RTR: Imperium Surrectum
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Bodyguard (Angons and Swords)

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Bodyguard (Angons and Swords) info cardBodyguard (Angons and Swords) unit card

Class: heavy · Category: cavalry · Men per unit: 6

Reforms: Unlocked by Spoils of War

Description

Towards the end of the first century AD, the personal guard of Germanic leaders would have been drawn from the best warriors of his warband. In other words, these are the very finest and handpicked warriors of a very warlike culture, and unlike other Germanic units they do not suffer the drawback of being unarmored. Accordingly, the bodyguards of a Germanic leader would have been some of the most fearsome warriors of the ancient world. Like all Germanic cavalry, they excel at taking out enemy cavalry. Unlike earlier bodyguards, they have replaced their throwing frameae for armor-piercing angons. It is difficult to conclude exactly when Germanics adopted the angon, but since it was clearly based on the pilum, it must have been introduced before the pilum was replaced be the spiculum in the mid-3rd century.

Stats

Rank in roster
Men per unit6█········· 0%
Attack15███████··· 72%
Charge bonus28█████████· 86%
Defence44█████████· 85%
· armour15████████·· 82%
· defence skill24███████··· 69%
· shield5██████···· 57%
Morale15█████████· 91%
DisciplineNormal
TrainingHighly trained
Recruitment cost4,924 dn██████████ 96%
Upkeep per turn71 dn█········· 2%
Turns to recruit4

Weapons

Its secondary attack is the stronger one: 17 against 15.

PrimarySecondaryPrimarySecondaryPrimarySecondaryPrimarySecondary
Attack1517Charge bonus2828Typethrown · blademelee · bladeDamagepiercingslashing
Projectilepilum_imperial—Range40—Ammunition5—PropertiesArmour-piercing (counts only half the target's armour) · thrown—

Defence

PrimarySecondaryPrimarySecondaryPrimarySecondaryPrimarySecondary
Total44—Armour15—Defence skill24—Shield5—

Condition and terrain

Hit points1Mountgenerals horseModifier against mountshorse +7 · chariot +7 · camel +7Ground: scrub / sand / forest / snow-2 / -1 / -5 / -1
Charge distance40FormationsSquare · Wedge
Technical stats
Time between blows (primary / secondary)2.5 s / 2.5 sExtra fatigue in hot climates5Spacing between men: close / loose2 × 4.8 m / 3 × 7.2 mDefault ranks5

In battle: Powerful charge

Who can recruit it

A core roster unit for 13 factions, each able to raise it anywhere they hold the right building:

Bastarnae · Chatti · Chauci · Cherusci · Frisii · Gothones · Hermunduri · Langobardi · Lugii · Marcomanni · Quadi · Suebi · Sugambri

Exactly what a settlement must have, route by route (2)