RTR: Imperium Surrectum
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The campaign brief

"Fortune favours the bold." – Simonides of Keos

Roughly two decades before the battle of Chaironeia, a noblewoman called Laodike gave birth to her son in the small town Oropos in Macedonia. These days, one can hear the stories that Apollo himself, the god of music and the sun, was the true father of this child. But officially it was the son of Antiochos, a man of the army who hailed from the mountain area of Orestis. That boy was named Seleukos, and with his parents holding close relations to the royal court, he enjoyed a formidable education. Once Seleukos became a teenager, he served as a squire to king Philip II, and upon becoming a man, joined the new royal battle guard, the Hypaspists. After the battle of Chaironeia and the murder of Philip, the Hypaspists accompanied the demigod Alexander on his brave and magnificent adventures in the East. The red-haired hero brought down the empire of Persia, and the Hypaspists followed him through the endless deserts into India. Seleukos emerged not only as an impressive soldier, but also proved his abilities to command and organise. Thus, it was no surprise when the godly Alexander elected him for his elite Companions, the Hetairoi. At the battle on the river called Hydaspes in the mythical land of India, Seleukos commanded part of the right wing of the army and defeated the enemy's monstrous elephants.

Upon their return to Susa, Seleukos married Apame, a woman whose beauty grandly excelled that of her native Sogdia, a rocky badland in the wild northeast. Apame gave birth to Antiochos, the first and most beloved son of Seleukos. It was at this time that the gods on Olympus felt that Alexander had done enough in the world of the mortals, and he died in the palace of Babylon. A most ambitious and very Greek competition between his generals emerged, and Seleukos took part in the early Diadoch wars on the side of the royal regent Perdikkas, but later found an esteemed friend in Ptolemaios, who had become the pharaoh of Egypt. Together they put up a fierce resistance against the mighty Antigonos Monophtalmos, who only had one eye, but the ambition to rule the whole world. They defeated his young son Demetrios at Gaza in 312 BC and Ptolemaios sent his friend eastwards, to reclaim his rule over Babylon. Accompanied by only a small contingent of elite soldiers, Seleukos was joyfully welcomed in that ancient city, and it was then that he laid the foundation for his own empire.

When Antigonos heard of these events, he was furious and started a war against Babylon the following year. But the courageous Seleukos refused to give in and repelled the attacks of the One-Eyed time and again. After his victory, Seleukos advanced eastwards and was acclaimed as the new ruler of these Eastern people, also signing a worthy treaty with Sandrokottos (whom his own people call Chandragupta), the lord of the Indians. The brilliant Seleukos gave him empty deserts in return for 500 terrible war elephants. With those, he strengthened his army and then returned to the West, where he joined Ptolemaios and Lysimachos at the battle of Ipsos in 302 BC. In this heroic engagement, his elephants held off Demetrios Poliorketes' famed cavalry and Antigonos was finally killed. While Demetrios became a refugee and Seleukos was able to annex wide parts of Asia Minor and northern Phoenicia into his dominion, sadly a quarrel emerged between him and his friend, the Pharaoh. Both men, with only the best intentions, laid claim on the strategically important land of Koile Syria. For now, they settled their conflict peacefully, but that did not solve the problem in the long term.

In 286 BC he captured Demetrios and turned on Lysimachos, his last remaining foe, who ruled over his own little empire in Thrace. While Seleukos assembled his troops, rather cheerless news arrived from Alexandria, where the great Ptolemaois had died. His son Ptolemaios II succeeded him as Pharaoh, but his elder son Ptolemaios Keraunos was expelled. Upon arriving in Asia Minor, Seleukos decided to take Keraunos with him, thereby establishing a rather disturbed relationship with Ptolemaios II. The Seleucid Army met Lysimachos in battle at Kouroupedion in 281 BC, and both kings, who had campaigned from Macedon to India and back, and then fought endless further wars over the decades, rode into battle as old men. Seleukos won a decisive victory and Lysimachos paid with his life, which ended after 80 exhausting years. Seleukos now only had one last dream: to return to his native Macedon and hopefully unite it with his empire in the East. But when Keraunos realised what the price was, he betrayed him. The murder of Seleukos, who died, 77 years of age, after having done and achieved more in his life than most men could ever dream of, sent shockwaves through the Hellenistic world.

His son Antiochos thus faced a more than formidable challenge to keep the empire together when he inherited the kingship. Revolts broke out in Syria and Asia Minor; Bithynia and Cappadocia asserted their independence and Keraunos ruled in Macedon. To make bad matters worse, the Gauls ravaged Greece and the Bithynian dastard king invited them into Asia. Not fearing the ferocious Barbarians, Antiochos rode into battle and trampled the Celts with his mighty elephants. Seeing his rival king busy in the North, Ptolemaios II seized the chance and betrayed the old friendship of their fathers to invade Koile Syria only a few months after the Elephant Battle. Bold campaigns from both sides eventually failed, and a year ago Antiochos had to settle for peace with his most powerful foe. Now Damascus and the adjacent regions have fallen into the hands of our enemies, Cappadocia and Bithynia had to be forfeited and the Galatians have settled in central Anatolia.

But Antiochos possesses the greatest kingdom in the known world, and an army made up of the finest Macedonian and Greek soldiers, including the Hetairoi and Hypaspists, but also a vast reserve of native warriors and - of course! - the great herd of elephants who carried the day against the Galatians five years ago. His son has just come of age, the merchants of Antiocheia often travel far into the lands of India to bring the finest luxuries of the world to the court, and Antigonos Gonatas, a friend of Antiochos and rival to Ptolemaios II, now rules as king of Macedonia. The gods still hold a bright future for the Seleucid dynasty, but Antiochos must be wary of his enemies, internal as well as external, and wait for the right moment to strike and reclaim the lost lands in Syria and Asia Minor. May he be guided by Zeus to victory!

Starting settlements

Seleucid Empire begins with 115 settlements and 353,900 manpower.

SettlementRegionSizeManpowerAlready builtSettlementRegionSizeManpowerAlready built
Seleucia (capital)Mesopotamiahuge city16,00016 buildingsAntiochSyriahuge city15,00013 buildings
DamascusDamashqcity4,40012 buildingsEdessaOsrhoenelarge town3,80012 buildings
Antiocheia-MygdoniaMygdonia-Syriacity3,50012 buildingsArbelaArbelitislarge town3,00013 buildings
Doura-EuroposTingenelarge town2,10013 buildingsUrukOrchoelarge city5,50014 buildings
SusaSousianelarge city8,50016 buildingsEphesosIonialarge city10,00016 buildings
SardisLydialarge city11,00013 buildingsApameia-KelainaiParoreia Phrygialarge town5,00012 buildings
SagalassosPisidialarge town2,2009 buildingsSidePamphylialarge town4,00013 buildings
IkonionLykaonialarge town2,80012 buildingsKybistraKappadokike Kilikiatown1,6005 buildings
TarsosKilikiacity5,00015 buildingsEkbatanaMediacity5,50015 buildings
Europos-RhagaiRhagianelarge town3,20013 buildingsHekatompylosParthiacity3,80012 buildings
ZadrakartaBoreia Hyrkanialarge town3,60012 buildingsGabaiAno Persiatown2,0007 buildings
Alexandreia-KarmaniaKarmanialarge town2,90011 buildingsProphthasiaAnaouoncity2,60011 buildings
Alexandreia-ArianeArianecity4,80012 buildingsAntiocheia-MargianeMargianelarge city6,50014 buildings
AbydosPropontislarge town2,80010 buildingsAlexandreia-TroasTroiascity4,60014 buildings
AdramyttionAdramyttenos Kolposlarge town3,40012 buildingsThyateiraPelopeialarge town2,80011 buildings
SmyrnaNea Ioniacity3,90013 buildingsKlazomenaiKlazomenialarge town3,50010 buildings
Laodikeia-KatakekaumeneKatakekaumene Lykaoniatown1,6005 buildingsPessinousPessinountistown1,8007 buildings
Seleukeia-KalykadnosAnatolike Tracheiotislarge town2,80013 buildingsDaskyleionMysialarge town2,90013 buildings
EukarpiaOrgasiatown1,7006 buildingsGordionMegale Phrygialarge town2,60010 buildings
Magnesia-MaiandrosMaiandroslarge town2,60012 buildingsSeleukeia-TralleisEuantheialarge town3,80014 buildings
KyrrhosKyrrhestikelarge town3,40012 buildingsHeliou Polis-SyriaMassyas Pediontown1,8008 buildings
Apameia-SyriaApamenelarge city5,60013 buildingsSeleukeia-PieriaPieria-Syriacity6,60015 buildings
Laodikeia-ParalosLeuke Aktecity6,00013 buildingsByblosGeballarge town2,80012 buildings
Beroia-SyriaKhalablarge town2,70011 buildingsDolicheDolicheiatown1,6006 buildings
Sareisa-SatalkaGordyenelarge town1,70010 buildingsChalaChalonitistown1,7006 buildings
BabylonBabylonialarge city6,40015 buildingsNikephorionNikephoreiatown1,9007 buildings
HierapolisBambyketown2,4005 buildingsApameia-SittakeneSittakenelarge town3,50012 buildings
ArtemitaApolloniatis-Mesopotamialarge town2,30012 buildingsApameia-ZeugmaZeugma-Euphrateslarge town1,90012 buildings
ArrhapaArrhapachitislarge town1,80010 buildingsSeleukeia-SolokeElymaislarge town3,30012 buildings
AssurAssyrialarge town2,90012 buildingsNippurNippourlarge town3,00013 buildings
IsAnkobaritistown1,9005 buildingsSousiaHesperos Arianetown2,5007 buildings
Antiocheia-PersisTaokenecity3,60014 buildingsKyropolis-KadousiaKadousiatown1,9008 buildings
Apameia-RhagianeNotia Parthialarge town2,80011 buildingsLaodikeia-MediaSyromediatown2,0007 buildings
TagaiKomisenelarge town1,8009 buildingsAmardion PhrourionAmardokaia-Anariakaiatown1,4004 buildings
Sirynx-TambraxHyrkaniacity4,10014 buildingsLampsakosPityoussacity3,60014 buildings
SkepsisAno Troiaslarge town2,0009 buildingsHypaipaKaystrostown1,6007 buildings
Magnesia-SipylosSipyloslarge town1,70011 buildingsToriaionAnatolike Phrygiatown1,8005 buildings
Hierapolis-CharoniaCharoniatown2,1008 buildingsBlaundosMlaundostown1,6005 buildings
AizanoiAizanitistown1,8003 buildingsAphrodisiasLelegiatown1,9005 buildings
Antiocheia-AlabandaMarsyastown1,9005 buildingsStratonikeiaIdriaslarge town2,30011 buildings
Antiocheia-PisidiaParoreia Pisidiatown1,5005 buildingsGorbeousKorbeoustown1,3005 buildings
IssosIssikos Kolposlarge town2,10011 buildingsKastabalaPyramostown2,0006 buildings
MelitaMelitenetown2,5008 buildingsKomana-KappadokiaKataonialarge town2,8009 buildings
MallosMallotislarge town3,30011 buildingsSoloi-KilikiaMese Kilikialarge town2,40013 buildings
ArethousaEmesenetown1,8007 buildingsChalkis-BelosBelostown2,0005 buildings
AmatheKhamattown1,8006 buildingsLysimacheiaKardiacity4,30015 buildings
ElaiousElaiousalarge town2,10010 buildingsPinakaNotia Gordyenelarge town2,00011 buildings
DorylaionDorylaiatown1,4006 buildingsNinosNinawalarge town1,60011 buildings
KarrhaiKharranularge town1,50011 buildingsAmphipolis-ChalybonitisAnatolike Chalybonitislarge town2,20010 buildings
Anthemousias-BatnaiAnthemousiatown1,8006 buildingsThelmeDytike Apolloniatislarge town1,90010 buildings
SittakeBoreia Sittakenecity1,80011 buildingsCharmandeChaldaiatown1,3004 buildings
SadrakaiArtakenetown1,8003 buildingsSeleukeia-ErythtreiaParalia Chaldaialarge town1,90013 buildings
NisaNisaiatown2,2007 buildingsApauarktikeApauarktikenetown1,5005 buildings
Alexandreia-DrangianeDrangianelarge town2,60010 buildingsAdrapanaSagartialarge town2,0009 buildings
Derbikon TaphaiDerbikiatown1,0005 buildingsZetisNotia Karmanialarge town1,40014 buildings
Achaia PolisMese Arianetown1,4004 buildingsTapyron PhrourionTapyria-Kyrtiatown1,2003 buildings
Ouxion PhrourionOuxia-Paraitakenetown1,5005 buildingsKossaion PhrourionKossaia-Mardiatown1,7005 buildings
IasonionNotia Margianetown1,6003 buildings
What is already built in each settlement

