RTR: Imperium Surrectum
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FactionsWhat its factions believeBuildings Germanic factions cannot buildAgents and forts

Germanic

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16 factions · 24 settlements at the start

Factions

16 factions are Germanic, holding 24 settlements at the start of the campaign (1.8% of the map).

The 16 factions
FactionProvinces at the startDefault beliefFactionProvinces at the startDefault beliefFactionProvinces at the startDefault belief
Lugii5 Germanic Chatti3 Germanic Gauts3 Germanic
Chauci2 Germanic Bastarnae1 Germanic Cherusci1 Germanic
Cimbri1 Germanic Frisii1 Germanic Hermunduri1 Germanic
Langobardi1 Germanic Marcomanni1 Germanic Quadi1 Germanic
Semnones1 Germanic Sugambri1 Germanic Venedae1 Germanic
Germanics— Germanic

What its factions believe

All 16 of its factions follow the same belief.

BeliefFactionsWho
Germanic16Lugii, Chatti, Gauts, Chauci, Bastarnae, Cherusci, Cimbri, Frisii, Hermunduri, Langobardi, Marcomanni, Quadi, Semnones, Sugambri, Venedae, Germanics

Buildings Germanic factions cannot build

Aqueduct (Sanitation), Healing Sanctuary (Healing), Paved Roads, Public Baths (Sanitation), Sewers (Sanitation), Stadion (Leisure).

Agents and forts

What it costs a Germanic faction to recruit an agent or put up a fort.

CostCostCostCost
Spy800 dnAssassin1,000 dnDiplomat750 dnMerchant750 dn
Admiral200 dnFort3,000 dnWatchtower1,000 dn