Starting settlements
Axum begins with 1 settlement and 5,500 manpower.
What is already built in each settlement
Auxoume, in Axoumitis: Governor's Villa, Wooden Palisade, Homeland, Region Information Scroll, Roads, Local Barter, Slope Pasturing (Husbandry), Basic Armoury, Local Healer (Healing)
Starting diplomacy
Axum begins the campaign with no allies, no trade agreements and no wars.
Like every faction, it is also at war with the
Free Peoples, who hold every settlement no faction does.
Reforms
Open to every faction: Military innovations have arrived!, Second wave of military innovations have arrived!.
Units you can recruit
The same as in the main campaign.
Homeland
Axum's homeland is 1 region. Only there can it install the Homeland government (more on homelands).

Starting characters
| Name | Role | Age | Name | Role | Age | ||||||
|---|---|---|---|---|---|---|---|---|---|---|---|
| Arakamani | General | 46 | Kash | General | 20 |


