Trade goods
| Trade good | Amount | Trade good | Amount | Trade good | Amount | Trade good | Amount | ||||
|---|---|---|---|---|---|---|---|---|---|---|---|
| Camels | 2 | Gemstones | 2 | Iron | 2 | Spices | 2 | ||||
| Cotton | 1 |
See the trade goods reference for what each is worth and what it unlocks.
Resources and character
| People | Fertility | 5 / 14 | Terrain | Plateau | Climate | Hot semi arid | |
| Water source | River | Mine deposits | Iron (quantity 2) |
Units raised here
Whoever holds Ano Persia can raise these 5 units here. A faction with one of them on its own roster raises it that way instead.
Persian area of recruitment (4 units)
Asian area of recruitment (1 unit)
| Unit | Requires | |
|---|---|---|
| Asian Slingers | Garrison Building or Tier 1 Military Industrial Complex · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built |