Seleucia, in Mesopotamia: Great Treasury, State Mint (Civic), Imperial Palace, Stone Wall, Grain Export Silos (Food trade), Homeland, Aqueduct (Sanitation), Region Information Scroll, Highways, Irrigation Aqueducts (Crops), Large Forum, Large Temple, Odeon (Leisure), Baking Guild (Urban), Fruit Dryer (Rural), Basic Armoury

Antioch, in Syria: Imperial Palace, Stone Wall, Homeland, Region Information Scroll, Highways, Healing Sanctuary (Healing), Irrigation Aqueducts (Crops), Large Forum, Paradise of Daphne, State Mint (Civic), Silk Caravan (Urban), Fruit Dryer (Rural), Basic Armoury

Damascus, in Damashq: Governor's Palace, Small Stone Wall, Direct Rule, Region Information Scroll, Paved Roads, Physician's Clinics (Healing), Basin Irrigation (Crops), Local Market, Temple, Perfume Maker (Urban), Vineyard (Rural), Local Garrisons

Edessa, in Osrhoene: Large Colony, Governor's Villa, Wooden Palisade, Direct Rule, Cisterns (Sanitation), Region Information Scroll, Local Market, Water Covenants (Husbandry), Saltworks (Industry), Shrine, Weavery (Urban), Local Garrisons

Antiocheia-Mygdonia, in Mygdonia-Syria: Large Colony, Governor's Palace, Small Stone Wall, Direct Rule, Sewers (Sanitation), Region Information Scroll, Magistrates' Court (Civic), Local Market, Water Covenants (Husbandry), Large Temple, Weavery (Urban), Training Grounds

Arbela, in Arbelitis: Small Colony, Governor's Villa, Wooden Palisade, Indirect Rule, Cisterns (Sanitation), Region Information Scroll, Roads, Local Market, Tar Gatherer (Industry), Contour Furrows (Crops), Shrine, Horse Trainer (Rural), Local Garrisons

Doura-Europos, in Tingene: Large Colony, Governor's Villa, Wooden Palisade, Direct Rule, Cisterns (Sanitation), Region Information Scroll, Roads, Irrigation Ditches (Crops), Local Barter, Tar Gatherer (Industry), Temple, Camel Herd (Rural), Waystations and Garrisons

Uruk, in Orchoe: Pro-Consul's Palace, Stone Wall, Dependency, Public Baths (Sanitation), Region Information Scroll, Paved Roads, Irrigation Aqueducts (Crops), Forum, Grain Export Silos (Food trade), Magistrates' Court (Civic), Large Temple, Brewing Quarter (Urban), Date & Palm Wine Market (Rural), Local Garrisons

Susa, in Sousiane: Large Colony, Pro-Consul's Palace, Stone Wall, Direct Rule, Region Information Scroll, Highways, Irrigation Aqueducts (Crops), Forum, Public Baths (Sanitation), Grain Export Silos (Food trade), State Mint (Civic), Large Temple, Pitch Rendering Kilns (Industry), Brewing Quarter (Urban), Date & Palm Wine Market (Rural), Waystations and Garrisons

Ephesos, in Ionia: Pro-Consul's Palace, Stone Wall, Dependency, Public Baths (Sanitation), Region Information Scroll, Paved Roads, Canal Network (Crops), Forum, Grain Export Silos (Food trade), Dockyard, Local Mint (Civic), Large Temple, Marble Quarry (Industry), Slave Auction (Urban), Olive Oil Mill (Rural), Local Garrisons

Sardis, in Lydia: Large Colony, Pro-Consul's Palace, Stone Wall, Direct Rule, Public Baths (Sanitation), Region Information Scroll, Paved Roads, Canal Network (Crops), Forum, State Mint (Civic), Large Temple, Textile Factory (Urban), Basic Armoury

Apameia-Kelainai, in Paroreia Phrygia: Small Colony, Governor's Villa, Wooden Palisade, Direct Rule, Cisterns (Sanitation), Region Information Scroll, Roads, Local Barter, Contour Furrows (Crops), Temple, Olive Grove (Rural), Basic Armoury

Sagalassos, in Pisidia: Governor's Villa, Wooden Palisade, Dependency, Region Information Scroll, Roads, Irrigation Ditches (Crops), Local Barter, Shrine, Beekepers (Rural)

Side, in Pamphylia: Governor's Villa, Wooden Palisade, Dependency, Cisterns (Sanitation), Region Information Scroll, Roads, Irrigation Ditches (Crops), Local Barter, Trade Port, Stone Quarry (Industry), Shrine, Olive Grove (Rural), Local Garrisons

Ikonion, in Lykaonia: Governor's Villa, Wooden Palisade, Indirect Rule, Highland Pasturing (Husbandry), Region Information Scroll, Roads, Local Market, Saltworks (Industry), Shrine, Weavery (Urban), Hunting Grounds (Rural), Local Garrisons

Kybistra, in Kappadokike Kilikia: Governor's House, Indirect Rule, Region Information Scroll, Local Barter, Local Garrisons

Tarsos, in Kilikia: Small Colony, Governor's Palace, Small Stone Wall, Grain Export Silos (Food trade), Direct Rule, Sewers (Sanitation), Region Information Scroll, Paved Roads, Basin Irrigation (Crops), Local Market, Shipwright, Large Temple, Milling District (Urban), Sawmill (Rural), Local Garrisons

Ekbatana, in Media: Small Colony, Governor's Palace, Small Stone Wall, Direct Rule, Sewers (Sanitation), Region Information Scroll, Paved Roads, Basin Irrigation (Crops), Local Market, The Temple of Anahita at Ecbatana, Local Mint (Civic), Salt Refiner (Industry), Tannery (Urban), Horse Breeder (Rural), Waystations and Garrisons

Europos-Rhagai, in Rhagiane: Large Colony, Governor's Villa, Wooden Palisade, Direct Rule, Region Information Scroll, Roads, Local Market, Qanat Network (Crops), Blacksmith (Industry), Shrine, Odeon (Leisure), Orchards (Rural), Local Garrisons

Hekatompylos, in Parthia: Large Colony, Governor's Palace, Small Stone Wall, Direct Rule, Region Information Scroll, Magistrates' Court (Civic), Local Market, Water Covenants (Husbandry), Salt Refiner (Industry), Temple, Spice Stall (Urban), Waystations and Garrisons

Zadrakarta, in Boreia Hyrkania: Governor's Villa, Wooden Palisade, Direct Rule, Cisterns (Sanitation), Region Information Scroll, Roads, Basin Irrigation (Crops), Local Barter, Trade Port, Temple, Grape Orchards (Rural), Local Garrisons

Gabai, in Ano Persia: Governor's House, Direct Rule, Region Information Scroll, Local Barter, Shrine, Camel Herd (Rural), Local Garrisons

Alexandreia-Karmania, in Karmania: Small Colony, Governor's Villa, Wooden Palisade, Direct Rule, Region Information Scroll, Roads, Local Market, Qanat Network (Crops), Temple, Grape Orchards (Rural), Local Garrisons

Prophthasia, in Anaouon: Small Colony, Governor's Palace, Small Stone Wall, Direct Rule, Sewers (Sanitation), Region Information Scroll, Local Market, Water Covenants (Husbandry), Temple, Tannery (Urban), Local Garrisons

Alexandreia-Ariane, in Ariane: Small Colony, Governor's Palace, Small Stone Wall, Direct Rule, Sewers (Sanitation), Highland Pasturing (Husbandry), Region Information Scroll, Local Market, Mines (Industry), Large Temple, Vineyard (Rural), Local Garrisons

Antiocheia-Margiane, in Margiane: Large Colony, Pro-Consul's Palace, Stone Wall, Direct Rule, Region Information Scroll, Highways, Canal Network (Crops), Forum, Public Baths (Sanitation), Magistrates' Court (Civic), Large Temple, Textile Factory (Urban), Winery (Rural), Local Garrisons

Abydos, in Propontis: Governor's Villa, Wooden Palisade, Dependency, Region Information Scroll, Roads, Local Barter, Trade Port, Open Field Pasturing (Husbandry), Temple, Local Garrisons

Alexandreia-Troas, in Troias: Large Colony, Governor's Palace, Small Stone Wall, Indirect Rule, Region Information Scroll, Paved Roads, Local Market, Shipwright, Contour Furrows (Crops), State Mint (Civic), Temple, Stone Cutter (Industry), Fruit Dryer (Rural), Local Garrisons

Adramyttion, in Adramyttenos Kolpos: Governor's Villa, Wooden Palisade, Dependency, Region Information Scroll, Roads, Local Healer (Healing), Irrigation Ditches (Crops), Local Barter, Tar Gatherer (Industry), Trade Port, Temple, Local Garrisons

Thyateira, in Pelopeia: Large Colony, Governor's Villa, Wooden Palisade, Direct Rule, Cisterns (Sanitation), Slope Pasturing (Husbandry), Region Information Scroll, Roads, Local Barter, Shrine, Training Grounds

Smyrna, in Nea Ionia: Governor's Palace, Small Stone Wall, Dependency, Sewers (Sanitation), Region Information Scroll, Paved Roads, Basin Irrigation (Crops), Local Market, Shipwright, Temple, Perfume Maker (Urban), Vineyard (Rural), Local Garrisons

Klazomenai, in Klazomenia: Governor's Villa, Wooden Palisade, Dependency, Region Information Scroll, Roads, Local Market, Trade Port, Contour Furrows (Crops), Temple, Olive Press (Rural)

Laodikeia-Katakekaumene, in Katakekaumene Lykaonia: Small Colony, Governor's House, Direct Rule, Region Information Scroll, Shrine

Pessinous, in Pessinountis: Governor's House, Dependency, Slope Pasturing (Husbandry), Region Information Scroll, Local Barter, Hemp Farm (Rural), Training Grounds

Seleukeia-Kalykadnos, in Anatolike Tracheiotis: Large Colony, Governor's Villa, Wooden Palisade, Direct Rule, Cisterns (Sanitation), Slope Pasturing (Husbandry), Region Information Scroll, Roads, Local Market, Trade Port, Temple, Lumber Camp (Rural), Training Grounds

Daskyleion, in Mysia: Large Colony, Governor's Villa, Wooden Palisade, Small Granary (Food trade), Indirect Rule, Cisterns (Sanitation), Highland Pasturing (Husbandry), Region Information Scroll, Roads, Local Barter, Trade Port, Shrine, Local Garrisons

Eukarpia, in Orgasia: Small Colony, Governor's House, Indirect Rule, Region Information Scroll, Shrine, Local Garrisons

Gordion, in Megale Phrygia: Governor's Villa, Wooden Palisade, Indirect Rule, Cisterns (Sanitation), Highland Pasturing (Husbandry), Region Information Scroll, Roads, Local Barter, Shrine, Horse Trainer (Rural)

Magnesia-Maiandros, in Maiandros: Governor's Villa, Wooden Palisade, Small Granary (Food trade), Indirect Rule, Cisterns (Sanitation), Region Information Scroll, Roads, Basin Irrigation (Crops), Local Barter, Temple, Grape Orchards (Rural), Local Garrisons

Seleukeia-Tralleis, in Euantheia: Small Colony, Governor's Villa, Wooden Palisade, Small Granary (Food trade), Direct Rule, Cisterns (Sanitation), Region Information Scroll, Roads, Basin Irrigation (Crops), Local Market, Temple, Odeon (Leisure), Orchards (Rural), Local Garrisons

Kyrrhos, in Kyrrhestike: Large Colony, Governor's Villa, Wooden Palisade, Direct Rule, Cisterns (Sanitation), Region Information Scroll, Roads, Irrigation Ditches (Crops), Local Market, Stone Quarry (Industry), Temple, Olive Grove (Rural)

Heliou Polis-Syria, in Massyas Pedion: Small Colony, Governor's House, Direct Rule, Region Information Scroll, Local Barter, Shrine, Grape Orchards (Rural), Local Garrisons

