Weaponsmiths
3 levels, each replacing the one before it: you upgrade in place rather than building alongside.
Blacksmith (Industry) → Armourer (Industry) → Foundry (Industry)
Levels at a glance
| Level | Cost | Build time | Minimum settlement | Upgrades to | Level | Cost | Build time | Minimum settlement | Upgrades to | ||
|---|---|---|---|---|---|---|---|---|---|---|---|
| Blacksmith (Industry) | 2,500 | 4 | large town | Armourer (Industry) | Armourer (Industry) | 4,500 | 8 | city | Foundry (Industry) | ||
| Foundry (Industry) | 9,000 | 10 | large city | — |
Costs in denarii, build time in turns.
Blacksmith (Industry)

A blacksmith provides superior quality weaponry for any troops trained in the settlement. This building can be developed further.
Starting small-scale, the blacksmith provides superior quality weaponry for any troops trained in the settlement. His skills in metal working are exceptional, far beyond those of ordinary smiths. He is an important man in the community, as good weapons are always valued by men who use them. A Blacksmith who can make a strong sword that won't break in combat is a great asset to his people.
Strategy
Blacksmiths in RIS require either copper, livestock, coal, flax or iron to be built and iron or timber to be upgraded. By building an iron exports you can build and upgrade blacksmiths anywhere. The resources determine the bonuses conferred. Besides Iron exports enabling this building anywhere iron exports and copper exports also confer their bonuses to all blacksmiths factionwide.
Iron: +1 to heavy attack, +1 light attack, +1 missile attack and +1 armour(armourer)
Copper/Livestock/Flax: +1 armour (blacksmith)
Coal: +1 to heavy attack, +1 light attack, +1 missile attack
So flax (linen), livestock (leather), copper (bronze) all provide armour, and at an earlier tier than iron does. Armour bonuses never stack so the max is +1. Missiles also have a max of +1. Melee weapons though (heavy and light) can go up to +2 if you have both coal and iron and a foundry. Note that coal cannot be exported so this bonus will be limited to only regions with coal. The armour bonuses also affect ships but ship attack bonuses come from the port building itself.
| Cost | 2,500 denarii | Build time | 4 turns | Minimum settlement | large town | Upgrades to | Armourer (Industry) |
Requirements: all of these must hold before this level can be built.
- Local Barter or a higher level is built here
- Only one heavy industry building allowed
- Government Building (Dependency, Indirect Rule, Direct Rule or Homeland)
- Requires resource copper, coal, livestock, flax, iron or iron supplied factionwide
What it does
- -1 population growth
- -2 public order (happiness)
Show 6 effects that apply only in some circumstances
- improves simple weapons (1), only when the region has Iron or Coal
- improves bladed weapons (1), only when the region has Iron or Coal
- improves missile weapons (1), only when the region has Iron or Coal
- improves armour (1), only when the region has Flax, Livestock or Copper
- Weapon bonuses due to resources: coal, iron, only when the region has Iron or Coal
- Armour bonus due to resources: livestock (leather), flax (linothorax), copper, only when the region has Flax, Livestock or Copper
Armourer (Industry)

An armourer works closely with a blacksmith, and produces fine armour to match the smith's superior weapons.
Similarly to the ceramics of Republican Italy, there is a large degree of variation in the metalwork of the peninsula. In Etruria, metalworking was an immensely important part of society: workshops are often located within urban areas, and votive objects were almost entirely metal.
Strategy
Blacksmiths in RIS require either copper, livestock, coal, flax or iron to be built and iron or timber to be upgraded. By building an iron exports you can build and upgrade blacksmiths anywhere. The resources determine the bonuses conferred. Besides Iron exports enabling this building anywhere iron exports and copper exports also confer their bonuses to all blacksmiths factionwide.
Iron: +1 to heavy attack, +1 light attack, +1 missile attack and +1 armour(armourer)
Copper/Livestock/Flax: +1 armour (blacksmith)
Coal: +1 to heavy attack, +1 light attack, +1 missile attack
So flax (linen), livestock (leather), copper (bronze) all provide armour, and at an earlier tier than iron does. Armour bonuses never stack so the max is +1. Missiles also have a max of +1. Melee weapons though (heavy and light) can go up to +2 if you have both coal and iron and a foundry. Note that coal cannot be exported so this bonus will be limited to only regions with coal. The armour bonuses also affect ships but ship attack bonuses come from the port building itself.
| Cost | 4,500 denarii | Build time | 8 turns | Minimum settlement | city | Upgrades to | Foundry (Industry) |
Requirements: all of these must hold before this level can be built.
- Local Market or a higher level is built here
- Only one heavy industry building allowed
- Government Building (Dependency, Indirect Rule, Direct Rule or Homeland)
- Requires resource timber, iron or iron supplied factionwide
What it does
- -1 population growth
- -3 public order (happiness)
Show 6 effects that apply only in some circumstances
- improves simple weapons (1), only when the region has Iron or Coal
- improves bladed weapons (1), only when the region has Iron or Coal
- improves missile weapons (1), only when the region has Iron or Coal
- improves armour (1), only when the region has Flax, Livestock, Copper or Iron
- Weapon bonuses due to resources: coal, iron, only when the region has Iron or Coal
- Armour bonus due to resources: livestock (leather), flax (linothorax), iron, copper, only when the region has Flax, Livestock, Copper or Iron
Recruitment: unlocks 2 units. Which of them you can actually raise depends on your faction, your government and the region.
- Ballistas (3 experience)
- Lithoboloi (3 experience)
Foundry (Industry)

