RTR: Imperium Surrectum
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Levels at a glanceTar Gatherer (Industry)Pitch Rendering Kilns (Industry)Pitch Exports (Industry)

Pitch Industry

Main campaignRIS Classic

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3 levels, each replacing the one before it: you upgrade in place rather than building alongside.

Tar Gatherer (Industry) → Pitch Rendering Kilns (Industry) → Pitch Exports (Industry)

Levels at a glance

LevelCostBuild timeMinimum settlementUpgrades toLevelCostBuild timeMinimum settlementUpgrades to
Tar Gatherer (Industry)1,0002townPitch Rendering Kilns (Industry)Pitch Rendering Kilns (Industry)2,0004large townPitch Exports (Industry)
Pitch Exports (Industry)6,0006city—

Costs in denarii, build time in turns.

Tar Gatherer (Industry)

Tar Gatherer (Industry)

The game ships no picture of its own for this level and shows the Local Barter picture instead.

A site for gathering pitch.

At this remote site workers gather the mysterious and usefull substances that can make any surface waterproof, especially handy for ships, which you generally want to be watertight. In Mesopotamia and at the dead sea liquid naptha and bitumen naturally bubble up from depths unknown. While in the forests of the mediterranean and the north resinous woods like pine are gathered and burned in clay pits to produce tar. No matter the source the work is dirty, smelly and difficult.

Cost1,000 denariiBuild time2 turnsMinimum settlementtownUpgrades toPitch Rendering Kilns (Industry)

Requirements: all of these must hold before this level can be built.

What it does

  • +8 taxable income

Pitch Rendering Kilns (Industry)

Pitch Rendering Kilns (Industry)

The game ships no picture of its own for this level and shows the Local Market picture instead.

Pitch processing kilns further refine the gathered pitch.

The pitch that is gathered here was previously directly brought to town, but now that we have build up the kilns necessary to further refine the pitch we can create a more valuable product.

Cost2,000 denariiBuild time4 turnsMinimum settlementlarge townUpgrades toPitch Exports (Industry)

Requirements: all of these must hold before this level can be built.

What it does

  • +10 taxable income
  • +1 trade income
  • -1 population growth
  • -1 public order (happiness)
Show 2 effects that apply only in some circumstances
  • construction cost bonus defensive +10, only when the region is in the Babylonian area of recruitment
  • Additional cost reduction for walls in Mesopotamia as pitch is used as a mortar for their fortifications, only when the region is in the Babylonian area of recruitment

Pitch Exports (Industry)

Pitch Exports (Industry)

The game ships no picture of its own for this level and shows the Forum picture instead.

A great industry supplying pitch to our factions shipyards.

All over the coasts great shipyards turn out and maintain numerous warships and ships of trade. But to do so they require massive amounts of pitch to keep our sailors from a watery grave. This region has developed the production capacity to meet this demand. Throughout the evening and the night the sky lights up from the fires of the rendering kilns.

Cost6,000 denariiBuild time6 turnsMinimum settlementcity

Requirements: all of these must hold before this level can be built.

What it does

  • +12 taxable income
  • +2 trade income
  • -1 population growth
  • -1 public order (happiness)
  • (Faction) Ports gain +1 special attack for ships (does not stack with local pitch, but can stack with hemp and timber on higher level ports)
Show 2 effects that apply only in some circumstances
  • construction cost bonus defensive +15, only when the region is in the Babylonian area of recruitment
  • Additional cost reduction for walls in Mesopotamia as pitch is used as a mortar for their fortifications, only when the region is in the Babylonian area of recruitment