Median Spearmen-Archers


Class: missile · Category: infantry · Men per unit: 40
Description
Going east certainly has its benefits, as seen in this unit. These Archer-Spearman are able to more than adequately fend for themselves, whether it be against light troops or light cavalry. Not to mention their bows are very powerful...
Stats
| Rank in roster | ||
|---|---|---|
| Men per unit | 40 | ███······· 30% |
| Attack | 11 | ███······· 34% |
| Charge bonus | 5 | ███······· 26% |
| Defence | 28 | ████······ 38% |
| · armour | 11 | ██████···· 64% |
| · defence skill | 17 | ████······ 35% |
| · shield | 0 | █········· 0% |
| Morale | 10 | ███······· 29% |
| Discipline | Normal | |
| Training | Untrained | |
| Recruitment cost | 1,837 dn | ████······ 40% |
| Upkeep per turn | 672 dn | ██████···· 60% |
| Turns to recruit | 4 |
Weapons
| Primary | Secondary | Primary | Secondary | Primary | Secondary | Primary | Secondary | ||||
|---|---|---|---|---|---|---|---|---|---|---|---|
| Attack | 11 | 5 | Charge bonus | 5 | 5 | Type | missile · archery | melee · blade | Damage | piercing | piercing |
| Projectile | arrow | — | Range | 170 | — | Ammunition | 25 | — |
Defence
| Primary | Secondary | Primary | Secondary | Primary | Secondary | Primary | Secondary | ||||
|---|---|---|---|---|---|---|---|---|---|---|---|
| Total | 28 | — | Armour | 11 | — | Defence skill | 17 | — | Shield | 0 | — |
Condition and terrain
| Hit points | 1 | Modifier against mounts | horse +1 · chariot +1 · camel +1 | Ground: scrub / sand / forest / snow | 0 / -1 / 0 / -1 | Charge distance | 30 |
| Formations | Square |
Technical stats
| Time between blows (primary / secondary) | 2.5 s / 2.5 s | Extra fatigue in hot climates | 0 | Collision mass per man (1.0 is normal) | 1.12 | Spacing between men: close / loose | 1 × 2.4 m / 1.8 × 4.32 m |
| Default ranks | 5 |
In battle: Can hide in long grass · Very good stamina
Who can recruit it
A core roster unit for 8 factions, each able to raise it anywhere they hold the right building:
Aradus · Atropatene · Characene · Hasmoneans · Osrhoene · Persis · Sidon · Tyre
Exactly what a settlement must have, route by route (2)
| Building | Also requires | Building | Also requires | ||||
|---|---|---|---|---|---|---|---|
| Direct Rule | Tier 3 Military Industrial Complex · Tier 2 Colony | Homeland | Tier 2 Military Industrial Complex |
