Bodyguard (Angons and Swords)


Class: heavy · Category: cavalry · Men per unit: 6
Reforms: Unlocked by Spoils of War
Description
Towards the end of the first century AD, the personal guard of Germanic leaders would have been drawn from the best warriors of his warband. In other words, these are the very finest and handpicked warriors of a very warlike culture, and unlike other Germanic units they do not suffer the drawback of being unarmored. Accordingly, the bodyguards of a Germanic leader would have been some of the most fearsome warriors of the ancient world. Like all Germanic cavalry, they excel at taking out enemy cavalry. Unlike earlier bodyguards, they have replaced their throwing frameae for armor-piercing angons. It is difficult to conclude exactly when Germanics adopted the angon, but since it was clearly based on the pilum, it must have been introduced before the pilum was replaced be the spiculum in the mid-3rd century.
Stats
| Rank in roster | ||
|---|---|---|
| Men per unit | 6 | █········· 0% |
| Attack | 15 | ███████··· 72% |
| Charge bonus | 28 | █████████· 86% |
| Defence | 44 | █████████· 85% |
| · armour | 15 | ████████·· 82% |
| · defence skill | 24 | ███████··· 69% |
| · shield | 5 | ██████···· 57% |
| Morale | 15 | █████████· 91% |
| Discipline | Normal | |
| Training | Highly trained | |
| Recruitment cost | 4,924 dn | ██████████ 96% |
| Upkeep per turn | 71 dn | █········· 2% |
| Turns to recruit | 4 |
Weapons
Its secondary attack is the stronger one: 17 against 15.
| Primary | Secondary | Primary | Secondary | Primary | Secondary | Primary | Secondary | ||||
|---|---|---|---|---|---|---|---|---|---|---|---|
| Attack | 15 | 17 | Charge bonus | 28 | 28 | Type | thrown · blade | melee · blade | Damage | piercing | slashing |
| Projectile | pilum_imperial | — | Range | 40 | — | Ammunition | 5 | — | Properties | Armour-piercing (counts only half the target's armour) · thrown | — |
Defence
| Primary | Secondary | Primary | Secondary | Primary | Secondary | Primary | Secondary | ||||
|---|---|---|---|---|---|---|---|---|---|---|---|
| Total | 44 | — | Armour | 15 | — | Defence skill | 24 | — | Shield | 5 | — |
Condition and terrain
| Hit points | 1 | Mount | generals horse | Modifier against mounts | horse +7 · chariot +7 · camel +7 | Ground: scrub / sand / forest / snow | -2 / -1 / -5 / -1 |
| Charge distance | 40 | Formations | Square · Wedge |
Technical stats
| Time between blows (primary / secondary) | 2.5 s / 2.5 s | Extra fatigue in hot climates | 5 | Spacing between men: close / loose | 2 × 4.8 m / 3 × 7.2 m | Default ranks | 5 |
In battle: Powerful charge
Who can recruit it
A core roster unit for 13 factions, each able to raise it anywhere they hold the right building:
Bastarnae · Chatti · Chauci · Cherusci · Frisii · Gothones · Hermunduri · Langobardi · Lugii · Marcomanni · Quadi · Semnones · Sugambri
Exactly what a settlement must have, route by route (2)
| Building | Also requires | Building | Also requires | ||||
|---|---|---|---|---|---|---|---|
| Direct Rule | Tier 3 Military Industrial Complex · Spoils of War · Tier 2 Colony | Homeland | Tier 2 Military Industrial Complex · Spoils of War |
