Factions
5 factions are Anatolian, holding 2 settlements at the start of the campaign (0.3% of the map).
| Faction | Provinces at the start | Default belief | Faction | Provinces at the start | Default belief |
|---|---|---|---|---|---|
| 1 | 1 | ||||
| — | — | ||||
| — |
What its factions believe
Its factions follow 5 different beliefs: a culture does not decide a faction's religion.
| Belief | Factions | Who | Belief | Factions | Who | Belief | Factions | Who | Belief | Factions | Who |
|---|---|---|---|---|---|---|---|---|---|---|---|
| 1 | Chrysaorian League | 1 | Cilician Pirates | 1 | Lycian League | 1 | Paphlagonia | ||||
| 1 | Selge |
Bonuses for being Anatolian
These bonuses apply in a settlement only when its owner is Anatolian.
| Effect | Where | Effect | Where | Effect | Where | Effect | Where |
|---|---|---|---|---|---|---|---|
| Carian belief +1 | Court of Law (Civic) | Cilician belief +1 | Court of Law (Civic) | Lycian belief +1 | Court of Law (Civic) | Paphlagonian belief +1 | Court of Law (Civic) |
| Pisidian belief +1 | Court of Law (Civic) | Carian belief +2 | Magnificent Court of Law (Civic) | Cilician belief +2 | Magnificent Court of Law (Civic) | Lycian belief +2 | Magnificent Court of Law (Civic) |
| Paphlagonian belief +2 | Magnificent Court of Law (Civic) | Pisidian belief +2 | Magnificent Court of Law (Civic) |
And these apply only when the owner is *not* Anatolian:
| Effect | Where | Effect | Where | Effect | Where | ||
|---|---|---|---|---|---|---|---|
| public order (law) +2 to +3 | Court of Law (Civic) | public order (law) +2 to +3 | Magnificent Court of Law (Civic) | public order (happiness) +5 | Theatre (Leisure) |
Agents and forts
What it costs a Anatolian faction to recruit an agent or put up a fort.
| Cost | Cost | Cost | Cost | ||||
|---|---|---|---|---|---|---|---|
| Spy | 800 dn | Assassin | 1,000 dn | Diplomat | 750 dn | Merchant | 750 dn |
| Admiral | 200 dn | Fort | 3,000 dn | Watchtower | 1,000 dn |
