RTR: Imperium Surrectum
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Babylonian Horse Archers

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Babylonian Horse Archers info cardBabylonian Horse Archers unit card

Class: missile · Category: cavalry · Men per unit: 32

Description

The Babylonian Horse Archers are the richer, older aristocrats who can afford good armour and are experienced enough on the field to engage in the melee more frequently. With a scale mail cuirass to protect them, these cavaliers can be a very effective anti - cavalry force. But again, their lack of shields means attacks on suspecting infantry formations are not advisable. They also carry bows to engage the enemy from a distance, and with this extra dimension to their skills, their combat effectiveness soars in comparison to regular cavalry. With more experience in the field, these men do not take so quickly to panic and flight, but hold the line and fight to protect their honour and their country.

Stats

Rank in roster
Men per unit32██········ 23%
Attack12█████····· 48%
Charge bonus27█████████· 85%
Defence35██████···· 57%
· armour18██████████ 97%
· defence skill17████······ 35%
· shield0█········· 0%
Morale12██████···· 57%
DisciplineNormal
TrainingTrained
Recruitment cost3,726 dn█████████· 91%
Upkeep per turn1,500 dn██████████ 99%
Turns to recruit4

Weapons

PrimarySecondaryPrimarySecondaryPrimarySecondaryPrimarySecondary
Attack129Charge bonus2734Typemissile · archerymelee · bladeDamagepiercingpiercing
Projectilearrow—Range170—Ammunition25—

Defence

PrimarySecondaryPrimarySecondaryPrimarySecondaryPrimarySecondary
Total35—Armour18—Defence skill17—Shield0—

Condition and terrain

Hit points1Mounthalf armoured horseGround: scrub / sand / forest / snow-3 / -1 / -7 / -1Charge distance40
FormationsSquare
Technical stats
Time between blows (primary / secondary)2.5 s / 2.5 sExtra fatigue in hot climates5Spacing between men: close / loose2 × 4.8 m / 3.6 × 6.72 mDefault ranks5

In battle: Can form Cantabrian circle · Good stamina

Who can recruit it

No faction has this on its core roster: it can be raised only in the provinces below.

Any faction holding one of the provinces below can field it.

Exactly what a settlement must have, route by route (1)

Areas of recruitment

ZoneProvinces
Babylonian0