Apameia-Syria, in Apamene: Pro-Consul's Palace, Stone Wall, Homeland, Region Information Scroll, Highways, Forum, Breeding Farms (Husbandry), Public Baths (Sanitation), State Mint (Civic), Large Temple, Leatherworker (Urban), Horse Breeder (Rural), Basic Armoury

Seleukeia-Pieria, in Pieria-Syria: Governor's Palace, Small Stone Wall, Homeland, Sewers (Sanitation), Highland Pasturing (Husbandry), Region Information Scroll, Paved Roads, Local Market, Shipwright, Odeon (Leisure), Magistrates' Court (Civic), Temple, Pitch Rendering Kilns (Industry), Fish Salter (Urban), Local Garrisons

Laodikeia-Paralos, in Leuke Akte: Governor's Palace, Small Stone Wall, Homeland, Sewers (Sanitation), Region Information Scroll, Paved Roads, Basin Irrigation (Crops), Local Market, Shipwright, State Mint (Civic), Temple, Vineyard (Rural), Training Grounds

Byblos, in Gebal: Governor's Villa, Wooden Palisade, Dependency, Region Information Scroll, Roads, Irrigation Ditches (Crops), Local Market, Tar Gatherer (Industry), Trade Port, Shrine, Sawmill (Rural), Local Garrisons

Beroia-Syria, in Khalab: Large Colony, Governor's Villa, Wooden Palisade, Direct Rule, Region Information Scroll, Roads, Local Market, Contour Furrows (Crops), Temple, Olive Grove (Rural), Training Grounds

Doliche, in Dolicheia: Small Colony, Governor's House, Direct Rule, Region Information Scroll, Shrine, Olive Grove (Rural)

Sareisa-Satalka, in Gordyene: Governor's Villa, Wooden Palisade, Indirect Rule, Slope Pasturing (Husbandry), Region Information Scroll, Local Healer (Healing), Local Market, Shrine, Herb gatherer (Urban), Local Garrisons

Chala, in Chalonitis: Small Colony, Governor's House, Direct Rule, Region Information Scroll, Shrine, Local Garrisons

Babylon, in Babylonia: Pro-Consul's Palace, Stone Wall, Indirect Rule, Region Information Scroll, Highways, Irrigation Aqueducts (Crops), Forum, Public Baths (Sanitation), Grain Export Silos (Food trade), Magistrates' Court (Civic), Large Temple, Stone Cutter (Industry), Brewing Quarter (Urban), Date & Palm Wine Market (Rural), Local Garrisons

Nikephorion, in Nikephoreia: Small Colony, Governor's House, Direct Rule, Region Information Scroll, Irrigation Ditches (Crops), Hunting Grounds (Rural), Local Garrisons

Hierapolis, in Bambyke: Governor's House, Dependency, Region Information Scroll, Irrigation Ditches (Crops), Local Barter

Apameia-Sittakene, in Sittakene: Large Colony, Governor's Villa, Wooden Palisade, Direct Rule, Region Information Scroll, Local Healer (Healing), Local Barter, Marsh Drainage Channels (Crops), Saltworks (Industry), Shrine, Orchards (Rural), Local Garrisons

Artemita, in Apolloniatis-Mesopotamia: Small Colony, Governor's Villa, Wooden Palisade, Direct Rule, Cisterns (Sanitation), Region Information Scroll, Roads, Basin Irrigation (Crops), Local Barter, Shrine, Odeon (Leisure), Training Grounds

Apameia-Zeugma, in Zeugma-Euphrates: Large Colony, Governor's Villa, Wooden Palisade, Direct Rule, Cisterns (Sanitation), Region Information Scroll, Roads, Irrigation Ditches (Crops), Local Barter, Temple, Orchards (Rural), Waystations and Garrisons

Arrhapa, in Arrhapachitis: Governor's Villa, Wooden Palisade, Indirect Rule, Region Information Scroll, Irrigation Ditches (Crops), Local Market, Shrine, Weavery (Urban), Beekepers (Rural), Local Garrisons

Seleukeia-Soloke, in Elymais: Large Colony, Governor's Villa, Wooden Palisade, Direct Rule, Region Information Scroll, Local Market, Trade Port, Qanat Network (Crops), Temple, Odeon (Leisure), Date Palm Plantation (Rural), Local Garrisons

Assur, in Assyria: Governor's Villa, Wooden Palisade, Small Granary (Food trade), Dependency, Cisterns (Sanitation), Region Information Scroll, Roads, Basin Irrigation (Crops), Local Market, Shrine, Milling District (Urban), Local Garrisons

Nippur, in Nippour: Governor's Villa, Wooden Palisade, Small Granary (Food trade), Dependency, Cisterns (Sanitation), Region Information Scroll, Roads, Basin Irrigation (Crops), Local Market, Shrine, Weavery (Urban), Orchards (Rural), Local Garrisons

Is, in Ankobaritis: Governor's House, Indirect Rule, Region Information Scroll, Local Barter, Shrine

Sousia, in Hesperos Ariane: Governor's House, Indirect Rule, Slope Pasturing (Husbandry), Region Information Scroll, Local Barter, Shrine, Local Garrisons

Antiocheia-Persis, in Taokene: Large Colony, Governor's Palace, Small Stone Wall, Direct Rule, Region Information Scroll, Basin Irrigation (Crops), Magistrates' Court (Civic), Local Market, Shipwright, Temple, Odeon (Leisure), Fish Salter (Urban), Palm Wine Maker (Rural), Local Garrisons

Kyropolis-Kadousia, in Kadousia: Governor's House, Dependency, Region Information Scroll, Local Barter, Trade Port, Shrine, Beekepers (Rural), Local Garrisons

Apameia-Rhagiane, in Notia Parthia: Large Colony, Governor's Villa, Wooden Palisade, Direct Rule, Cisterns (Sanitation), Slope Pasturing (Husbandry), Region Information Scroll, Roads, Local Market, Shrine, Local Garrisons

Laodikeia-Media, in Syromedia: Small Colony, Governor's House, Direct Rule, Region Information Scroll, Local Barter, Shrine, Training Grounds

Tagai, in Komisene: Governor's Villa, Wooden Palisade, Indirect Rule, Region Information Scroll, Roads, Local Market, Qanat Well (Crops), Shrine, Local Garrisons

Amardion Phrourion, in Amardokaia-Anariakaia: Governor's House, Dependency, Region Information Scroll, Local Barter

Sirynx-Tambrax, in Hyrkania: Small Colony, Governor's Palace, Small Stone Wall, Direct Rule, Sewers (Sanitation), Highland Pasturing (Husbandry), Region Information Scroll, Paved Roads, Local Market, Trade Port, Odeon (Leisure), Temple, Fur Market (Rural), Waystations and Garrisons

Lampsakos, in Pityoussa: Governor's Palace, Small Stone Wall, Dependency, Sewers (Sanitation), Region Information Scroll, Paved Roads, Basin Irrigation (Crops), Local Market, Shipwright, Local Mint (Civic), Temple, Salted Fish Market (Urban), Vineyard (Rural), Local Garrisons

Skepsis, in Ano Troias: Governor's Villa, Wooden Palisade, Dependency, Cisterns (Sanitation), Slope Pasturing (Husbandry), Region Information Scroll, Roads, Local Market, Shrine

Hypaipa, in Kaystros: Governor's House, Indirect Rule, Cisterns (Sanitation), Region Information Scroll, Irrigation Ditches (Crops), Local Barter, Grape Orchards (Rural)

Magnesia-Sipylos, in Sipylos: Large Colony, Governor's Villa, Wooden Palisade, Direct Rule, Cisterns (Sanitation), Region Information Scroll, Roads, Basin Irrigation (Crops), Local Barter, Shrine, Local Garrisons

Toriaion, in Anatolike Phrygia: Small Colony, Governor's House, Direct Rule, Region Information Scroll, Shrine

Hierapolis-Charonia, in Charonia: Small Colony, Governor's House, Indirect Rule, Cisterns (Sanitation), Region Information Scroll, Irrigation Ditches (Crops), Local Barter, Local Garrisons

Blaundos, in Mlaundos: Small Colony, Governor's House, Direct Rule, Region Information Scroll, Training Grounds

Aizanoi, in Aizanitis: Governor's House, Dependency, Region Information Scroll

Aphrodisias, in Lelegia: Governor's House, Dependency, Region Information Scroll, Local Barter, Lumber Camp (Rural)

Antiocheia-Alabanda, in Marsyas: Governor's House, Indirect Rule, Region Information Scroll, Shrine, Local Garrisons

Stratonikeia, in Idrias: Large Colony, Governor's Villa, Wooden Palisade, Direct Rule, Slope Pasturing (Husbandry), Region Information Scroll, Roads, Local Barter, Stone Quarry (Industry), Temple, Training Grounds

Antiocheia-Pisidia, in Paroreia Pisidia: Small Colony, Governor's House, Direct Rule, Region Information Scroll, Training Grounds

Gorbeous, in Korbeous: Governor's House, Indirect Rule, Slope Pasturing (Husbandry), Region Information Scroll, Local Garrisons

Issos, in Issikos Kolpos: Governor's Villa, Wooden Palisade, Indirect Rule, Cisterns (Sanitation), Slope Pasturing (Husbandry), Region Information Scroll, Roads, Local Barter, Trade Port, Shrine, Lumber Camp (Rural)

Kastabala, in Pyramos: Governor's House, Dependency, Region Information Scroll, Irrigation Ditches (Crops), Local Barter, Grape Orchards (Rural)

Melita, in Melitene: Governor's House, Indirect Rule, Region Information Scroll, Irrigation Ditches (Crops), Local Barter, Shrine, Orchards (Rural), Local Garrisons

Komana-Kappadokia, in Kataonia: Governor's Villa, Wooden Palisade, Dependency, Cisterns (Sanitation), Highland Pasturing (Husbandry), Region Information Scroll, Local Market, Shrine, Tannery (Urban)

Mallos, in Mallotis: Governor's Villa, Wooden Palisade, Indirect Rule, Cisterns (Sanitation), Region Information Scroll, Local Market, Trade Port, Temple, Seasonal Pasture Rotation (Adaptive husbandry), Tannery (Urban), Hemp Farm (Rural)

Soloi-Kilikia, in Mese Kilikia: Governor's Villa, Wooden Palisade, Dependency, Cisterns (Sanitation), Slope Pasturing (Husbandry), Region Information Scroll, Roads, Local Market, Trade Port, Shrine, Spice Stall (Urban), Orchards (Rural), Local Garrisons

Arethousa, in Emesene: Small Colony, Governor's House, Direct Rule, Region Information Scroll, Irrigation Ditches (Crops), Shrine, Local Garrisons

Chalkis-Belos, in Belos: Small Colony, Governor's House, Direct Rule, Region Information Scroll, Olive Grove (Rural)

Amathe, in Khamat: Governor's House, Indirect Rule, Region Information Scroll, Irrigation Ditches (Crops), Local Barter, Hunting Grounds (Rural)

Lysimacheia, in Kardia: Large Colony, Governor's Palace, Small Stone Wall, Grain Export Silos (Food trade), Direct Rule, Sewers (Sanitation), Region Information Scroll, Paved Roads, Basin Irrigation (Crops), Local Market, Trade Port, Magistrates' Court (Civic), Temple, Milling District (Urban), Local Garrisons

Elaious, in Elaiousa: Governor's Villa, Wooden Palisade, Indirect Rule, Region Information Scroll, Roads, Irrigation Ditches (Crops), Local Barter, Trade Port, Shrine, Local Garrisons

Pinaka, in Notia Gordyene: Governor's Villa, Wooden Palisade, Dependency, Cisterns (Sanitation), Slope Pasturing (Husbandry), Region Information Scroll, Local Market, Tar Gatherer (Industry), Shrine, Hunting Grounds (Rural), Local Garrisons

Dorylaion, in Dorylaia: Small Colony, Governor's House, Indirect Rule, Slope Pasturing (Husbandry), Region Information Scroll, Local Barter

Ninos, in Ninawa: Small Colony, Governor's Villa, Wooden Palisade, Indirect Rule, Cisterns (Sanitation), Region Information Scroll, Roads, Local Barter, Enclosures (Husbandry), Temple, Grape Orchards (Rural)

