RTR: Imperium Surrectum
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FactionsWhat its factions believeBonuses for being AnatolianAgents and forts

Anatolian

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5 factions · 2 settlements at the start

Factions

5 factions are Anatolian, holding 2 settlements at the start of the campaign (0.2% of the map).

FactionProvinces at the startDefault beliefFactionProvinces at the startDefault belief
Paphlagonia1 Paphlagonian Selge1 Pisidian
Chrysaorian League— Carian Cilician Pirates— Cilician
Lycian League— Lycian

What its factions believe

Its factions follow 5 different beliefs: a culture does not decide a faction's religion.

BeliefFactionsWhoBeliefFactionsWhoBeliefFactionsWhoBeliefFactionsWho
Carian1Chrysaorian League Cilician1Cilician Pirates Lycian1Lycian League Paphlagonian1Paphlagonia
Pisidian1Selge

Bonuses for being Anatolian

These bonuses apply in a settlement only when its owner is Anatolian.

EffectWhereEffectWhereEffectWhereEffectWhere
Carian belief +1Court of Law (Civic)Cilician belief +1Court of Law (Civic)Lycian belief +1Court of Law (Civic)Paphlagonian belief +1Court of Law (Civic)
Pisidian belief +1Court of Law (Civic)Carian belief +2Magnificent Court of Law (Civic)Cilician belief +2Magnificent Court of Law (Civic)Lycian belief +2Magnificent Court of Law (Civic)
Paphlagonian belief +2Magnificent Court of Law (Civic)Pisidian belief +2Magnificent Court of Law (Civic)

And these apply only when the owner is *not* Anatolian:

EffectWhereEffectWhereEffectWhere
public order (law) +2 to +3Court of Law (Civic)public order (law) +2 to +3Magnificent Court of Law (Civic)public order (happiness) +5Theatre (Leisure)

Agents and forts

What it costs a Anatolian faction to recruit an agent or put up a fort.

CostCostCostCost
Spy800 dnAssassin1,000 dnDiplomat750 dnMerchant750 dn
Admiral200 dnFort3,000 dnWatchtower1,000 dn