Iron Industry
A single-level building: there is nothing to upgrade it into.
Iron Exports (Special exports)

Here, metal can be poured, moulded and shaped into strength, wealth, and occasional cooking implements.
At the foundry, molten iron flows like fine wine at a victory feast, only it's less drinkable and more deadly.
Here, everything gets the iron treatment: from weapons that will cleave through shields to plows that will turn your fields into lunch.
This place is where iron gets beaten into submission, shaped into anything from armor to the occasional badly made frying pan. If it’s made of iron, it came from here.
| Cost | 15,000 denarii | Build time | 10 turns | Minimum settlement | city |
Requirements: all of these must hold before this level can be built.
- Forum or a higher level is built here
- Any Government except Dependency (Indirect Rule, Direct Rule or Homeland)
- Only one special (metal) exports building allowed
- Paved Roads or Trading Port (River Ports or Ports) or River Port or above
- The region has Iron
- Deep Mining Complex (Industry) or a higher level is built here
What it does
"True income is below | IGNORE:" on the building card. The number the game prints after that label is this level's mining value (listed below as *mining income*, or as a *mine resource* bonus added to the mine's), and it is a multiplier, not money. Each turn the settlement earns 5 × that value × the worth of the region's minerals (each mineral's trade value times how much of it the region holds). The card labels the raw number IGNORE because the money you actually get is written out on the card lines underneath it: *Mining income from …: +N per turn*.
- +2 trade income
- -2 public order (happiness)
- -1 population growth
- (Faction) You can now build Weaponsmiths in all regions
- (Faction) You can now build Metalworkers in all regions
- (Faction) Weaponsmiths gain +1 melee attack (can stack with coal on Tier 3) and +1 missile attack. Tier 2 Weaponsmiths also gain +1 armour (does not stack with local iron, copper, flax, livestock)
- (Faction) Metalworkers gain a tax bonus (does not stack with local iron, lead or lead supply)
Show 1 effect that apply only in some circumstances
- mine resource +3, only when a government building is built or being built here
Traits and retinue
Retinue
| Member | Building | Chance | |||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|
| Mining Engineer | Iron Exports (Special exports) | 2% |
