RTR: Imperium Surrectum
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Flying Warband (Angons and Spears)

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Flying Warband (Angons and Spears) info cardFlying Warband (Angons and Spears) unit card

Class: spearmen · Category: infantry · Men per unit: 40

Reforms: Unlocked by Spoils of War

Description

These men acted as a dedicated flanking force called a flying company by Vegetius, which used its mobility as its chief weapon against an enemy (Vegetius, De Re Militari, 3.19.2). Vegetius refers to a unit that had clearly evolved out of the earlier freemen hundreds. Whether these men belonged to a warband is not stated clearly, but a warband would have needed its own swift-footed infantry either way since the later warbands successfully grew to the size of small armies.

Stats

Rank in roster
Men per unit40███······· 30%
Attack16████████·· 80%
Charge bonus14██████···· 60%
Defence44█████████· 85%
· armour8█████····· 47%
· defence skill31██████████ 95%
· shield5██████···· 57%
Morale14████████·· 79%
DisciplineNormal
TrainingTrained
Recruitment cost2,239 dn██████···· 58%
Upkeep per turn779 dn████████·· 75%
Turns to recruit3

Weapons

PrimarySecondaryPrimarySecondaryPrimarySecondaryPrimarySecondary
Attack1614Charge bonus1420Typethrown · blademelee · bladeDamagepiercingpiercing
Projectilepilum_imperial—Range40—Ammunition2—PropertiesArmour-piercing (counts only half the target's armour) · thrownLong spear (bonus against cavalry, penalty against infantry) · +8 attack against cavalry

Defence

PrimarySecondaryPrimarySecondaryPrimarySecondaryPrimarySecondary
Total44—Armour8—Defence skill31—Shield5—

Condition and terrain

Hit points1Modifier against mountshorse +5 · chariot +5 · camel +5Ground: scrub / sand / forest / snow0 / -1 / 0 / -1Charge distance30
FormationsSquare · Schiltrom
Technical stats
Time between blows (primary / secondary)2.5 s / 2.5 sExtra fatigue in hot climates2Collision mass per man (1.0 is normal)1.42Spacing between men: close / loose1.2 × 1.4 m / 2.4 × 2.8 m
Default ranks7

In battle: Can sap

Who can recruit it

A core roster unit for 13 factions, each able to raise it anywhere they hold the right building:

Bastarnae · Chatti · Chauci · Cherusci · Frisii · Gothones · Hermunduri · Langobardi · Lugii · Marcomanni · Quadi · Semnones · Sugambri

Exactly what a settlement must have, route by route (2)