Karrhai, in Kharranu: Small Colony, Governor's Villa, Wooden Palisade, Direct Rule, Region Information Scroll, Local Healer (Healing), Local Market, Nomad Communal Herding (Husbandry), Shrine, Herb gatherer (Urban), Local Garrisons

Amphipolis-Chalybonitis, in Anatolike Chalybonitis: Large Colony, Governor's Villa, Wooden Palisade, Direct Rule, Cisterns (Sanitation), Region Information Scroll, Local Barter, Nomad Communal Herding (Husbandry), Shrine, Training Grounds

Anthemousias-Batnai, in Anthemousia: Small Colony, Governor's House, Indirect Rule, Region Information Scroll, Irrigation Ditches (Crops), Training Grounds

Thelme, in Dytike Apolloniatis: Governor's Villa, Wooden Palisade, Small Granary (Food trade), Dependency, Cisterns (Sanitation), Region Information Scroll, Roads, Basin Irrigation (Crops), Local Barter, Shrine

Sittake, in Boreia Sittakene: Large Colony, Governor's Palace, Small Stone Wall, Indirect Rule, Sewers (Sanitation), Region Information Scroll, Local Market, Reclamation Embankments (Crops), Temple, Fruit Dryer (Rural), Local Garrisons

Charmande, in Chaldaia: Governor's House, Indirect Rule, Region Information Scroll, Local Barter

Sadrakai, in Artakene: Governor's House, Dependency, Region Information Scroll

Seleukeia-Erythtreia, in Paralia Chaldaia: Small Colony, Governor's Villa, Wooden Palisade, Direct Rule, Cisterns (Sanitation), Region Information Scroll, Irrigation Ditches (Crops), Local Barter, Tar Gatherer (Industry), Trade Port, Shrine, Date Palm Plantation (Rural), Local Garrisons

Nisa, in Nisaia: Governor's House, Dependency, Region Information Scroll, Local Barter, Nomad Communal Herding (Husbandry), Horse Trainer (Rural), Training Grounds

Apauarktike, in Apauarktikene: Governor's House, Dependency, Region Information Scroll, Shrine, Local Garrisons

Alexandreia-Drangiane, in Drangiane: Small Colony, Governor's Villa, Wooden Palisade, Direct Rule, Cisterns (Sanitation), Region Information Scroll, Irrigation Ditches (Crops), Local Market, Shrine, Local Garrisons

Adrapana, in Sagartia: Governor's Villa, Wooden Palisade, Indirect Rule, Slope Pasturing (Husbandry), Region Information Scroll, Local Barter, Temple, Horse Trainer (Rural), Local Garrisons

Derbikon Taphai, in Derbikia: Governor's House, Dependency, Region Information Scroll, Nomad Communal Herding (Husbandry), Camel Herd (Rural)

Zetis, in Notia Karmania: Governor's Villa, Wooden Palisade, Indirect Rule, Slope Pasturing (Husbandry), Region Information Scroll, Roads, Local Healer (Healing), Local Market, Trade Port, Saltworks (Industry), Shrine, Herb gatherer (Urban), Palm Wine Maker (Rural), Local Garrisons

Achaia Polis, in Mese Ariane: Small Colony, Governor's House, Direct Rule, Region Information Scroll

Tapyron Phrourion, in Tapyria-Kyrtia: Governor's House, Dependency, Region Information Scroll

Ouxion Phrourion, in Ouxia-Paraitakene: Governor's House, Dependency, Slope Pasturing (Husbandry), Region Information Scroll, Local Barter

Kossaion Phrourion, in Kossaia-Mardia: Governor's House, Dependency, Region Information Scroll, Local Barter, Hunting Grounds (Rural)

Iasonion, in Notia Margiane: Governor's House, Indirect Rule, Region Information Scroll

Homeland

Seleucid Empire's homeland is 17 regions. Only there can it install the Homeland government (more on homelands).

Homeland of Seleucid Empire

Amphaxitis · Apamene · Arsinoites-Aphroditopolites Nomoi · Bottiaia · Chalkidike · Datos · Emathia · Gynaikopolites Nomos · Leuke Akte · Magnesia · Mesopotamia · Mygdonia · Notia Bottiaia · Pieria · Pieria-Syria · Syria · Thinites-Diospolites Mikros Nomoi

Starting diplomacy

Allied with (14): Antigonid Kingdom · Arados · Armenia · Bactria · Cappadocia · Cyrene · Cyzicus · Odrysian Kingdom · Palmyra · Paphlagonia · Pergamon · Persis · Priene · Sophene

Trade agreements with (14): Antigonid Kingdom · Arados · Armenia · Bactria · Cappadocia · Cyrene · Cyzicus · Odrysian Kingdom · Palmyra · Paphlagonia · Pergamon · Persis · Priene · Sophene

At war with (1): Bithynia

Like every faction, it is also at war with the Free Peoples, who hold every settlement no faction does.

Starting characters

NameRoleAgeNameRoleAgeNameRoleAgeNameRoleAge
AntiochosGeneral53SeleukosGeneral23AchaiosGeneral47AlexandrosGeneral24
BanabelosGeneral51AndromachosGeneral20AntiochosGeneral16AndragorasGeneral30
AntipatrosGeneral42NenisGeneral55SmerdisGeneral45KarosGeneral31
BaiasGeneral26TimarchosGeneral22KilasarbesGeneral44ApollodorosGeneral27
ChoirilosGeneral24GyrasGeneral32KleadesGeneral47LeonatosGeneral36
Anu-uballit-NikarchosGeneral24KassandrosGeneral42TheodotasGeneral45ParamonosGeneral27
BakisGeneral31KoinosGeneral39DeinokratisGeneral48MarsiasGeneral51
MeleagrosGeneral42MetrophanesGeneral38KotysGeneral45NikandrosGeneral32
OmanesGeneral22AlexandrosGeneral29AnchisesGeneral53DeiotarosGeneral60
AioiorixGeneral39PtolemaiosGeneral44AntipatrosGeneral40AristoxenosGeneral31
AsphalionGeneral32BaalyathonGeneral33AbantidasGeneral27PaterinosGeneral28
KallisthenesGeneral37KleitosGeneral28Anu-ikshurGeneral50AdmatosGeneral27
KamnaskiresGeneral33PhilotasGeneral27NeoptolemosGeneral29DeukalosGeneral27
KleisthenesGeneral32SkymnosGeneral25AristodikidesGeneral36CharmidesGeneral37
AtysGeneral23DionysiosGeneral30LacharesGeneral43TychasiosGeneral25
MithresGeneral33MidasGeneral33PapasGeneral21PatophatesGeneral46
DosiadesGeneral35ThalesGeneral27MelanthiosGeneral47MenipposGeneral30
AsitawadaGeneral30DryenesGeneral44KousiosGeneral41MylleasGeneral32
DiagorasGeneral40DamasosGeneral31NearchosGeneral19TeresGeneral23
BolonGeneral17DemophanesGeneral44AmophaonGeneral42AkylosGeneral23
PolyperchonGeneral27AriphronGeneral33AgisGeneral24ArtemiosGeneral29
AbantidasGeneral34TimarchosGeneral44AsphalionGeneral20DiagorasGeneral58
DeimachosGeneral40DeimachosGeneral24DeukalosGeneral38AchaiosGeneral44
MenedamosGeneral28PolythrosGeneral26SkymnosGeneral43PolyperchonGeneral41
DionysiosGeneral41AntipatrosGeneral42MylleasGeneral37DeimachosGeneral31
KassandrosGeneral47KarosGeneral49PolybiosGeneral53MeniskosGeneral16
AgisGeneral40KotysGeneral37ThalesGeneral24SeleukosGeneral56
LacharesGeneral57CharmidesGeneral32AnchisesGeneral22LeonatosGeneral42
PhilotasGeneral17KleisthenesGeneral31KleadesGeneral42AristokratesGeneral45
PolythrosGeneral25NearchosGeneral42EuthydemosAdmiral20AttalosAdmiral20

Faction mechanics

From the game's own guide. See also the other game guides.

Special Mechanics

The Seleucids have four mercenary centres in Seleucia, Antioch, Ekbatana and Sardis, check its Region Information Buildings for more details.

Military reforms

The Seleucid Empire has four reforms.

Seleucid reforms 1 requirements: recruit 14 mercenaries

Unlocks: Chrysaspides, Seleucid Thorakitai, Neo-Cretan Archers

Seleucid reforms 2 requirements: 5 battles against Parni

Unlocks: Seleucid Cataphracts, Seleucid Late General

Seleucid reforms 3 requirements: 5 battles against Rome and Romans must own at least 5 cities in Greece.

Unlocks: Seleucid Argyraspides (Reform Swordsmen)

Thracian Sica Cavalry Reform requirements: 75 Turns

Units you can recruit

Seleucid Empire can recruit 465 unit types: 27 faction units and 438 regional.

What you need to recruit each unit.

Faction units

UnitRequires
Seleucid ArgyraspidesHomeland · Tier 2 Military Industrial Complex
Seleucid Argyraspides (Reform Swordsmen)Homeland · Tier 2 Military Industrial Complex · The Daphne Reforms
BallistasArmourer (Industry) · Government Building (Dependency, Indirect Rule, Direct Rule or Homeland)
Seleucid ChrysaspidesHomeland · Garrison Building or Tier 1 Military Industrial Complex · Adoption of the Thorakitai
Seleucid General's Bodyguard (Late)Homeland · Tier 2 Military Industrial Complex · Military Innovations from the East
Greek ArchersHomeland · Garrison Building or Tier 1 Military Industrial Complex
Greek HoplitesHomeland · Garrison Building or Tier 1 Military Industrial Complex
Greek PeltastsHomeland · Garrison Building or Tier 1 Military Industrial Complex
Greek SlingersHomeland · Garrison Building or Tier 1 Military Industrial Complex
Large LithoboloiFoundry (Industry) · Government Building (Dependency, Indirect Rule, Direct Rule or Homeland)
LithoboloiArmourer (Industry) · Government Building (Dependency, Indirect Rule, Direct Rule or Homeland)
Mercenary Indian War ElephantsHomeland · Tier 2 Military Industrial Complex · Elephants
Mercenary Thracian Sica CavalryHomeland · Garrison Building or Tier 1 Military Industrial Complex · Thracian Sica Cavalry Reforms · Requires resource horses or horses supplied factionwide
Neocretan ArchersHomeland · Tier 2 Military Industrial Complex · Adoption of the Thorakitai
ProdromoiHomeland · Garrison Building or Tier 1 Military Industrial Complex
AkontistaiHomeland · Garrison Building or Tier 1 Military Industrial Complex
Seleucid Indian War Elephants (Heavy)Homeland · Tier 2 Military Industrial Complex · Elephants
Seleucid CataphractsHomeland · Tier 2 Military Industrial Complex · Military Innovations from the East
Seleucid ChalkaspidesHomeland · Tier 2 Military Industrial Complex
Seleucid General's Bodyguard (Early)Homeland · Tier 2 Military Industrial Complex
Seleucid HetairoiHomeland · Tier 2 Military Industrial Complex
Seleucid HypaspistsHomeland · Tier 2 Military Industrial Complex
Seleucid Scythed ChariotsHomeland · Tier 2 Military Industrial Complex
Seleucid ThorakitaiHomeland · Tier 2 Military Industrial Complex · Adoption of the Thorakitai
Seleucid XystophoroiHomeland · Tier 2 Military Industrial Complex
ThureophoroiHomeland · Garrison Building or Tier 1 Military Industrial Complex
Thureophoroi CavalryHomeland · Garrison Building or Tier 1 Military Industrial Complex · Adoption of the Thorakitai

