RTR: Imperium Surrectum
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Arabian Archers

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Arabian Archers info cardArabian Archers unit card

Class: missile · Category: infantry · Men per unit: 40

Description

These mercenaries are light archers from the nomadic tribes of Arabia. They are rugged men used to harsh conditions and they do not tire quickly. With their excellent mobility they can shower an enemy with arrows and retreat from the first signs of trouble.

Stats

Rank in roster
Men per unit40███······· 30%
Attack10██········ 19%
Charge bonus3██········ 16%
Defence20██········ 19%
· armour4███······· 33%
· defence skill16███······· 28%
· shield0█········· 0%
Morale8██········ 19%
DisciplineNormal
TrainingUntrained
Recruitment cost1,549 dn██········ 20%
Upkeep per turn567 dn███······· 32%
Turns to recruit3

Weapons

PrimarySecondaryPrimarySecondaryPrimarySecondaryPrimarySecondary
Attack104Charge bonus33Typemissile · archerymelee · bladeDamagepiercingpiercing
Projectilearrow—Range170—Ammunition25—

Defence

PrimarySecondaryPrimarySecondaryPrimarySecondaryPrimarySecondary
Total20—Armour4—Defence skill16—Shield0—

Condition and terrain

Hit points1Modifier against mountshorse +1 · chariot +1 · camel +1Ground: scrub / sand / forest / snow0 / 0 / 0 / 0Charge distance30
FormationsSquare
Technical stats
Time between blows (primary / secondary)2.5 s / 2.5 sExtra fatigue in hot climates-2Collision mass per man (1.0 is normal)0.91Spacing between men: close / loose1.2 × 2.8 m / 2.16 × 5.04 m
Default ranks5

In battle: Can hide in long grass · Very good stamina

Who can recruit it

No faction has this on its core roster: it can be raised only in the provinces below.

Any faction holding one of the provinces below can field it.

Exactly what a settlement must have, route by route (1)

Areas of recruitment

ZoneProvinces
Arab0