Tin Industry
A single-level building: there is nothing to upgrade it into.
Tin Exports (Special exports)

Where tin flows like the river of wealth, powering your nation’s glory.
The region is now a proud supplier of tin, the lifeblood of all things bronze.
From the modest tools that fix your roof to the gleaming armours that protect your soldiers, this tin is in high demand.
Armouries, workshops, and even luxury markets depend on this supply, ensuring that bronze is always in fashion, and that the region continues to cash in on the metal frenzy.
| Cost | 16,000 denarii | Build time | 10 turns | Minimum settlement | city |
Requirements: all of these must hold before this level can be built.
- Forum or a higher level is built here, no Tin Exports (Special exports) is built anywhere in your empire, Any Government except Dependency (Indirect Rule, Direct Rule or Homeland), Only one special (metal) exports building allowed, Paved Roads or Trading Port (River Ports or Ports) or River Port or above, the region has Tin and Deep Mining Complex (Industry) or a higher level is built here; or the region is a tin trade centre and Shipwright or a higher level is built here
What it does
"True income is below | IGNORE:" on the building card. The number the game prints after that label is this level's mining value (listed below as *mining income*, or as a *mine resource* bonus added to the mine's), and it is a multiplier, not money. Each turn the settlement earns 5 × that value × the worth of the region's minerals (each mineral's trade value times how much of it the region holds). The card labels the raw number IGNORE because the money you actually get is written out on the card lines underneath it: *Mining income from …: +N per turn*.
- +2 trade income
- (Faction) Metalworkers gain a trade bonus, this bonus is further increased if copper is also available (locally or supplied)
Show 21 effects that apply only in some circumstances
- -2 public order (happiness), only when the region is not a tin trade centre
- -1 population growth, only when the region is not a tin trade centre
- mine resource +5, only when a government building is built or being built here and the region is not a tin trade centre
- Mining income from coal: +50 per turn, only when the region has Coal, the region's Coal quantity is 2, a government building is built or being built here and the region is not a tin trade centre
- Mining income from copper: +50 per turn, only when the region has Copper, the region's Copper quantity is 1, a government building is built or being built here and the region is not a tin trade centre
- Mining income from copper: +100 per turn, only when the region has Copper, the region's Copper quantity is 2, a government building is built or being built here and the region is not a tin trade centre
- Mining income from copper: +150 per turn, only when the region has Copper, the region's Copper quantity is 3, a government building is built or being built here and the region is not a tin trade centre
- Mining income from gold: +75 per turn, only when the region has Gold, the region's Gold quantity is 1, a government building is built or being built here and the region is not a tin trade centre
- Mining income from gold: +150 per turn, only when the region has Gold, the region's Gold quantity is 2, a government building is built or being built here and the region is not a tin trade centre
- Mining income from gold: +225 per turn, only when the region has Gold, the region's Gold quantity is 3, a government building is built or being built here and the region is not a tin trade centre
- Mining income from iron: +25 per turn, only when the region has Iron, the region's Iron quantity is 1, a government building is built or being built here and the region is not a tin trade centre
- Mining income from iron: +50 per turn, only when the region has Iron, the region's Iron quantity is 2, a government building is built or being built here and the region is not a tin trade centre
- Mining income from iron: +75 per turn, only when the region has Iron, the region's Iron quantity is 3, a government building is built or being built here and the region is not a tin trade centre
- Mining income from lead: +25 per turn, only when the region has Lead, the region's Lead quantity is 1, a government building is built or being built here and the region is not a tin trade centre
- Mining income from lead: +50 per turn, only when the region has Lead, the region's Lead quantity is 2, a government building is built or being built here and the region is not a tin trade centre
- Mining income from silver: +75 per turn, only when the region has Silver, the region's Silver quantity is 1, a government building is built or being built here and the region is not a tin trade centre
- Mining income from silver: +150 per turn, only when the region has Silver, the region's Silver quantity is 2, a government building is built or being built here and the region is not a tin trade centre
- Mining income from tin: +50 per turn, only when the region has Tin, the region's Tin quantity is 1, a government building is built or being built here and the region is not a tin trade centre
- Mining income from tin: +100 per turn, only when the region has Tin, the region's Tin quantity is 2, a government building is built or being built here and the region is not a tin trade centre
- Mining income from tin: +150 per turn, only when the region has Tin, the region's Tin quantity is 3, a government building is built or being built here and the region is not a tin trade centre
- Mining income from tin: +250 per turn, only when the region has Tin, the region's Tin quantity is 5, a government building is built or being built here and the region is not a tin trade centre
