Legionary Cohort


Class: heavy · Category: infantry · Men per unit: 40
Reforms: Unlocked by A New Man: Gaius Marius (switched off), The Late Republican Reforms · Older units become this one with A New Man: Gaius Marius (switched off), The Late Republican Reforms · No longer recruitable after A New Man: Gaius Marius (switched off)
Description
Each of these newly reformed legionnaires are well-trained heavy infantry, able to fight head-on against most other infantry units. They are equipped with a short sword (gladius), a heavy wooden shield (scutum), and armed with javelins (pila). In addition, most of these soldiers would wear armour provided by the state, most likely chainmail (lorica) and a helmet.
Stats
| Rank in roster | ||
|---|---|---|
| Men per unit | 40 | ███······· 30% |
| Attack | 14 | ███████··· 65% |
| Charge bonus | 13 | █████····· 52% |
| Defence | 42 | ████████·· 80% |
| · armour | 15 | ████████·· 82% |
| · defence skill | 20 | █████····· 48% |
| · shield | 7 | █████████· 91% |
| Morale | 13 | ███████··· 70% |
| Discipline | Normal | |
| Training | Highly trained | |
| Recruitment cost | 1,725 dn | ███······· 32% |
| Upkeep per turn | 631 dn | █████····· 49% |
| Turns to recruit | 3 |
Weapons
| Primary | Secondary | Primary | Secondary | Primary | Secondary | Primary | Secondary | ||||
|---|---|---|---|---|---|---|---|---|---|---|---|
| Attack | 14 | 13 | Charge bonus | 13 | 14 | Type | thrown · blade | melee · blade | Damage | piercing | piercing |
| Projectile | pilum_early | — | Range | 40 | — | Ammunition | 2 | — | Properties | Armour-piercing (counts only half the target's armour) · used just before charging into combat | — |
Defence
| Primary | Secondary | Primary | Secondary | Primary | Secondary | Primary | Secondary | ||||
|---|---|---|---|---|---|---|---|---|---|---|---|
| Total | 42 | — | Armour | 15 | — | Defence skill | 20 | — | Shield | 7 | — |
Condition and terrain
| Hit points | 1 | Ground: scrub / sand / forest / snow | 0 / -2 / 0 / -2 | Charge distance | 30 | Formations | Square · Testudo |
Technical stats
| Time between blows (primary / secondary) | 2.5 s / 2.5 s | Extra fatigue in hot climates | 5 | Collision mass per man (1.0 is normal) | 1.41 | Spacing between men: close / loose | 1 × 1.2 m / 2 × 2.4 m |
| Default ranks | 5 |
In battle: Can sap · Very good stamina
Who can recruit it
A core roster unit for 4 factions, each able to raise it anywhere they hold the right building:
The House of Aemilii · The House of Claudii · The House of Cornelii · The Roman Senate
Exactly what a settlement must have, route by route (2)
| Building | Also requires | Building | Also requires | ||||
|---|---|---|---|---|---|---|---|
| Direct Rule | Tier 2 Military Industrial Complex · Tier 1 Colony · The Late Republican Reforms | Homeland | Garrison Building or Tier 1 Military Industrial Complex · The Late Republican Reforms |
