Trade goods
| Trade good | Amount | Trade good | Amount | Trade good | Amount | ||||||
|---|---|---|---|---|---|---|---|---|---|---|---|
| Horses | 2 | Sheep | 2 | Wild Animals | 1 |
See the trade goods reference for what each is worth and what it unlocks.
Resources and character
| People | Fertility | 6 / 14 | Terrain | Mountains | Climate | Mediterranean | |
| Water source | Lake | Port | No natural harbour |
Which recruitment zones and homelands this region counts as (2)
What this region counts as for recruitment, homelands and building.
| Recruitment zones | Aitolian, Greek, Ferrata early | Cultural homeland | Aitolian |
Units raised here
Whoever holds Aitolia can raise these 10 units here. A faction with one of them on its own roster raises it that way instead.
Aitolian area of recruitment (7 units)
Greek area of recruitment (3 units)
| Unit | Requires | |
|---|---|---|
| Akontistai | Garrison Building or Tier 1 Military Industrial Complex · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built | |
| Greek Archers | Garrison Building or Tier 1 Military Industrial Complex · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built | |
| Thureophoroi Cavalry | Garrison Building or Tier 1 Military Industrial Complex · Military innovations have arrived! · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built |

