Flying Warband (Angons and Spears)


Class: spearmen · Category: infantry · Men per unit: 40
Reforms: Unlocked by Spoils of War
Description
These men acted as a dedicated flanking force called a flying company by Vegetius, which used its mobility as its chief weapon against an enemy (Vegetius, De Re Militari, 3.19.2). Vegetius refers to a unit that had clearly evolved out of the earlier freemen hundreds. Whether these men belonged to a warband is not stated clearly, but a warband would have needed its own swift-footed infantry either way since the later warbands successfully grew to the size of small armies.
Stats
| Rank in roster | ||
|---|---|---|
| Men per unit | 40 | ███······· 30% |
| Attack | 16 | ████████·· 80% |
| Charge bonus | 14 | ██████···· 60% |
| Defence | 44 | █████████· 85% |
| · armour | 8 | █████····· 47% |
| · defence skill | 31 | ██████████ 95% |
| · shield | 5 | ██████···· 57% |
| Morale | 14 | ████████·· 79% |
| Discipline | Normal | |
| Training | Trained | |
| Recruitment cost | 2,239 dn | ██████···· 58% |
| Upkeep per turn | 779 dn | ████████·· 75% |
| Turns to recruit | 3 |
Weapons
| Primary | Secondary | Primary | Secondary | Primary | Secondary | Primary | Secondary | ||||
|---|---|---|---|---|---|---|---|---|---|---|---|
| Attack | 16 | 14 | Charge bonus | 14 | 20 | Type | thrown · blade | melee · blade | Damage | piercing | piercing |
| Projectile | pilum_imperial | — | Range | 40 | — | Ammunition | 2 | — | Properties | Armour-piercing (counts only half the target's armour) · thrown | Long spear (bonus against cavalry, penalty against infantry) · +8 attack against cavalry |
Defence
| Primary | Secondary | Primary | Secondary | Primary | Secondary | Primary | Secondary | ||||
|---|---|---|---|---|---|---|---|---|---|---|---|
| Total | 44 | — | Armour | 8 | — | Defence skill | 31 | — | Shield | 5 | — |
Condition and terrain
| Hit points | 1 | Modifier against mounts | horse +5 · chariot +5 · camel +5 | Ground: scrub / sand / forest / snow | 0 / -1 / 0 / -1 | Charge distance | 30 |
| Formations | Square · Schiltrom |
Technical stats
| Time between blows (primary / secondary) | 2.5 s / 2.5 s | Extra fatigue in hot climates | 2 | Collision mass per man (1.0 is normal) | 1.42 | Spacing between men: close / loose | 1.2 × 1.4 m / 2.4 × 2.8 m |
| Default ranks | 7 |
In battle: Can sap
Who can recruit it
A core roster unit for 13 factions, each able to raise it anywhere they hold the right building:
Bastarnae · Chatti · Chauci · Cherusci · Frisii · Gothones · Hermunduri · Langobardi · Lugii · Marcomanni · Quadi · Suebi · Sugambri
Exactly what a settlement must have, route by route (2)
| Building | Also requires | Building | Also requires | ||||
|---|---|---|---|---|---|---|---|
| Direct Rule | Tier 2 Military Industrial Complex · Spoils of War · Tier 2 Colony | Homeland | Tier 2 Military Industrial Complex · Spoils of War |
