RTR: Imperium Surrectum
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FactionsWhat its factions believeBonuses for being AnatolianAgents and forts
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Anatolian

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5 factions · 0 settlements at the start

Factions

5 factions are Anatolian, holding 0 settlements at the start of the campaign (0.0% of the map).

FactionProvinces at the startDefault beliefFactionProvinces at the startDefault belief
Chrysaorian League— Carian Cilicians— Cilician
Lycian League— Lycian Paphlagonia— Paphlagonian
Selge— Pisidian

What its factions believe

Its factions follow 5 different beliefs: a culture does not decide a faction's religion.

BeliefFactionsWhoBeliefFactionsWhoBeliefFactionsWhoBeliefFactionsWho
Carian1Chrysaorian League Cilician1Cilicians Lycian1Lycian League Paphlagonian1Paphlagonia
Pisidian1Selge

Bonuses for being Anatolian

These bonuses apply in a settlement only when its owner is Anatolian.

EffectWhereEffectWhereEffectWhereEffectWhere
Carian belief +1Court of Law (Civic)Cilician belief +1Court of Law (Civic)Lycian belief +1Court of Law (Civic)Paphlagonian belief +1Court of Law (Civic)
Pisidian belief +1Court of Law (Civic)Carian belief +2Magnificent Court of Law (Civic)Cilician belief +2Magnificent Court of Law (Civic)Lycian belief +2Magnificent Court of Law (Civic)
Paphlagonian belief +2Magnificent Court of Law (Civic)Pisidian belief +2Magnificent Court of Law (Civic)

And these apply only when the owner is *not* Anatolian:

EffectWhereEffectWhereEffectWhere
public order (law) +2 to +3Court of Law (Civic)public order (law) +2 to +3Magnificent Court of Law (Civic)public order (happiness) +5Theatre (Leisure)

Agents and forts

What it costs a Anatolian faction to recruit an agent or put up a fort.

CostCostCostCost
Spy800 dnAssassin1,000 dnDiplomat750 dnMerchant750 dn
Admiral200 dnFort3,000 dnWatchtower1,000 dn