Leves Armaturae
Class: missile · Category: infantry · Men per unit: 40
Reforms: Unlocked by The Late Republican Reforms · Older units become this one with The Late Republican Reforms · No longer recruitable after A New Man: Gaius Marius (switched off)
Stats
| Rank in roster | ||
|---|---|---|
| Men per unit | 40 | ███······· 30% |
| Attack | 10 | ██········ 19% |
| Charge bonus | 4 | ██········ 21% |
| Defence | 25 | ███······· 28% |
| · armour | 3 | ██········ 21% |
| · defence skill | 18 | ████······ 38% |
| · shield | 4 | █████····· 48% |
| Morale | 8 | ██········ 19% |
| Discipline | Impetuous (may charge without orders) | |
| Training | Trained | |
| Recruitment cost | 887 dn | █········· 3% |
| Upkeep per turn | 325 dn | █········· 10% |
| Turns to recruit | 2 |
Weapons
| Primary | Secondary | Primary | Secondary | Primary | Secondary | Primary | Secondary | ||||
|---|---|---|---|---|---|---|---|---|---|---|---|
| Attack | 10 | 5 | Charge bonus | 4 | 5 | Type | thrown · blade | melee · blade | Damage | piercing | piercing |
| Projectile | velite_javelin | — | Range | 50 | — | Ammunition | 7 | — | Properties | Armour-piercing (counts only half the target's armour) · thrown | — |
Defence
| Primary | Secondary | Primary | Secondary | Primary | Secondary | Primary | Secondary | ||||
|---|---|---|---|---|---|---|---|---|---|---|---|
| Total | 25 | — | Armour | 3 | — | Defence skill | 18 | — | Shield | 4 | — |
Condition and terrain
| Hit points | 1 | Ground: scrub / sand / forest / snow | 8 / 0 / 8 / 0 | Charge distance | 30 | Formations | Square |
Technical stats
| Time between blows (primary / secondary) | 2.5 s / 2.5 s | Extra fatigue in hot climates | 0 | Collision mass per man (1.0 is normal) | 0.91 | Spacing between men: close / loose | 1.1 × 2.6 m / 1.98 × 4.68 m |
| Default ranks | 5 |
In battle: Very good stamina
Who can recruit it
A core roster unit for 4 factions, each able to raise it anywhere they hold the right building:
The House of Aemilii · The House of Claudii · The House of Cornelii · The Roman Senate
Exactly what a settlement must have, route by route (3)
| Building | Also requires | Building | Also requires | Building | Also requires | ||
|---|---|---|---|---|---|---|---|
| Indirect Rule | Garrison Building or Tier 1 Military Industrial Complex · Tier 1 Colony · The Late Republican Reforms | Direct Rule | Garrison Building or Tier 1 Military Industrial Complex · Tier 1 Colony · The Late Republican Reforms | Homeland | Garrison Building or Tier 1 Military Industrial Complex · The Late Republican Reforms |
