Seleucid Chalkaspides


Class: spearmen · Category: infantry · Men per unit: 60
Description
"They were followed by twenty thousand Macedonians of whom ten thousand bore golden shields, five thousand brazen shields and the rest silver shields." (Polyb., 30.25.5)
Stats
| Rank in roster | ||
|---|---|---|
| Men per unit | 60 | █████████· 87% |
| Attack | 20 | ██████████ 98% |
| Charge bonus | 2 | █········· 11% |
| Defence | 26 | ███······· 31% |
| · armour | 10 | █████····· 54% |
| · defence skill | 13 | █········· 13% |
| · shield | 3 | ████······ 37% |
| Morale | 11 | ████······ 39% |
| Discipline | Normal | |
| Training | Highly trained | |
| Recruitment cost | 2,007 dn | █████····· 50% |
| Upkeep per turn | 735 dn | ███████··· 71% |
| Turns to recruit | 3 |
Weapons
| Primary | Secondary | Primary | Secondary | Primary | Secondary | Primary | Secondary | ||||
|---|---|---|---|---|---|---|---|---|---|---|---|
| Attack | 20 | 5 | Charge bonus | 2 | 2 | Type | melee · blade | melee · simple | Damage | piercing | piercing |
| Properties | Long spear (bonus against cavalry, penalty against infantry) · +8 attack against cavalry · very long pike (phalanx) | — |
Defence
| Primary | Secondary | Primary | Secondary | Primary | Secondary | Primary | Secondary | ||||
|---|---|---|---|---|---|---|---|---|---|---|---|
| Total | 26 | — | Armour | 10 | — | Defence skill | 13 | — | Shield | 3 | — |
Condition and terrain
| Hit points | 1 | Ground: scrub / sand / forest / snow | -5 / -1 / -8 / -1 | Charge distance | 0 | Formations | Square · Phalanx |
Technical stats
| Time between blows (primary / secondary) | 2.5 s / 2.5 s | Extra fatigue in hot climates | -1 | Collision mass per man (1.0 is normal) | 1.09 | Spacing between men: close / loose | 1 × 1 m / 2 × 2.4 m |
| Default ranks | 5 |
In battle: Can sap · Very good stamina
Who can recruit it
A core roster unit for 4 factions, each able to raise it anywhere they hold the right building:
Lysiad Kingdom · Seleucid Empire · Seleucid Rebels · Seleucid Rebels
Exactly what a settlement must have, route by route (3)
| Building | Also requires | Building | Also requires | Building | Also requires | ||
|---|---|---|---|---|---|---|---|
| Indirect Rule | Tier 2 Military Industrial Complex · Tier 1 Colony | Direct Rule | Tier 2 Military Industrial Complex · Tier 1 Colony | Homeland | Tier 2 Military Industrial Complex |