Regional units

Show all 438 regional units
UnitRequires
Achaian HoplitesTier 2 Military Industrial Complex · Achaian area of recruitment · Dependency or Indirect Rule · Tier 1 Colony not built
Achaian PeltastsGarrison Building or Tier 1 Military Industrial Complex · Achaian area of recruitment · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Achaian SlingersGarrison Building or Tier 1 Military Industrial Complex · Achaian area of recruitment · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Achaian ThorakitaiTier 2 Military Industrial Complex · Military innovations have arrived! · Achaian area of recruitment · Dependency or Indirect Rule · Tier 1 Colony not built
Achaian XystophoroiGarrison Building or Tier 1 Military Industrial Complex · Achaian area of recruitment · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Aestian ClubmenGarrison Building or Tier 1 Military Industrial Complex · Aestian area of recruitment · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Agrianian ArchersTier 2 Military Industrial Complex · Paionian area of recruitment · Dependency or Indirect Rule · Tier 1 Colony not built
Agrianian InfantryTier 2 Military Industrial Complex · Paionian area of recruitment · Dependency only · Tier 1 Colony not built
Aitolian CavalryTier 2 Military Industrial Complex · Aitolian area of recruitment · Dependency only · Tier 1 Colony not built
Aitolian HoplitesGarrison Building or Tier 1 Military Industrial Complex · Aitolian area of recruitment · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Aitolian PeltastsGarrison Building or Tier 1 Military Industrial Complex · Aitolian area of recruitment · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Aitolian ProdromoiGarrison Building or Tier 1 Military Industrial Complex · Aitolian area of recruitment · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Aitolian SlingersGarrison Building or Tier 1 Military Industrial Complex · Aitolian area of recruitment · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Aitolian ThorakitaiTier 2 Military Industrial Complex · Military innovations have arrived! · Aitolian area of recruitment · Dependency or Indirect Rule · Tier 1 Colony not built
Aitolian ThureophoroiGarrison Building or Tier 1 Military Industrial Complex · Aitolian area of recruitment · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Akarnanian HoplitesGarrison Building or Tier 1 Military Industrial Complex · Akarnanian area of recruitment · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Akarnanian SlingersGarrison Building or Tier 1 Military Industrial Complex · Akarnanian area of recruitment · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Alabandian AspidophoroiTier 2 Military Industrial Complex · Alabandian area of recruitment · Greek Reforms: Aspidophoroi · Any Government except Homeland (Dependency, Indirect Rule or Direct Rule) · not Direct Rule · not Tier 1 Colony
Alanic Horse ArchersTier 2 Military Industrial Complex · Alanic area of recruitment · Dependency or Indirect Rule · Tier 1 Colony not built
Ambrakiote PhalangitesTier 2 Military Industrial Complex · Military innovations have arrived! · Ambrakiote area of recruitment · Dependency or Indirect Rule · Tier 1 Colony not built
Ankonitan ArchersTier 2 Military Industrial Complex · Ankonitan area of recruitment · Dependency or Indirect Rule · Tier 1 Colony not built
Ankonitan HoplitesGarrison Building or Tier 1 Military Industrial Complex · Ankonitan area of recruitment · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Arab ArchersGarrison Building or Tier 1 Military Industrial Complex · Arab area of recruitment · not Egyptian area of recruitment · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Arab Camel ArchersGarrison Building or Tier 1 Military Industrial Complex · Arab area of recruitment · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Arab Camel WarriorsTier 2 Military Industrial Complex · Arab area of recruitment · Dependency only · Tier 1 Colony not built
Arab InfantryGarrison Building or Tier 1 Military Industrial Complex · Arab area of recruitment · not in a Ptolemaic region · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Arab Levy SpearmenGarrison Building or Tier 1 Military Industrial Complex · Arab area of recruitment · not Egyptian area of recruitment · not Macedonian area of recruitment · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Arab SkirmishersGarrison Building or Tier 1 Military Industrial Complex · Arab area of recruitment · not Egyptian area of recruitment · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Arab SlingersGarrison Building or Tier 1 Military Industrial Complex · Arab area of recruitment · not Egyptian area of recruitment · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Arab SpearmenGarrison Building or Tier 1 Military Industrial Complex · Arab area of recruitment · not Macedonian area of recruitment · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Arab WarriorsGarrison Building or Tier 1 Military Industrial Complex · Arab area of recruitment · not in a Ptolemaic region · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Arabian ArchersTier 2 Military Industrial Complex · Arab area of recruitment · Dependency or Indirect Rule · Tier 1 Colony not built
Arcadian PeltastsGarrison Building or Tier 1 Military Industrial Complex · Arcadian area of recruitment · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Persian Spearmen-ArchersTier 2 Military Industrial Complex · Persian area of recruitment · Dependency or Indirect Rule · Tier 1 Colony not built
Armenian CavalryTier 2 Military Industrial Complex · Armenian area of recruitment · Dependency or Indirect Rule · Tier 1 Colony not built
Armenian HoplitesGarrison Building or Tier 1 Military Industrial Complex · Armenian area of recruitment · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Armenian Horse ArchersGarrison Building or Tier 1 Military Industrial Complex · Armenian area of recruitment · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Armenian Noble ArchersTier 2 Military Industrial Complex · Armenian area of recruitment · Dependency only · Tier 1 Colony not built
Armenian ThureophoroiTier 2 Military Industrial Complex · Armenian area of recruitment · Dependency or Indirect Rule · Tier 1 Colony not built
Arvernian Elite SkirmisherTier 2 Military Industrial Complex · Arvernian area of recruitment · Dependency only · Tier 1 Colony not built
Arvernian Heavy SpearmenTier 2 Military Industrial Complex · Arvernian area of recruitment · Dependency only · Tier 1 Colony not built
Celtic Noble CavalryTier 2 Military Industrial Complex · Gallic area of recruitment · not Aeduian area of recruitment · Dependency only · Tier 1 Colony not built
Asascenian CavalryTier 2 Military Industrial Complex · Asascenian area of recruitment · Dependency only · Tier 1 Colony not built
Asian Light SpearmenGarrison Building or Tier 1 Military Industrial Complex · Asian area of recruitment · not Cilician area of recruitment · not Isaurian area of recruitment · not Median area of recruitment · not Persian area of recruitment · not Phrygian area of recruitment · not Greco bactrian area of recruitment · not Paphlagonian area of recruitment · not Greek area of recruitment · not Armenian area of recruitment · not Judaean area of recruitment · not Cappadocian area of recruitment · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Asian SkirmishersGarrison Building or Tier 1 Military Industrial Complex · Asian area of recruitment · not Isaurian area of recruitment · not Persian area of recruitment · not Phrygian area of recruitment · not Greco bactrian area of recruitment · not Greek area of recruitment · not Cilician area of recruitment · not Cappadocian area of recruitment · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Asian SlingersGarrison Building or Tier 1 Military Industrial Complex · Asian area of recruitment · not Caucasian area of recruitment · not Greek area of recruitment · not Galatian area of recruitment · not Phrygian area of recruitment · not Pamphylian area of recruitment · not Cilician area of recruitment · not Cappadocian area of recruitment · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Athamanian PeltastsTier 2 Military Industrial Complex · Athamanian area of recruitment · Dependency or Indirect Rule · Tier 1 Colony not built
Athenian EpibataiTrade Port · Garrison Building or Tier 1 Military Industrial Complex · Athenian area of recruitment · Dependency or Indirect Rule · Tier 1 Colony not built
Athenian HoplitesGarrison Building or Tier 1 Military Industrial Complex · Athenian area of recruitment · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Athenian PeripoloiGarrison Building or Tier 1 Military Industrial Complex · Athenian area of recruitment · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Athenian XystophoroiTier 2 Military Industrial Complex · Athenian area of recruitment · Dependency or Indirect Rule · Tier 1 Colony not built
Autariatai NoblesTier 2 Military Industrial Complex · Autariataian area of recruitment · Dependency only · Tier 1 Colony not built
Autariatai SwordsmenGarrison Building or Tier 1 Military Industrial Complex · Autariataian area of recruitment · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Babylonian Horse ArchersTier 2 Military Industrial Complex · Babylonian area of recruitment · Dependency only · Tier 1 Colony not built
Bactrian HoplitesTier 2 Military Industrial Complex · Greco bactrian area of recruitment · Dependency or Indirect Rule · Tier 1 Colony not built
Bactrian ThureophoroiGarrison Building or Tier 1 Military Industrial Complex · Greco bactrian area of recruitment · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built · Baktrian Reforms
Mercenary Balearic SlingersTier 2 Military Industrial Complex · Balearic area of recruitment · Dependency or Indirect Rule · Tier 1 Colony not built
Bastarnian InfantryGarrison Building or Tier 1 Military Industrial Complex · Bastarnian area of recruitment · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Bastarnian SwordsmenTier 2 Military Industrial Complex · Bastarnian area of recruitment · Dependency or Indirect Rule · Tier 1 Colony not built
Belgic ChampionsTier 2 Military Industrial Complex · Belgic area of recruitment · Dependency only · Tier 1 Colony not built
Belgic InfantryGarrison Building or Tier 1 Military Industrial Complex · Belgic area of recruitment · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Celtic SpearmenGarrison Building or Tier 1 Military Industrial Complex · Gallic area of recruitment · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Bessian SwordsmenGarrison Building or Tier 1 Military Industrial Complex · Bessian area of recruitment · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Bithynian CavalryTier 2 Military Industrial Complex · Bithynian area of recruitment · Dependency or Indirect Rule · Tier 1 Colony not built
Bithynian EpibataiTrade Port · Garrison Building or Tier 1 Military Industrial Complex · Second wave of military innovations have arrived! · Bithynian area of recruitment · not Phrygian area of recruitment · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Bithynian HoplitesTier 2 Military Industrial Complex · Bithynian area of recruitment · Dependency or Indirect Rule · Tier 1 Colony not built
Bithynian Noble CavalryTier 2 Military Industrial Complex · Bithynian area of recruitment · Dependency only · Tier 1 Colony not built
Bithynian Thureophoroi CavalryGarrison Building or Tier 1 Military Industrial Complex · Second wave of military innovations have arrived! · Bithynian area of recruitment · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Boii Elite SkirmishersTier 2 Military Industrial Complex · Boian area of recruitment · Dependency only · Tier 1 Colony not built
Boiotian HoplitesTier 2 Military Industrial Complex · Boiotian area of recruitment · Dependency or Indirect Rule · Tier 1 Colony not built
Boiotian ThureophoroiGarrison Building or Tier 1 Military Industrial Complex · Boiotian area of recruitment · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Bosporan ArchersTier 2 Military Industrial Complex · Bosporan area of recruitment · Dependency or Indirect Rule · Tier 1 Colony not built
Bosporan HoplitesGarrison Building or Tier 1 Military Industrial Complex · Bosporan area of recruitment · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Bosporan ThureophoroiGarrison Building or Tier 1 Military Industrial Complex · Bosporan area of recruitment · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Brittonic SkirmishersGarrison Building or Tier 1 Military Industrial Complex · Brittonic area of recruitment · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Brittonic SlingersGarrison Building or Tier 1 Military Industrial Complex · Brittonic area of recruitment · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Brittonic SpearmenGarrison Building or Tier 1 Military Industrial Complex · Brittonic area of recruitment · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Brittonic SwordsmenGarrison Building or Tier 1 Military Industrial Complex · Brittonic area of recruitment · not Caledonian area of recruitment · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Byzantine EpibataiTrade Port · Garrison Building or Tier 1 Military Industrial Complex · Byzantine area of recruitment · Dependency or Indirect Rule · Tier 1 Colony not built
Iberian TribesmenGarrison Building or Tier 1 Military Industrial Complex · Iberian area of recruitment · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Caetrati CavalryGarrison Building or Tier 1 Military Industrial Complex · Iberian area of recruitment · not Cantabrian area of recruitment · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Caetrati InfantryGarrison Building or Tier 1 Military Industrial Complex · Iberian area of recruitment · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Caledonian SwordsmenGarrison Building or Tier 1 Military Industrial Complex · Caledonian area of recruitment · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Campanian CavalryGarrison Building or Tier 1 Military Industrial Complex · Campanian area of recruitment · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Campanian Heavy CavalryTier 2 Military Industrial Complex · Requires resource horses or horses supplied factionwide · Campanian area of recruitment · Dependency or Indirect Rule · Tier 1 Colony not built
