Spices Trader
3 levels, each replacing the one before it: you upgrade in place rather than building alongside.
Spice Stall (Urban) → Aromas Market (Urban) → Spices Exports (Urban)
Levels at a glance
| Level | Cost | Build time | Minimum settlement | Upgrades to | Level | Cost | Build time | Minimum settlement | Upgrades to | ||
|---|---|---|---|---|---|---|---|---|---|---|---|
| Spice Stall (Urban) | 2,000 | 2 | large town | Aromas Market (Urban) | Aromas Market (Urban) | 5,000 | 5 | city | Spices Exports (Urban) | ||
| Spices Exports (Urban) | 12,000 | 8 | large city | — |
Costs in denarii, build time in turns.
Spice Stall (Urban)

A modest spice trading operation, adding flavor to both food and economy.
Spice up your life, or at least your food.
A small-scale spice trader has set up shop here, bringing in exotic spices from distant lands. The demand for flavour and luxury is ever-growing, and this trader is more than happy to oblige.
While the supply may be modest, the impact on the local cuisine (and the trader’s profits) is undeniable, with the aroma of far-off lands in one tiny marketplace.
| Cost | 2,000 denarii | Build time | 2 turns | Minimum settlement | large town | Upgrades to | Aromas Market (Urban) |
Requirements: all of these must hold before this level can be built.
- Local Barter or a higher level is built here
- The region has Spices
- Only one urban industry building allowed
- Government Building (Dependency, Indirect Rule, Direct Rule or Homeland)
What it does
- +1 trade income
- +1 population growth
Aromas Market (Urban)

A significant spice trading operation, adding a touch of luxury to the region.
The more exotic the spice, the higher the price.
This bustling centre of scents and flavors, where spices are traded like gold, has expanded its reach, importing spices from across the known world.
From pepper to cinnamon, these goods bring an air of sophistication and wealth to the region.
The traders are all too happy to benefit from the ever-growing hunger for rare flavors.
| Cost | 5,000 denarii | Build time | 5 turns | Minimum settlement | city | Upgrades to | Spices Exports (Urban) |
Requirements: all of these must hold before this level can be built.
- Local Market or a higher level is built here
- The region has Spices
- Government Building (Dependency, Indirect Rule, Direct Rule or Homeland)
What it does
- +3 trade income
- +2 population growth
Spices Exports (Urban)

Spices are being exported far and wide, enriching the region and bringing a touch of the exotic to distant lands.
Spices aren’t just for food, they’re for fortune.
With spices now in high demand across the Mediterranean, this region has turned into a centre of spice exportation, sending the wealth of exotic lands to foreign ports, one spice jar at a time. It also supplies your capital with large quantities of spice, thu improving its trade income.
The merchants’ coffers grow heavier with each shipment sent abroad, and the region’s wealth is spiced with opportunity. The exotic flavors of the East are not just on the plates, they’re in the pockets.
| Cost | 12,000 denarii | Build time | 8 turns | Minimum settlement | large city |
Requirements: all of these must hold before this level can be built.
- Large Forum or a higher level is built here
- The region has Spices
- No Spices Exports (Urban) is built anywhere in your empire
- Any Government except Dependency (Indirect Rule, Direct Rule or Homeland)
What it does
- +5 trade income
- +3 population growth
- (Capital) Trade bonus: +20%
Traits and retinue
Traits
| Trait | Building | Points | Chance | Trait | Building | Points | Chance | Trait | Building | Points | Chance |
|---|---|---|---|---|---|---|---|---|---|---|---|
| Administrator | Spice Stall (Urban) or above | +1 | 80–100% | Apprentice Trader | Spice Stall (Urban) or above | +1 | 80% | Optimate Sympathiser | Spice Stall (Urban) or above | +1 | 25–100% |
