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Mercenary Rhodian Slingers

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Mercenary Rhodian Slingers info cardMercenary Rhodian Slingers unit card

Mercenary. Hired from a regional pool, not recruited from a building.

Class: missile · Category: infantry · Men per unit: 40

Description

These slingers are notorious for their deadly aim and thus both revered and dreaded throughout the Mediterranean world. Equipped with slings made from leather, hemp, or braided flax, they could shoot small lead bullets as far as 400 metres and were able to easily outrange most other missile troops of the time. Xenophon describes their effectiveness during the campaign of the mercenary army known as the "Ten Thousand" through Asia Minor. On their way back to Greece, they were constantly harassed by Persian horse archers and slingers, who remained outside of the range of the Cretan archers. Xenophon had his Rhodian hoplites produce make-shift slings to "sent back an answering volley, and not a man among them missed his mark" (Xen. Anab. 3.4.15). Thanks to their smaller lead bullets the Rhodian slingers could shoot further than the Persians, who were using stones, and forced them to give up the chase.

Stats

Rank in roster
Men per unit40███······· 30%
Attack8█········· 9%
Charge bonus5███······· 26%
Defence17█········· 12%
· armour1█········· 0%
· defence skill14██········ 17%
· shield2███······· 25%
Morale9███······· 26%
DisciplineNormal
TrainingTrained
Recruitment cost2,712 dn████████·· 76%
Upkeep per turn662 dn██████···· 56%
Turns to recruit3

Weapons

PrimarySecondaryPrimarySecondaryPrimarySecondaryPrimarySecondary
Attack84Charge bonus55Typemissile · archerymelee · simpleDamagebluntpiercing
Projectilelead_bullet—Range170—Ammunition25—PropertiesArmour-piercing (counts only half the target's armour)—

Defence

PrimarySecondaryPrimarySecondaryPrimarySecondaryPrimarySecondary
Total17—Armour1—Defence skill14—Shield2—

Condition and terrain

Hit points1Ground: scrub / sand / forest / snow0 / 0 / 0 / 0Charge distance30FormationsSquare
Technical stats
Time between blows (primary / secondary)2.5 s / 2.5 sExtra fatigue in hot climates0Collision mass per man (1.0 is normal)0.85Spacing between men: close / loose1.2 × 2.8 m / 2.16 × 5.04 m
Default ranks5

In battle: Very good stamina

Where to hire it

No mercenary pool on the campaign map offers this unit, so it cannot be hired.