Campanian HoplitesTier 2 Military Industrial Complex · Campanian area of recruitment · Dependency or Indirect Rule · Tier 1 Colony not built
Campanian JavelinmenTier 2 Military Industrial Complex · Campanian area of recruitment · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Campanian ThureophoroiTier 2 Military Industrial Complex · Campanian area of recruitment · Dependency or Indirect Rule · Tier 1 Colony not built
Cantabrian CavalryGarrison Building or Tier 1 Military Industrial Complex · Cantabrian area of recruitment · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Cappadocian ArchersGarrison Building or Tier 1 Military Industrial Complex · Cappadocian area of recruitment · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Cappadocian CavalryGarrison Building or Tier 1 Military Industrial Complex · Cappadocian area of recruitment · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Cappadocian JavelinmenGarrison Building or Tier 1 Military Industrial Complex · Cappadocian area of recruitment · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Cappadocian Levy SpearmenGarrison Building or Tier 1 Military Industrial Complex · Cappadocian area of recruitment · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Cappadocian Light CavalryGarrison Building or Tier 1 Military Industrial Complex · Cappadocian area of recruitment · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Cappadocian Light InfantryGarrison Building or Tier 1 Military Industrial Complex · Cappadocian area of recruitment · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Cappadocian Skirmisher CavalryGarrison Building or Tier 1 Military Industrial Complex · Cappadocian area of recruitment · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Cappadocian SlingersGarrison Building or Tier 1 Military Industrial Complex · Cappadocian area of recruitment · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Cappadocian ThureophoroiTier 2 Military Industrial Complex · Military innovations have arrived! · Cappadocian area of recruitment · Dependency or Indirect Rule · Tier 1 Colony not built
Caucasian HillmenGarrison Building or Tier 1 Military Industrial Complex · Caucasian area of recruitment · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Caucasian SlingersGarrison Building or Tier 1 Military Industrial Complex · Caucasian area of recruitment · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Celtic SkirmishersGarrison Building or Tier 1 Military Industrial Complex · Gallic area of recruitment · not Boian area of recruitment · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Celtic SlingersGarrison Building or Tier 1 Military Industrial Complex · Gallic area of recruitment · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Spear WarbandGarrison Building or Tier 1 Military Industrial Complex · Gallic area of recruitment · not Belgic area of recruitment · not Sugambrian area of recruitment · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Sword WarbandGarrison Building or Tier 1 Military Industrial Complex · Gallic area of recruitment · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Chattian FreemenGarrison Building or Tier 1 Military Industrial Complex · Chattian area of recruitment · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Chaucian FardimenGarrison Building or Tier 1 Military Industrial Complex · Chaucian area of recruitment · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Chersonesian HoplitesGarrison Building or Tier 1 Military Industrial Complex · Chersonesian area of recruitment · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Chian HorophylakesTier 2 Military Industrial Complex · Chian area of recruitment · Dependency or Indirect Rule · Tier 1 Colony not built
Massagetae CataphractsTier 2 Military Industrial Complex · Massagetan area of recruitment · Dependency only · Tier 1 Colony not built
Cilician Neocretan ArchersGarrison Building or Tier 1 Military Industrial Complex · Cilician area of recruitment · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Cilician BrigandsGarrison Building or Tier 1 Military Industrial Complex · Cilician area of recruitment · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Cilician CavalryTier 2 Military Industrial Complex · Cilician area of recruitment · Dependency or Indirect Rule · Tier 1 Colony not built
Cilician PiratesGarrison Building or Tier 1 Military Industrial Complex · Cilician area of recruitment · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Cilician Renowned PiratesTier 2 Military Industrial Complex · Cilician area of recruitment · Dependency only · Tier 1 Colony not built
Cilician SpearmenGarrison Building or Tier 1 Military Industrial Complex · Cilician area of recruitment · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Cilician ThureophoroiTier 2 Military Industrial Complex · Second wave of military innovations have arrived! · Cilician area of recruitment · Dependency or Indirect Rule · Tier 1 Colony not built
Cimbrian Naked SpearmenTier 2 Military Industrial Complex · Cimbrian area of recruitment · Dependency only · Tier 1 Colony not built
Cretan ArchersTier 2 Military Industrial Complex · Cretan area of recruitment · not Kydonian area of recruitment · not Knossian area of recruitment · not Lyttian area of recruitment · not Gortynian area of recruitment · Dependency only · Tier 1 Colony not built
Cretan SlingersGarrison Building or Tier 1 Military Industrial Complex · Cretan area of recruitment · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Cypriote Tarentine CavalryGarrison Building or Tier 1 Military Industrial Complex · Cypriot area of recruitment · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Dacian Horse ArchersTier 2 Military Industrial Complex · Getic area of recruitment · not Galatian area of recruitment · Dependency or Indirect Rule · Tier 1 Colony not built
Dacian Skirmisher CavalryGarrison Building or Tier 1 Military Industrial Complex · Getic area of recruitment · not Galatian area of recruitment · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Daesitiates CavalryGarrison Building or Tier 1 Military Industrial Complex · Daesitiate area of recruitment · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Daesitiates FootmenTier 2 Military Industrial Complex · Daesitiate area of recruitment · Dependency or Indirect Rule · Tier 1 Colony not built
Dahaean Horse ArchersGarrison Building or Tier 1 Military Industrial Complex · Dahae area of recruitment · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Dahaean Noble CavalryTier 2 Military Industrial Complex · Dahae area of recruitment · Dependency only · Tier 1 Colony not built
Dalmatian FootmenTier 2 Military Industrial Complex · Dalmatian area of recruitment · Dependency or Indirect Rule · Tier 1 Colony not built
Dalmatian ThureophoroiTier 2 Military Industrial Complex · Second wave of military innovations have arrived! · Dalmatian area of recruitment · Dependency only · Tier 1 Colony not built
Dardanian Light CavalryGarrison Building or Tier 1 Military Industrial Complex · Dardanian area of recruitment · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Dardanian SpearmenGarrison Building or Tier 1 Military Industrial Complex · Dardanian area of recruitment · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
DeuteroiGarrison Building or Tier 1 Military Industrial Complex · Military innovations have arrived! · Deuteroi area of recruitment · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Scordisci SwordsmenTier 2 Military Industrial Complex · Scordiscian area of recruitment · Dependency or Indirect Rule · Tier 1 Colony not built
Dii SwordsmenTier 2 Military Industrial Complex · Dii area of recruitment · Dependency only · Tier 1 Colony not built
Dravidian WarriorsTier 2 Military Industrial Complex · Indian area of recruitment · Dependency or Indirect Rule · Tier 1 Colony not built
Egyptian LongspearmenGarrison Building or Tier 1 Military Industrial Complex · Egyptian area of recruitment · not Macedonian area of recruitment · not Judaean area of recruitment · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Egyptian SkirmishersGarrison Building or Tier 1 Military Industrial Complex · Egyptian area of recruitment · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Egyptian SlingersGarrison Building or Tier 1 Military Industrial Complex · Egyptian area of recruitment · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Elian HoplitesTier 2 Military Industrial Complex · Elean area of recruitment · Dependency only · Tier 1 Colony not built
Emporionite HoplitesGarrison Building or Tier 1 Military Industrial Complex · Emporitan area of recruitment · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Etennian HoplitesGarrison Building or Tier 1 Military Industrial Complex · Etennian area of recruitment · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Etruscan Elite SwordsmenTier 2 Military Industrial Complex · Etruscan area of recruitment · Dependency only · Tier 1 Colony not built
Etruscan Heavy CavalryTier 2 Military Industrial Complex · Requires resource horses or horses supplied factionwide · Etruscan area of recruitment · Dependency only · Tier 1 Colony not built
Etruscan HoplitesTier 2 Military Industrial Complex · Etruscan area of recruitment · not Faliscan area of recruitment · Dependency only · Tier 1 Colony not built
Etruscan JavelinmenGarrison Building or Tier 1 Military Industrial Complex · Etruscan area of recruitment · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Etruscan Lancer CavalryTier 2 Military Industrial Complex · Etruscan area of recruitment · Dependency or Indirect Rule · Tier 1 Colony not built
Etruscan Light SwordsmenTier 2 Military Industrial Complex · Etruscan area of recruitment · Dependency or Indirect Rule · Tier 1 Colony not built
Etruscan SlingersGarrison Building or Tier 1 Military Industrial Complex · Etruscan area of recruitment · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Etruscan SpearmenGarrison Building or Tier 1 Military Industrial Complex · Etruscan area of recruitment · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Etruscan ThureophoroiTier 2 Military Industrial Complex · Etruscan area of recruitment · Dependency or Indirect Rule · Tier 1 Colony not built
EuzonoiGarrison Building or Tier 1 Military Industrial Complex · Euzonoi area of recruitment · not Thessalian area of recruitment · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Faliscan HoplitesTier 2 Military Industrial Complex · Faliscan area of recruitment · Dependency only · Tier 1 Colony not built
FreemenGarrison Building or Tier 1 Military Industrial Complex · Germanic area of recruitment · not Gothonic area of recruitment · not Chattian area of recruitment · not Bastarnian area of recruitment · not Chaucian area of recruitment · not Gallic area of recruitment · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Freemen CavalryTier 2 Military Industrial Complex · Germanic area of recruitment · not Suebian area of recruitment · not Gallic area of recruitment · Dependency or Indirect Rule · Tier 1 Colony not built
Frentani CavalryTier 2 Military Industrial Complex · Frentanian area of recruitment · Dependency only · Tier 1 Colony not built
Galatian Noble CavalryTier 2 Military Industrial Complex · Galatian area of recruitment · not Scordiscian area of recruitment · Dependency only · Tier 1 Colony not built
Galatian SkirmishersGarrison Building or Tier 1 Military Industrial Complex · Galatian area of recruitment · not Scordiscian area of recruitment · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Galatian SlingersGarrison Building or Tier 1 Military Industrial Complex · Galatian area of recruitment · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Galatian SwordsmenGarrison Building or Tier 1 Military Industrial Complex · Galatian area of recruitment · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Galatian WarbandGarrison Building or Tier 1 Military Industrial Complex · Galatian area of recruitment · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Galato-Thracian WarbandGarrison Building or Tier 1 Military Industrial Complex · Galato-thracian area of recruitment · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Celtic Heavy SwordsmenTier 2 Military Industrial Complex · Gallic area of recruitment · not Allobrogian area of recruitment · not Belgic area of recruitment · not Salluvian area of recruitment · not Volcaean area of recruitment · Dependency only · Tier 1 Colony not built
Celtic Light CavalryGarrison Building or Tier 1 Military Industrial Complex · Gallic area of recruitment · not Aeduian area of recruitment · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Gautic FreemenTier 2 Military Industrial Complex · Gothonic area of recruitment · Dependency or Indirect Rule · Tier 1 Colony not built
Getic ArchersGarrison Building or Tier 1 Military Industrial Complex · Getic area of recruitment · not Galatian area of recruitment · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Getic Heavy InfantryTier 2 Military Industrial Complex · Getic area of recruitment · not Tylisian area of recruitment · Dependency or Indirect Rule · Tier 1 Colony not built
Getic Light InfantryGarrison Building or Tier 1 Military Industrial Complex · Getic area of recruitment · not Galatian area of recruitment · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Getic Noble CavalryTier 2 Military Industrial Complex · Getic area of recruitment · not Galatian area of recruitment · Dependency only · Tier 1 Colony not built
Getic PeltastsGarrison Building or Tier 1 Military Industrial Complex · Getic area of recruitment · not Galatian area of recruitment · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Getic SlingersGarrison Building or Tier 1 Military Industrial Complex · Getic area of recruitment · not Galatian area of recruitment · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Gortynian HippeisTier 2 Military Industrial Complex · Gortynian area of recruitment · Dependency or Indirect Rule · Tier 1 Colony not built
Gortynian HoplitesGarrison Building or Tier 1 Military Industrial Complex · Gortynian area of recruitment · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Gortynian ThureophoroiGarrison Building or Tier 1 Military Industrial Complex · Second wave of military innovations have arrived! · Gortynian area of recruitment · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Greek ThorakitaiTier 2 Military Industrial Complex · Military innovations have arrived! · Greek area of recruitment · not Achaian area of recruitment · not Aitolian area of recruitment · not Massaliote area of recruitment · not Syracusan area of recruitment · Dependency or Indirect Rule · Tier 1 Colony not built