The industries of this province are manifold, and well-regulated by you now, O Patres Conscripti. Their wealth shall surely enrich the urbs itself.
A foundry is the final metalworking development found only in larger cities: a factory where very high quality armour and weaponry can be produced quickly, and in quantity. Any troops trained here will be equipped to the highest standard possible, making them formidable in combat, provided they are well motivated and properly commanded!
Strategy
Blacksmiths in RIS require either copper, livestock, coal, flax or iron to be built and iron or timber to be upgraded. By building an iron exports you can build and upgrade blacksmiths anywhere. The resources determine the bonuses conferred. Besides Iron exports enabling this building anywhere iron exports and copper exports also confer their bonuses to all blacksmiths factionwide.
Iron: +1 to heavy attack, +1 light attack, +1 missile attack and +1 armour(armourer)
Copper/Livestock/Flax: +1 armour (blacksmith)
Coal: +1 to heavy attack, +1 light attack, +1 missile attack
So flax (linen), livestock (leather), copper (bronze) all provide armour, and at an earlier tier than iron does. Armour bonuses never stack so the max is +1. Missiles also have a max of +1. Melee weapons though (heavy and light) can go up to +2 if you have both coal and iron and a foundry. Note that coal cannot be exported so this bonus will be limited to only regions with coal. The armour bonuses also affect ships but ship attack bonuses come from the port building itself.
| Cost | 9,000 denarii | Build time | 10 turns | Minimum settlement | large city |
Requirements: all of these must hold before this level can be built.
- Forum or a higher level is built here
- Only one heavy industry building allowed
- Government Building (Dependency, Indirect Rule, Direct Rule or Homeland)
- Requires resource timber, iron or iron supplied factionwide
What it does
- +2 trade income
- -2 population growth
- -4 public order (happiness)
Show 12 effects that apply only in some circumstances
- improves simple weapons (1), only when the region has Iron and the region has no Coal
- improves simple weapons (1), only when the region has no Iron and the region has Coal
- improves simple weapons (2), only when the region has Iron and the region has Coal
- improves bladed weapons (1), only when the region has Iron and the region has no Coal
- improves bladed weapons (1), only when the region has no Iron and the region has Coal
- improves bladed weapons (2), only when the region has Iron and the region has Coal
- improves missile weapons (1), only when the region has Iron or Coal
- improves armour (1), only when the region has Flax, Livestock, Copper or Iron
- Weapon bonuses due to resources: coal, iron, only when the region has Iron and the region has no Coal
- Weapon bonuses due to resources: coal, iron, only when the region has no Iron and the region has Coal
- Weapon bonuses due to both resources: coal and iron (having both gives melee weapon attacks +2), only when the region has Iron and the region has Coal
- Armour bonus due to resources: livestock (leather), flax (linothorax), iron, copper, only when the region has Flax, Livestock, Copper or Iron
Recruitment: unlocks 3 units. Which of them you can actually raise depends on your faction, your government and the region.
- Ballistas (3 experience)
- Large Lithoboloi (3 experience)
- Lithoboloi (3 experience)
Traits and retinue
Retinue
| Member | Building | Chance | Member | Building | Chance | Member | Building | Chance | Member | Building | Chance |
|---|---|---|---|---|---|---|---|---|---|---|---|
| Armourer | Foundry (Industry) or above | 2% | Blacksmith | Blacksmith (Industry) or above | 2% | Celtic Master Smith | Armourer (Industry) or above | 1–2% | Iberian Master Smith | Armourer (Industry) or above | 1–2% |
| Labrys Maker | Blacksmith (Industry) or above | 2% | Master Smith | Armourer (Industry) or above | 1–2% | Military Engineer | Armourer (Industry) or above | 2–4% | Priest of Vahagan | Armourer (Industry) or above | 7% |
| Rune Engraver | Armourer (Industry) or above | 1% | Sacred Menhir Carver | Blacksmith (Industry) or above | 2% | Weaponsmith | Foundry (Industry) or above | 2% |
