RTR: Imperium Surrectum
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Levels at a glanceRoadsPaved RoadsHighwaysTraits and retinue

Roads

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3 levels, each replacing the one before it: you upgrade in place rather than building alongside.

Roads → Paved Roads → Highways

Levels at a glance

LevelCostBuild timeMinimum settlementUpgrades toLevelCostBuild timeMinimum settlementUpgrades to
Roads2,5003townPaved RoadsPaved Roads5,0005cityHighways
Highways7,5008large city—

Costs in denarii, build time in turns.

Roads

Roads

Roads are vital to territorial defence, allowing armies to move to meet any threat.

These minor roads have been made usable by the military only where necessary, and for the most part they are ancient tracks worn into the landscape, created over generations.

Military engineers improve these ancient ways a little with simple bridges, a stony roadbed in marshy spots and by cutting back vegetation. They are not ideal but are certainly better than nothing.

Cost2,500 denariiBuild time3 turnsMinimum settlementtownUpgrades toPaved Roads

Requirements: all of these must hold before this level can be built.

What it does

  • roads at level 0
  • taxable income -5 to -1, depending on how many settlements your empire holds
Show 1 effect that apply only in some circumstances
  • Due to extreme climate this building's effects are disabled during winter, only when the region's climate is Sub artic or Alpine and it is winter

Paved Roads

Paved Roads

These improved roads allow armies to assemble and then meet approaching enemies swiftly. Paved roads are built for military use first and foremost. They are carefully surveyed and constructed, often including cuttings and extensive causeways. They will not degenerate into muddy rivers in winter or dusty tracks in summer, no matter how hard the usage.

Cost5,000 denariiBuild time5 turnsMinimum settlementcityUpgrades toHighways

Requirements: all of these must hold before this level can be built.

What it does

  • roads at level 1
  • taxable income -10 to -5, depending on how many settlements your empire holds
Show 1 effect that apply only in some circumstances
  • Due to extreme climate this building's effects are disabled during winter, only when the region's climate is Sub artic or Alpine and it is winter

Highways

Highways

These superb roads allow very swift movement by massed Roman armies to defend the Empire.

These Roman roads allow swift movement by large armies to defend the Empire. As engineering works, they are unmatched in the rest of the world.

The straight-line simplicity of these roads hides the genius that has gone into their careful construction (few other nations can match Roman engineering), as they can carry almost limitless military traffic.

Cost7,500 denariiBuild time8 turnsMinimum settlementlarge city

Requirements: all of these must hold before this level can be built.

What it does

  • roads at level 2
  • taxable income -12 to -8, depending on how many settlements your empire holds
Show 1 effect that apply only in some circumstances
  • Due to extreme climate this building's effects are disabled during winter, only when the region's climate is Sub artic or Alpine and it is winter

Traits and retinue

Traits

TraitBuildingPointsChanceTraitBuildingPointsChanceTraitBuildingPointsChance
AdministratorRoads or above+2100%Apprentice TraderRoads or above+180%Popularis SympathiserRoads+125%
Popularis SympathiserPaved Roads+150%Popularis SympathiserHighways+1100%Publicani - Minority Share Tax FarmerRoads+115%

Retinue

MemberBuildingChanceMemberBuildingChance
Antigonus of CarystusPaved Roads or above40%Chariot EnthusiastPaved Roads or above2%