RTR: Imperium Surrectum
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Levels at a glanceToolmakers' Workshop (Industry)Metalwork Artisans (Industry)Metalworking District (Industry)

Metalworkers

Main campaignRIS Classic

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3 levels, each replacing the one before it: you upgrade in place rather than building alongside.

Toolmakers' Workshop (Industry) → Metalwork Artisans (Industry) → Metalworking District (Industry)

Levels at a glance

LevelCostBuild timeMinimum settlementUpgrades toLevelCostBuild timeMinimum settlementUpgrades to
Toolmakers' Workshop (Industry)2,6003large townMetalwork Artisans (Industry)Metalwork Artisans (Industry)5,2004cityMetalworking District (Industry)
Metalworking District (Industry)7,8006large city—

Costs in denarii, build time in turns.

Toolmakers' Workshop (Industry)

Toolmakers' Workshop (Industry)

The game ships no picture of its own for this level and shows the Local Barter picture instead.

For the basic tools that makes the world work.

This workshop allows artisans to create tools for local use. Our artisans excel at creating household utensils, practical tools, and sometimes evene decorative items, that improve our daily life. This workshop generates modest wealth through commerce and provides employment for citizens who might otherwise turn to less productive pursuits.

The workers here have even developed the unique skill of looking extremely busy whenever tax collectors visit, while simultaneously producing just enough metal tools to keep the governor from turning the workshop into a public lavatory.

Cost2,600 denariiBuild time3 turnsMinimum settlementlarge townUpgrades toMetalwork Artisans (Industry)

Requirements: all of these must hold before this level can be built.

What it does

  • -1 population growth
  • -1 public order (happiness)
Show 9 effects that apply only in some circumstances

Metalwork Artisans (Industry)

Metalwork Artisans (Industry)

The game ships no picture of its own for this level and shows the Local Market picture instead.

Well-established metal work networks fuel diverse craftwork, creating specialized artisan class and a wider market reach.

While philosophers debate whether a bronze pot exists when nobody's looking at it, our craftsmen are too busy making them to care!

Our expanded metalworks now employ dozens of skilled craftsmen creating everything from wine cups to jewelry, oil lamps to measuring weights. While nobles prefer precious metals for their adornments, these more accessible materials allow even common citizens to own metal goods. The workshop's increasingly sophisticated techniques require specialized tools and training, creating a class of master craftsmen whose skills are passed from generation to generation.

Our master craftsmen can transform a lump of imported copper into objects so beautiful that clients often ask, "Are you sure this isn't gold?" to which we reply, "Yes, absolutely certain, but we'll charge you as if it were anyway!"

Cost5,200 denariiBuild time4 turnsMinimum settlementcityUpgrades toMetalworking District (Industry)

Requirements: all of these must hold before this level can be built.

What it does

  • -1 population growth
  • -2 public order (happiness)
Show 10 effects that apply only in some circumstances

Metalworking District (Industry)

Metalworking District (Industry)

The game ships no picture of its own for this level and shows the Forum picture instead.

Extensive metal work here sustains advanced iron, bronze, tin, copper and lead production.

An entire disctrict of the city forever covered in soot and ringing with the clanking of hammers. While other regions brag about what comes out of their mines, we take pride over what comes out of our workshops! Our master craftsmen are now so skilled they can fashion a bronze eagle so realistic that actual eagles have attempted to mate with it (an embarrassing incident we no longer discuss in public)

Merchant ships now prioritize our harbor for their valuable cargoes of tin, copper, and other metals, feeding our sophisticated foundry operations. Master artisans, having perfected techniques through generations of knowledge, produce bronze work of such quality that distant rulers commission pieces regardless of the cost. Beyond simple tarde, this industry has transformed the identity and its international standing, attracting talented craftsmen from abroad who further enrich the metalworking traditions in the settlement. The tax revenue generated supports public works and civic improvements throughout the region, bringing benefits to all.

The regional governor recently attempted to tax our profits at a higher rate but mysteriously received a gift of a beautifully crafted bronze statue with suspiciously sharp edges and a note reading "accidents happen."

Cost7,800 denariiBuild time6 turnsMinimum settlementlarge city

Requirements: all of these must hold before this level can be built.

What it does

  • -2 population growth
  • -4 public order (happiness)
Show 10 effects that apply only in some circumstances