Factions
43 factions are Gallic, holding 27 settlements at the start of the campaign (4.5% of the map).
The 43 factions
| Faction | Provinces at the start | Default belief | Faction | Provinces at the start | Default belief |
|---|---|---|---|---|---|
| 2 | 2 | ||||
| 2 | 2 | ||||
| 2 | 2 | ||||
| 2 | 1 | ||||
| 1 | 1 | ||||
| 1 | 1 | ||||
| 1 | 1 | ||||
| 1 | 1 | ||||
| 1 | 1 | ||||
| 1 | 1 | ||||
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What its factions believe
Its factions follow 2 different beliefs: a culture does not decide a faction's religion.
| Belief | Factions | Who | Belief | Factions | Who | ||||||
|---|---|---|---|---|---|---|---|---|---|---|---|
| 42 | Aedui, Allobroges, Boii, Galatians, Gallic Volcae, Taurisci, Volcae, Anartes, Arverni, Belgae, Cisalpine Boii, Helvetii, Ingauni, Insubres, Osismii, Scordisci, Sotiates, Treveri, Tylis, Ambrones, Apuani, Aulerci, Bituriges, Breuni, Cadurci, Cenomani, Corsi, Eburones, Eravisci, Gallic Veneti, Gauls, Nervii, Norici, Salassi, Salluvii, Senones, Sequani, Tencteri, Teurisci, Ubii, Usipetes, Vindelici | 1 | Veneti |
Buildings Gallic factions cannot build
Aqueduct (Sanitation), Healing Sanctuary (Healing), Public Baths (Sanitation).
Agents and forts
What it costs a Gallic faction to recruit an agent or put up a fort.
| Cost | Cost | Cost | Cost | ||||
|---|---|---|---|---|---|---|---|
| Spy | 800 dn | Assassin | 1,000 dn | Diplomat | 750 dn | Merchant | 750 dn |
| Admiral | 200 dn | Fort | 3,000 dn | Watchtower | 1,000 dn |