Harian Night FightersTier 2 Military Industrial Complex · Harian area of recruitment · Dependency or Indirect Rule · Tier 1 Colony not built
Allobrogian InfantryTier 2 Military Industrial Complex · Allobrogian area of recruitment · Dependency only · Tier 1 Colony not built
Herakleiote EpibataiTrade Port · Garrison Building or Tier 1 Military Industrial Complex · Herakleiote area of recruitment · Dependency or Indirect Rule · Tier 1 Colony not built
Herakleiote HoplitesGarrison Building or Tier 1 Military Industrial Complex · Herakleiote area of recruitment · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Herakleiote HorophylakesTier 2 Military Industrial Complex · Herakleiote area of recruitment · Dependency or Indirect Rule · Tier 1 Colony not built
Histri Axe CavalryGarrison Building or Tier 1 Military Industrial Complex · Histrian area of recruitment · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Histri SwordsmenTier 2 Military Industrial Complex · Histrian area of recruitment · Dependency or Indirect Rule · Tier 1 Colony not built
Hyrkanian Foot ArchersTier 2 Military Industrial Complex · Hyrkanian area of recruitment · Dependency or Indirect Rule · Tier 1 Colony not built
Hyrkanian HorsemenGarrison Building or Tier 1 Military Industrial Complex · Hyrkanian area of recruitment · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Iapodian Elite SpearmenTier 2 Military Industrial Complex · Iapodian area of recruitment · Dependency only · Tier 1 Colony not built
Northern Illyrian CavalryGarrison Building or Tier 1 Military Industrial Complex · Northern illyrian area of recruitment · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Iapodian SwordsmenTier 2 Military Industrial Complex · Military innovations have arrived! · Iapodian area of recruitment · Dependency or Indirect Rule · Tier 1 Colony not built
Albanian CataphractsTier 2 Military Industrial Complex · Albanian area of recruitment · Dependency only · Tier 1 Colony not built
Iberian Heavy InfantryTier 2 Military Industrial Complex · Iberian area of recruitment · Dependency only · Tier 1 Colony not built
Scutarii CavalryTier 2 Military Industrial Complex · Iberian area of recruitment · Dependency or Indirect Rule · Tier 1 Colony not built
Scutarii SpearmenTier 2 Military Industrial Complex · Iberian area of recruitment · Dependency or Indirect Rule · Tier 1 Colony not built
Iberian Noble CavalryTier 2 Military Industrial Complex · Caucasian iberian area of recruitment · Dependency only · Tier 1 Colony not built
Iberian SkirmishersTier 2 Military Industrial Complex · Iberian area of recruitment · Dependency or Indirect Rule · Tier 1 Colony not built
Iberian SlingersGarrison Building or Tier 1 Military Industrial Complex · Iberian area of recruitment · not Balearic area of recruitment · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Illyrian Axe CavalryGarrison Building or Tier 1 Military Industrial Complex · Northern illyrian area of recruitment · not Histrian area of recruitment · not Pannonian area of recruitment · not Liburnian area of recruitment · not Dalmatian area of recruitment · not Autariataian area of recruitment · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Southern Illyrian CavalryGarrison Building or Tier 1 Military Industrial Complex · Southern illyrian area of recruitment · not Dardanian area of recruitment · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Illyrian EpilektoiTier 2 Military Industrial Complex · Second wave of military innovations have arrived! · Southern illyrian area of recruitment · not Dardanian area of recruitment · Dependency only · Tier 1 Colony not built
Northern Illyrian AxemenGarrison Building or Tier 1 Military Industrial Complex · Northern illyrian area of recruitment · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Illyrian Thureophoroi CavalryGarrison Building or Tier 1 Military Industrial Complex · Military innovations have arrived! · Southern illyrian area of recruitment · Northern illyrian area of recruitment · not Daesitiate area of recruitment · not Pannonian area of recruitment · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Southern Illyrian SkirmishersTier 2 Military Industrial Complex · Southern illyrian area of recruitment · not Labeataean area of recruitment · Dependency or Indirect Rule · Tier 1 Colony not built
Indian ArchersGarrison Building or Tier 1 Military Industrial Complex · Indian area of recruitment · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Indian CavalryTier 2 Military Industrial Complex · Indian area of recruitment · Dependency or Indirect Rule · Tier 1 Colony not built
Indian War ElephantsTier 2 Military Industrial Complex · Elephants · not Libyan area of recruitment · not Egyptian area of recruitment · not Numidian area of recruitment · not in a Ptolemaic region · not Ethiopian area of recruitment · not Arab area of recruitment · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Indian JavelinmenGarrison Building or Tier 1 Military Industrial Complex · Indian area of recruitment · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Indian Levy SpearmenGarrison Building or Tier 1 Military Industrial Complex · Indian area of recruitment · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Indian Light CavalryGarrison Building or Tier 1 Military Industrial Complex · Indian area of recruitment · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Indian LongbowmenTier 2 Military Industrial Complex · Indian area of recruitment · Dependency only · Tier 1 Colony not built
Indian PeltastsGarrison Building or Tier 1 Military Industrial Complex · Indian area of recruitment · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Indian SpearmenGarrison Building or Tier 1 Military Industrial Complex · Indian area of recruitment · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Indian SwordsmenGarrison Building or Tier 1 Military Industrial Complex · Indian area of recruitment · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Indo-Greek HoplitesTier 2 Military Industrial Complex · Indo greek area of recruitment · Dependency only · Tier 1 Colony not built
Insubrian InfantryTier 2 Military Industrial Complex · Insubrian area of recruitment · Dependency only · Tier 1 Colony not built
Ionian EpibataiTrade Port · Garrison Building or Tier 1 Military Industrial Complex · Ionian area of recruitment · Dependency or Indirect Rule · Tier 1 Colony not built
Isaurian MaraudersGarrison Building or Tier 1 Military Industrial Complex · Isaurian area of recruitment · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Issaian EpibataiTrade Port · Garrison Building or Tier 1 Military Industrial Complex · Issaian area of recruitment · Dependency or Indirect Rule · Tier 1 Colony not built
Issaian Heavy InfantryTier 2 Military Industrial Complex · Issaian area of recruitment · Dependency only · Tier 1 Colony not built
Issaian HoplitesGarrison Building or Tier 1 Military Industrial Complex · Issaian area of recruitment · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Istrian ArchersTier 2 Military Industrial Complex · Istrian area of recruitment · Dependency or Indirect Rule · Tier 1 Colony not built
Italiote EpibataiTrade Port · Garrison Building or Tier 1 Military Industrial Complex · Italiote area of recruitment · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Italiote HoplitesGarrison Building or Tier 1 Military Industrial Complex · Italiote area of recruitment · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Judaean SpearmenGarrison Building or Tier 1 Military Industrial Complex · Judaean area of recruitment · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Kabylian LancersTier 2 Military Industrial Complex · Kabylean area of recruitment · Dependency or Indirect Rule · Tier 1 Colony not built
Karian Heavy InfantryTier 2 Military Industrial Complex · Karian area of recruitment · Dependency only · Tier 1 Colony not built
Karian HoplitesGarrison Building or Tier 1 Military Industrial Complex · Karian area of recruitment · not Kaunian area of recruitment · Any Government except Homeland (Dependency, Indirect Rule or Direct Rule) · not Tier 2 Colony
Karian Light InfantryGarrison Building or Tier 1 Military Industrial Complex · Karian area of recruitment · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Karian ThureophoroiTier 2 Military Industrial Complex · Karian area of recruitment · Any Government except Homeland (Dependency, Indirect Rule or Direct Rule) · not Direct Rule · not Tier 1 Colony
Kian ArchersTier 2 Military Industrial Complex · Kian area of recruitment · Dependency or Indirect Rule · Tier 1 Colony not built
Kietaian HillmenGarrison Building or Tier 1 Military Industrial Complex · Cilician area of recruitment · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Knossian AgelaiGarrison Building or Tier 1 Military Industrial Complex · Knossian area of recruitment · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Knossian HippeisTier 2 Military Industrial Complex · Knossian area of recruitment · Dependency or Indirect Rule · Tier 1 Colony not built
Knossian HoplitesGarrison Building or Tier 1 Military Industrial Complex · Knossian area of recruitment · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Cretan HoplitesTier 2 Military Industrial Complex · Cretan area of recruitment · not Gortynian area of recruitment · not Knossian area of recruitment · Dependency or Indirect Rule · Tier 1 Colony not built
Yuezhi CataphractsTier 2 Military Industrial Complex · Yuezhi area of recruitment · Dependency only · Tier 1 Colony not built
Kushite AxemenGarrison Building or Tier 1 Military Industrial Complex · Ethiopian area of recruitment · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Kushite JavelinmenGarrison Building or Tier 1 Military Industrial Complex · Ethiopian area of recruitment · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Kushite Light CavalryGarrison Building or Tier 1 Military Industrial Complex · Ethiopian area of recruitment · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Kushite SpearmenGarrison Building or Tier 1 Military Industrial Complex · Ethiopian area of recruitment · not Macedonian area of recruitment · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Kyrenaian HoplitesGarrison Building or Tier 1 Military Industrial Complex · Kyrenaean area of recruitment · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Kyzikan AspidophoroiTier 2 Military Industrial Complex · Second wave of military innovations have arrived! · Kyzikan area of recruitment · Dependency or Indirect Rule · Tier 1 Colony not built
Kyzikan EpibataiTrade Port · Garrison Building or Tier 1 Military Industrial Complex · Kyzikan area of recruitment · Dependency or Indirect Rule · Tier 1 Colony not built
Kyzikan HoplitesGarrison Building or Tier 1 Military Industrial Complex · Kyzikan area of recruitment · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Labeataean Light InfantryGarrison Building or Tier 1 Military Industrial Complex · Labeataean area of recruitment · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Labeataean ThureophoroiTier 2 Military Industrial Complex · Military innovations have arrived! · Labeataean area of recruitment · Dependency or Indirect Rule · Tier 1 Colony not built
Achaian Xystophoroi (Reformed)Tier 2 Military Industrial Complex · Second wave of military innovations have arrived! · Achaian area of recruitment · Dependency or Indirect Rule · Tier 1 Colony not built
Latin CohortTier 2 Military Industrial Complex · Latin area of recruitment · Dependency or Indirect Rule · Tier 1 Colony not built · Polybian Reform
Latin EquitesTier 2 Military Industrial Complex · Latin area of recruitment · Dependency only · Tier 1 Colony not built · not Polybian Reform
Latin HastatiGarrison Building or Tier 1 Military Industrial Complex · Latin area of recruitment · Dependency or Indirect Rule · Tier 1 Colony not built · not Polybian Reform
Latin PrincipesTier 2 Military Industrial Complex · Latin area of recruitment · Dependency only · Tier 1 Colony not built · not Polybian Reform
Latin TriariiTier 2 Military Industrial Complex · Latin area of recruitment · Dependency only · Tier 1 Colony not built · not Polybian Reform
Liburnian MarinesGarrison Building or Tier 1 Military Industrial Complex · Liburnian area of recruitment · Dependency or Indirect Rule · Tier 1 Colony not built
Liburnian PiratesGarrison Building or Tier 1 Military Industrial Complex · Liburnian area of recruitment · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Liburnian ThureophoroiTier 2 Military Industrial Complex · Second wave of military innovations have arrived! · Liburnian area of recruitment · Dependency only · Tier 1 Colony not built
Libyan Light InfantryGarrison Building or Tier 1 Military Industrial Complex · Libyan area of recruitment · not Numidian area of recruitment · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Libyan PhalangitesTier 2 Military Industrial Complex · Military innovations have arrived! · Libyan area of recruitment · not Numidian area of recruitment · Dependency or Indirect Rule · Tier 1 Colony not built
Libyan SkirmishersGarrison Building or Tier 1 Military Industrial Complex · Libyan area of recruitment · not Numidian area of recruitment · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Libyan SlingersGarrison Building or Tier 1 Military Industrial Complex · Libyan area of recruitment · not Numidian area of recruitment · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Lucanian Light SwordsmenTier 2 Military Industrial Complex · Lucanian area of recruitment · Dependency or Indirect Rule · Tier 1 Colony not built
Lycian ArchersGarrison Building or Tier 1 Military Industrial Complex · Lycian area of recruitment · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Lycian DrepanophoroiGarrison Building or Tier 1 Military Industrial Complex · Lycian area of recruitment · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Lycian HoplitesGarrison Building or Tier 1 Military Industrial Complex · Lycian area of recruitment · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Lycian MarinesTrade Port · Garrison Building or Tier 1 Military Industrial Complex · Lycian area of recruitment · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Lydian AkontistaiGarrison Building or Tier 1 Military Industrial Complex · Lydian area of recruitment · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Lydian HippakontistaiGarrison Building or Tier 1 Military Industrial Complex · Lydian area of recruitment · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Lyttian HetairoiTier 2 Military Industrial Complex · Lyttian area of recruitment · Dependency only · Tier 1 Colony not built
