

