RTR: Imperium Surrectum
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Levels at a glanceMast Pasturing (Adaptive husbandry)Forest Gardening (Adaptive husbandry)Managed Woodland Pastures (Adaptive husbandry)Traits and retinue

Forest Pastoralism (adaptive husbandry)

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3 levels, each replacing the one before it: you upgrade in place rather than building alongside.

Mast Pasturing (Adaptive husbandry) → Forest Gardening (Adaptive husbandry) → Managed Woodland Pastures (Adaptive husbandry)

Levels at a glance

LevelCostBuild timeMinimum settlementUpgrades toLevelCostBuild timeMinimum settlementUpgrades to
Mast Pasturing (Adaptive husbandry)8002townForest Gardening (Adaptive husbandry)Forest Gardening (Adaptive husbandry)1,6003large townManaged Woodland Pastures (Adaptive husbandry)
Managed Woodland Pastures (Adaptive husbandry)2,4004city—

Costs in denarii, build time in turns.

Mast Pasturing (Adaptive husbandry)

Mast Pasturing (Adaptive husbandry)

The game ships no picture of its own for this level and shows the Farms OLD picture instead.

Allowing livestock to graze freely within the forest

Forests naturally support much animal life so it is no surprise that some domesticed animals can pretty much take care of themselves when let loose in the woods. Pigs especially do very well feeding on acorns and other nuts which gives their meat an excellent quality. As these herds require little supervision apart from guarding against predators the herdsmen may spend part of their time hunting and gathering the bounty of the forest. With the hunting of predators for their pelts truly killing two birds with one stone.

Forest pastoralism is available here because this is a forest region.

Note on the effects

Some levels of this building chain might have both positive and negative growth modifiers on the same building, this is due to a modding limitation. In these cases, all effects apply. So if it says +3 growth and -0.5 growth, your total growth is +2.5.

Tip: put any building in the building queue (and only that one) and look at the 'Settlement income' and 'Settlement details' tabs to see its complete effects highlighted in green and red.

Cost800 denariiBuild time2 turnsMinimum settlementtownUpgrades toForest Gardening (Adaptive husbandry)

Requirements: all of these must hold before this level can be built.

What it does

  • -1 population growth
Show 6 effects that apply only in some circumstances

Forest Gardening (Adaptive husbandry)

Forest Gardening (Adaptive husbandry)

The game ships no picture of its own for this level and shows the Farms+1 picture instead.

Managing specific areas within the forest as fruit groves and pastures

As the pastoralists of this forest region have gained an unprecedented understanding of the forest and the interplay between plants and animals and how to utilize this to their advantage they have begun to intersperse planted fruit and nut trees in the natural forest enviroment both to broaden the community's access to different food sources but also to improve the diets of their flocks who shift through the underbrush in search of the husks, leaves and prematurely fallen fruits of these trees.

Forest pastoralism is available here because this is a forest region.

Note on the effects

Some levels of this building chain might have both positive and negative growth modifiers on the same building, this is due to a modding limitation. In these cases, all effects apply. So if it says +3 growth and -0.5 growth, your total growth is +2.5.

Tip: put any building in the building queue (and only that one) and look at the 'Settlement income' and 'Settlement details' tabs to see its complete effects highlighted in green and red.

Cost1,600 denariiBuild time3 turnsMinimum settlementlarge townUpgrades toManaged Woodland Pastures (Adaptive husbandry)

Requirements: all of these must hold before this level can be built.

What it does

  • -1 population growth
Show 8 effects that apply only in some circumstances

Managed Woodland Pastures (Adaptive husbandry)

Managed Woodland Pastures (Adaptive husbandry)

The game ships no picture of its own for this level and shows the Farms+2 picture instead.

The most advanced form of adaptive, forest-based animal husbandry

Walking these woods it may not at first become apparent that this green landscape is in fact a product of agriculture and of an imense and sustained effort. This effort has not only the aim of feeding the local towns but also of maintaining the forest itself so that it can provide for generations to come. Resources are allowed to recover before they are harvested again and various different fruits, nuts, honey, vegetables and grains are collected from small plots that form part of the woodland fabric. The herds are moved around regularly while harmfull plants and animals are carefully removed.

Forest pastoralism is available here because this is a forest region.

Note on the effects

Some levels of this building chain might have both positive and negative growth modifiers on the same building, this is due to a modding limitation. In these cases, all effects apply. So if it says +3 growth and -0.5 growth, your total growth is +2.5.

Tip: put any building in the building queue (and only that one) and look at the 'Settlement income' and 'Settlement details' tabs to see its complete effects highlighted in green and red.

Cost2,400 denariiBuild time4 turnsMinimum settlementcity

Requirements: all of these must hold before this level can be built.

Show the full conditions

What it does

  • -4 population growth
Show 8 effects that apply only in some circumstances

Traits and retinue

Traits

TraitBuildingPointsChance
Respectable HerdsMast Pasturing (Adaptive husbandry) or above+1, +2, +510–100%