RTR: Imperium Surrectum
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Where it is on the mapThe people it belongs toWho follows itWhat builds itWhat it unlocksIts group

Venetic

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Part of the Illyrian group. Held in 6 of 1,307 regions · its people live in 6 · the state belief of 2 factions

Where it is on the map

6 of the 1,307 regions hold this belief, 0.5% of the map. In some it is the majority belief; in the rest it is a minority held alongside a larger one.

StrengthRegionsShare of its regionsStrengthRegionsShare of its regions
Majority583%Minority117%
Majority: 5 regions

Histria · Histria Septentrionalis · Venetia · Venetia Occidentalis · Venetia Orientalis

Minority: 1 region

Septem Maria

The people it belongs to

Venetic people live in 6 regions, and are the majority in 5 of them. The share is of each region's population.

RegionShareRegionShareRegionShareRegionShare
Histria100%Venetia100%Venetia Occidentalis100%Venetia Orientalis100%
Histria Septentrionalis60%Septem Maria20%

Who follows it

2 of the 239 factions hold this as their state belief. Between them they hold 5 settlements at the campaign start.

FactionCultureProvincesFactionCultureProvinces
VenetiGallic3 HistriIllyrian2

What builds it

These buildings strengthen the belief where it is already held. How much they add depends on how strong it already is there: the columns run from a weak minority (1) to where it is the majority.

Where123majorityWhere123majorityWhere123majorityWhere123majority
Dependency+4+8+12+16Direct Rule+2+4+6+8Indirect Rule+3+6+9+12Large Colony+10+10+10+10
Region Information Scroll+2+4+6+8Small Colony+6+6+6+6

These buildings add the belief only where it is not held yet; that is how it spreads to new regions:

WhereWhatWhereWhat
Large ColonyVenetic belief +16Small ColonyVenetic belief +8

Other buildings that spread it

These also add the belief, depending on who owns the settlement, what government it has, or whether the belief is already there.

Its group

The Illyrian group holds 5 beliefs. The others are Dardanian, Delmato-Pannonian, Illyrian, Liburnian.

What it unlocks

Nothing. No building and no unit depends on a belief. Nor does any belief cause unrest against another in RIS, whether they share a group or not.