Factions
43 factions are Gallic, holding 103 settlements at the start of the campaign (7.9% of the map).
The 43 factions
| Faction | Provinces at the start | Default belief | Faction | Provinces at the start | Default belief |
|---|---|---|---|---|---|
| 6 | 5 | ||||
| 5 | 4 | ||||
| 4 | 4 | ||||
| 4 | 4 | ||||
| 3 | 3 | ||||
| 3 | 3 | ||||
| 3 | 3 | ||||
| 3 | 3 | ||||
| 3 | 3 | ||||
| 3 | 3 | ||||
| 2 | 2 | ||||
| 2 | 2 | ||||
| 2 | 2 | ||||
| 2 | 2 | ||||
| 2 | 1 | ||||
| 1 | 1 | ||||
| 1 | 1 | ||||
| 1 | 1 | ||||
| 1 | 1 | ||||
| 1 | 1 | ||||
| 1 | 1 | ||||
| — |
What its factions believe
Its factions follow 2 different beliefs: a culture does not decide a faction's religion.
| Belief | Factions | Who | Belief | Factions | Who | ||||||
|---|---|---|---|---|---|---|---|---|---|---|---|
| 42 | Galatians, Belgae, Taurisci, Boii, Eravisci, Scordisci, Vindelici, Volcae, Aedui, Allobroges, Anartes, Arverni, Aulerci, Bituriges, Cenomani, Helvetii, Norici, Senones, Sequani, Cisalpine Boii, Eburones, Insubres, Salassi, Salluvii, Teurisci, Treveri, Tylis, Volcae (Gaul), Ambrones, Apuani, Breuni, Cadurci, Corsi, Ingauni, Nervii, Osismii, Sotiates, Tencteri, Ubii, Usipetes, Veneti (Gauls), Gauls | 1 | Veneti |
Buildings Gallic factions cannot build
Aqueduct (Sanitation), Healing Sanctuary (Healing), Public Baths (Sanitation).
Agents and forts
What it costs a Gallic faction to recruit an agent or put up a fort.
| Cost | Cost | Cost | Cost | ||||
|---|---|---|---|---|---|---|---|
| Spy | 800 dn | Assassin | 1,000 dn | Diplomat | 750 dn | Merchant | 750 dn |
| Admiral | 200 dn | Fort | 3,000 dn | Watchtower | 1,000 dn |
