RTR: Imperium Surrectum
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Kushite Guard Infantry

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Kushite Guard Infantry info cardKushite Guard Infantry unit card

Class: light · Category: infantry · Men per unit: 40

Stats

Rank in roster
Men per unit40███······· 30%
Attack11███······· 34%
Charge bonus21████████·· 76%
Defence38███████··· 68%
· armour8█████····· 47%
· defence skill28█████████· 87%
· shield2███······· 25%
Morale14████████·· 79%
DisciplineNormal
TrainingHighly trained
Recruitment cost2,128 dn██████···· 55%
Upkeep per turn779 dn████████·· 75%
Turns to recruit4

Weapons

PrimarySecondaryPrimarySecondaryPrimarySecondaryPrimarySecondary
Attack11—Charge bonus21—Typemelee · blade—Damageslashing—
PropertiesArmour-piercing (counts only half the target's armour)—

Defence

PrimarySecondaryPrimarySecondaryPrimarySecondaryPrimarySecondary
Total38—Armour8—Defence skill28—Shield2—

Condition and terrain

Hit points1Ground: scrub / sand / forest / snow0 / -1 / 0 / -1Charge distance30FormationsSquare
Technical stats
Time between blows (primary / secondary)2.5 s / —Extra fatigue in hot climates0Collision mass per man (1.0 is normal)1.12Spacing between men: close / loose1 × 1.2 m / 2 × 2.4 m
Default ranks5

In battle: Can sap · Very good stamina

Who can recruit it

A core roster unit for 3 factions, each able to raise it anywhere they hold the right building:

Axum · Kush · Nigirians

Exactly what a settlement must have, route by route (2)