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Mercenary Illyrian Cavalry

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Mercenary Illyrian Cavalry info cardMercenary Illyrian Cavalry unit card

Mercenary. Hired from a regional pool, not recruited from a building.

Class: missile · Category: cavalry · Men per unit: 30

Description

The Illyrians were typically weak in cavalry, as their communities were both too poor to sustain herds of horses suitable for war, and Illyria itself lacked good horse-raising country. Nonetheless, small numbers of Illyrian cavalry were found, and they fought in the manner of mounted skirmishers, harassing enemy forces with their javelins, and able to negotiate tough terrain on their hardy horses.

Never numerous, Illyrian cavalry were unarmoured javelin skirmishers. The Vace clasp shows them without shields. The later Romans called shielded javelin cavalry "Illyrian", which implies they adopted shields at some time - perhaps in the 3rd century BC when their Greek and Macedonian neighbours also took them up. This figure's helmet is a bronze Macedonian/Thracian type.

The Illyrians' shortage of cavalry meant they could be vulnerable to harrassing and outflanking attacks by such troops. They made a habit of seizing commanding hills, often wooded, which gave some security against these tactics as well as enabling the Illyrians in turn to threaten the flanks or the line of march of an enemy less at home in this sort of terrain. The forested mountains of their own territory made them difficult to conquer, especially as their hilltops were dotted with fortified towns; they "were given confidence by the nature of their country and by their fortifications".

Stats

Rank in roster
Men per unit30█········· 8%
Attack10██········ 19%
Charge bonus13█████····· 52%
Defence16█········· 10%
· armour3██········ 21%
· defence skill13█········· 13%
· shield0█········· 0%
Morale7█········· 10%
DisciplineNormal
TrainingUntrained
Recruitment cost1,952 dn█████····· 47%
Upkeep per turn524 dn██········ 23%
Turns to recruit2

Weapons

PrimarySecondaryPrimarySecondaryPrimarySecondaryPrimarySecondary
Attack106Charge bonus1320Typethrown · archerymelee · bladeDamagepiercingpiercing
Projectilejavelin—Range60—Ammunition7—PropertiesThrown—

Defence

PrimarySecondaryPrimarySecondaryPrimarySecondaryPrimarySecondary
Total16—Armour3—Defence skill13—Shield0—

Condition and terrain

Hit points1Mountlight horseGround: scrub / sand / forest / snow-1 / 0 / -7 / 0Charge distance40
FormationsSquare
Technical stats
Time between blows (primary / secondary)2.5 s / 2.5 sExtra fatigue in hot climates0Spacing between men: close / loose2 × 4.8 m / 3.6 × 6.72 mDefault ranks5

In battle: Can form Cantabrian circle · Very good stamina

Where to hire it

No mercenary pool on the campaign map offers this unit, so it cannot be hired.