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Median Spearmen-Archers

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Median Spearmen-Archers info cardMedian Spearmen-Archers unit card

Class: missile · Category: infantry · Men per unit: 40

Description

Going east certainly has its benefits, as seen in this unit. These Archer-Spearman are able to more than adequately fend for themselves, whether it be against light troops or light cavalry. Not to mention their bows are very powerful...

Stats

Rank in roster
Men per unit40███······· 30%
Attack11███······· 34%
Charge bonus5███······· 26%
Defence28████······ 38%
· armour11██████···· 64%
· defence skill17████······ 35%
· shield0█········· 0%
Morale10███······· 29%
DisciplineNormal
TrainingUntrained
Recruitment cost1,837 dn████······ 40%
Upkeep per turn672 dn██████···· 60%
Turns to recruit4

Weapons

PrimarySecondaryPrimarySecondaryPrimarySecondaryPrimarySecondary
Attack115Charge bonus55Typemissile · archerymelee · bladeDamagepiercingpiercing
Projectilearrow—Range170—Ammunition25—

Defence

PrimarySecondaryPrimarySecondaryPrimarySecondaryPrimarySecondary
Total28—Armour11—Defence skill17—Shield0—

Condition and terrain

Hit points1Modifier against mountshorse +1 · chariot +1 · camel +1Ground: scrub / sand / forest / snow0 / -1 / 0 / -1Charge distance30
FormationsSquare
Technical stats
Time between blows (primary / secondary)2.5 s / 2.5 sExtra fatigue in hot climates0Collision mass per man (1.0 is normal)1.12Spacing between men: close / loose1 × 2.4 m / 1.8 × 4.32 m
Default ranks5

In battle: Can hide in long grass · Very good stamina

Who can recruit it

A core roster unit for 8 factions, each able to raise it anywhere they hold the right building:

Aradus · Atropatene · Characene · Hasmoneans · Osrhoene · Persis · Sidon · Tyre

Exactly what a settlement must have, route by route (2)