Eastern Hellenistic
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8 factions · 114 settlements at the start
Factions
8 factions are Eastern Hellenistic, holding 114 settlements at the start of the campaign (19.2% of the map). 3 of them are not playable; see factions you cannot play.
| Faction | Provinces at the start | Default belief | Faction | Provinces at the start | Default belief |
|---|---|---|---|---|---|
| 61 | 40 | ||||
| 9 | 4 | ||||
| — | — | ||||
| — | — |
What its factions believe
Its factions follow 3 different beliefs: a culture does not decide a faction's religion.
| Belief | Factions | Who | Belief | Factions | Who | Belief | Factions | Who | |||
|---|---|---|---|---|---|---|---|---|---|---|---|
| 6 | Seleucid Empire, Ptolemaic Empire, Cyrene, Ptolemaic Rebels, Seleucid Rebels, Seleucid Rebels | 1 | Bactria | 1 | Hasmoneans |
Bonuses for being Eastern Hellenistic
These bonuses apply in a settlement only when its owner is Eastern Hellenistic.
| Effect | Where | Effect | Where | Effect | Where | Effect | Where |
|---|---|---|---|---|---|---|---|
| Greco-Bactrian belief +1 | Court of Law (Civic) | Judaean belief +1 | Court of Law (Civic) | Greco-Bactrian belief +2 | Magnificent Court of Law (Civic) | Judaean belief +2 | Magnificent Court of Law (Civic) |
And these apply only when the owner is *not* Eastern Hellenistic:
| Effect | Where | Effect | Where | Effect | Where | Effect | Where |
|---|---|---|---|---|---|---|---|
| public order (law) +2 to +3 | Court of Law (Civic) | public order (happiness) +6 | Great Theatre (Leisure) | public order (law) +2 to +3 | Magnificent Court of Law (Civic) | public order (happiness) +2 | Paradise of Daphne |
| public order (happiness) +5 | Theatre (Leisure) |
Agents and forts
What it costs a Eastern Hellenistic faction to recruit an agent or put up a fort.
| Cost | Cost | Cost | Cost | ||||
|---|---|---|---|---|---|---|---|
| Spy | 800 dn | Assassin | 1,000 dn | Diplomat | 750 dn | Merchant | 750 dn |
| Admiral | 200 dn | Fort | 3,000 dn | Watchtower | 1,000 dn |