Macedonian HoplitesGarrison Building or Tier 1 Military Industrial Complex · Macedonian area of recruitment · not Phrygian area of recruitment · not Pergamene area of recruitment · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Ptolemaic MachairophoroiGarrison Building or Tier 1 Military Industrial Complex · in a Ptolemaic region · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Machimoi ArchersGarrison Building or Tier 1 Military Industrial Complex · Egyptian area of recruitment · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Machimoi CavalryGarrison Building or Tier 1 Military Industrial Complex · Second wave of military innovations have arrived! · Egyptian area of recruitment · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Maeotian ArchersGarrison Building or Tier 1 Military Industrial Complex · Maeotian area of recruitment · Dependency or Indirect Rule · Tier 1 Colony not built
Maeotian Mounted ArchersTier 2 Military Industrial Complex · Maeotian area of recruitment · Dependency or Indirect Rule · Tier 1 Colony not built
Median Horse ArchersGarrison Building or Tier 1 Military Industrial Complex · Median area of recruitment · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Mariandynian JavelinmenGarrison Building or Tier 1 Military Industrial Complex · Mariandynian area of recruitment · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Marrucini SpearmenTier 2 Military Industrial Complex · Marrucinian area of recruitment · Dependency or Indirect Rule · Tier 1 Colony not built
Marsi SwordsmenTier 2 Military Industrial Complex · Paelignian area of recruitment · Dependency or Indirect Rule · Tier 1 Colony not built
Masdyenian InfantryTier 2 Military Industrial Complex · Paphlagonian area of recruitment · Dependency or Indirect Rule · Tier 1 Colony not built
Maskat PiratesTier 2 Military Industrial Complex · Macian area of recruitment · Dependency or Indirect Rule · Tier 1 Colony not built
Massaliote ArchersTier 2 Military Industrial Complex · Massaliote area of recruitment · Dependency or Indirect Rule · Tier 1 Colony not built
Massaliote EpibataiTrade Port · Garrison Building or Tier 1 Military Industrial Complex · Massaliote area of recruitment · Dependency or Indirect Rule · Tier 1 Colony not built
Massaliote HoplitesGarrison Building or Tier 1 Military Industrial Complex · Massaliote area of recruitment · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Massaliote ThorakitaiTier 2 Military Industrial Complex · Military innovations have arrived! · Massaliote area of recruitment · Dependency or Indirect Rule · Tier 1 Colony not built
Median SpearmenGarrison Building or Tier 1 Military Industrial Complex · Median area of recruitment · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Messapian Heavy CavalryTier 2 Military Industrial Complex · Messapian area of recruitment · Requires resource horses or horses supplied factionwide · Dependency only · Tier 1 Colony not built
Messapian HopliteTier 2 Military Industrial Complex · Messapian area of recruitment · Dependency or Indirect Rule · Tier 1 Colony not built
Messapian JavelinmenGarrison Building or Tier 1 Military Industrial Complex · Messapian area of recruitment · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Messapian Lancer CavalryTier 2 Military Industrial Complex · Messapian area of recruitment · Dependency or Indirect Rule · Tier 1 Colony not built
Messapian Light CavalryGarrison Building or Tier 1 Military Industrial Complex · Messapian area of recruitment · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Messapian Light SpearmenGarrison Building or Tier 1 Military Industrial Complex · Messapian area of recruitment · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Messapian Skirmisher CavalryGarrison Building or Tier 1 Military Industrial Complex · Messapian area of recruitment · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Messapian ThureophoroiTier 2 Military Industrial Complex · Messapian area of recruitment · Dependency or Indirect Rule · Tier 1 Colony not built
Messenian HoplitesGarrison Building or Tier 1 Military Industrial Complex · Messenian area of recruitment · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Milesian HoplitesTier 2 Military Industrial Complex · Milesian area of recruitment · Dependency or Indirect Rule · Tier 1 Colony not built
Milesian HorophylakesTier 2 Military Industrial Complex · Milesian area of recruitment · Dependency or Indirect Rule · Tier 1 Colony not built
Mixhellenic ArchersGarrison Building or Tier 1 Military Industrial Complex · in a Olbian region · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Mysian ArchersGarrison Building or Tier 1 Military Industrial Complex · Mysian area of recruitment · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Mysian CavalryTier 2 Military Industrial Complex · Second wave of military innovations have arrived! · Mysian area of recruitment · Dependency only · Tier 1 Colony not built
Mysian JavelinmenGarrison Building or Tier 1 Military Industrial Complex · Mysian area of recruitment · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Mysian ThureophoroiGarrison Building or Tier 1 Military Industrial Complex · Second wave of military innovations have arrived! · Mysian area of recruitment · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Northern Illyrian SpearmenGarrison Building or Tier 1 Military Industrial Complex · Northern illyrian area of recruitment · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Northern Illyrian LevyGarrison Building or Tier 1 Military Industrial Complex · Northern illyrian area of recruitment · not Dardanian area of recruitment · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Nubian CavalryGarrison Building or Tier 1 Military Industrial Complex · Ethiopian area of recruitment · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Nubian SpearmenGarrison Building or Tier 1 Military Industrial Complex · Ethiopian area of recruitment · not Macedonian area of recruitment · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Numidian ArchersGarrison Building or Tier 1 Military Industrial Complex · Numidian area of recruitment · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Numidian CavalryGarrison Building or Tier 1 Military Industrial Complex · Numidian area of recruitment · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Numidian JavelinmenTier 2 Military Industrial Complex · Numidian area of recruitment · Dependency or Indirect Rule · Tier 1 Colony not built
Numidian Light InfantryGarrison Building or Tier 1 Military Industrial Complex · Numidian area of recruitment · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Numidian Royal CavalryTier 2 Military Industrial Complex · Numidian area of recruitment · Dependency only · Tier 1 Colony not built
Numidian SlingersGarrison Building or Tier 1 Military Industrial Complex · Numidian area of recruitment · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Olbiopolite ArchersTier 2 Military Industrial Complex · in a Olbian region · Dependency or Indirect Rule · Tier 1 Colony not built
Olbiopolite HoplitesGarrison Building or Tier 1 Military Industrial Complex · in a Olbian region · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Oscan AxemenTier 2 Military Industrial Complex · Oscan area of recruitment · not Samnite area of recruitment · Dependency only · Tier 1 Colony not built
Oscan CavalryTier 2 Military Industrial Complex · Oscan area of recruitment · not Campanian area of recruitment · not Frentanian area of recruitment · Dependency or Indirect Rule · Tier 1 Colony not built
Oscan Heavy SkirmishersTier 2 Military Industrial Complex · Oscan southern area of recruitment · Dependency or Indirect Rule · Tier 1 Colony not built
Oscan HoplitesTier 2 Military Industrial Complex · Oscan area of recruitment · not Samnite area of recruitment · not Campanian area of recruitment · Dependency or Indirect Rule · Tier 1 Colony not built
Oscan JavelinmenGarrison Building or Tier 1 Military Industrial Complex · Oscan area of recruitment · not Campanian area of recruitment · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Oscan Light CavalryGarrison Building or Tier 1 Military Industrial Complex · Oscan area of recruitment · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Oscan SpearmenGarrison Building or Tier 1 Military Industrial Complex · Oscan area of recruitment · not Oscan southern area of recruitment · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Southern Oscan SpearmenGarrison Building or Tier 1 Military Industrial Complex · Oscan southern area of recruitment · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Oscan ThureophoroiTier 2 Military Industrial Complex · Oscan area of recruitment · not Campanian area of recruitment · not Samnite area of recruitment · Dependency or Indirect Rule · Tier 1 Colony not built
Outsider Skirmish RabbleGarrison Building or Tier 1 Military Industrial Complex · Germanic area of recruitment · not Gallic area of recruitment · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Outsider Slinger RabbleGarrison Building or Tier 1 Military Industrial Complex · Military innovations have arrived! · Germanic area of recruitment · not Gallic area of recruitment · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Paeligni SkirmishersTier 2 Military Industrial Complex · Paelignian area of recruitment · Dependency or Indirect Rule · Tier 1 Colony not built
Paionian CavalryTier 2 Military Industrial Complex · Paionian area of recruitment · Dependency or Indirect Rule · Tier 1 Colony not built
Median CataphractsTier 2 Military Industrial Complex · Median area of recruitment · Dependency only · Tier 1 Colony not built
Pamphylian Heavy JavelinmenTier 2 Military Industrial Complex · Pamphylian area of recruitment · Dependency or Indirect Rule · Tier 1 Colony not built
Pamphylian HoplitesGarrison Building or Tier 1 Military Industrial Complex · Pamphylian area of recruitment · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Pamphylian SlingersGarrison Building or Tier 1 Military Industrial Complex · Pamphylian area of recruitment · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Pannonian CavalryGarrison Building or Tier 1 Military Industrial Complex · Pannonian area of recruitment · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Northern Illyrian SkirmishersGarrison Building or Tier 1 Military Industrial Complex · Northern illyrian area of recruitment · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Paphlagonian Skirmisher CavalryGarrison Building or Tier 1 Military Industrial Complex · Paphlagonian area of recruitment · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Paphlagonian JavelinmenGarrison Building or Tier 1 Military Industrial Complex · Paphlagonian area of recruitment · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Paphlagonian Levy SpearmenGarrison Building or Tier 1 Military Industrial Complex · Paphlagonian area of recruitment · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Paphlagonian Light CavalryGarrison Building or Tier 1 Military Industrial Complex · Paphlagonian area of recruitment · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Paphlagonian Light InfantryGarrison Building or Tier 1 Military Industrial Complex · Paphlagonian area of recruitment · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Paphlagonian SlingersGarrison Building or Tier 1 Military Industrial Complex · Paphlagonian area of recruitment · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Penestae AxemenGarrison Building or Tier 1 Military Industrial Complex · Penestan area of recruitment · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Pergamene HoplitesTier 2 Military Industrial Complex · Pergamene area of recruitment · Dependency or Indirect Rule · Tier 1 Colony not built
Perrhaibian CavalryGarrison Building or Tier 1 Military Industrial Complex · Perrhaibian area of recruitment · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Asian ArchersGarrison Building or Tier 1 Military Industrial Complex · Asian area of recruitment · not Persian area of recruitment · not Hyrkanian area of recruitment · not Greek area of recruitment · not Armenian area of recruitment · not Syrian area of recruitment · not Cilician area of recruitment · not Cappadocian area of recruitment · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Persian Noble CavalryTier 2 Military Industrial Complex · Persian area of recruitment · Dependency only · Tier 1 Colony not built
Persian SparabaraGarrison Building or Tier 1 Military Industrial Complex · Persian area of recruitment · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Persian TakabaraGarrison Building or Tier 1 Military Industrial Complex · Persian area of recruitment · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Phrygian CavalryGarrison Building or Tier 1 Military Industrial Complex · Phrygian area of recruitment · not Paphlagonian area of recruitment · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Phrygian JavelinmenGarrison Building or Tier 1 Military Industrial Complex · Phrygian area of recruitment · not Mysian area of recruitment · not Paphlagonian area of recruitment · not Galatian area of recruitment · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Phrygian SlingersGarrison Building or Tier 1 Military Industrial Complex · Phrygian area of recruitment · not Paphlagonian area of recruitment · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Phrygian SpearmenGarrison Building or Tier 1 Military Industrial Complex · Phrygian area of recruitment · not Paphlagonian area of recruitment · not Galatian area of recruitment · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Picentine Heavy CavalryTier 2 Military Industrial Complex · Picentine area of recruitment · Requires resource horses or horses supplied factionwide · Dependency only · Tier 1 Colony not built
Picentine Heavy SpearmenTier 2 Military Industrial Complex · Picentine area of recruitment · Dependency or Indirect Rule · Tier 1 Colony not built
Picentine Light CavalryGarrison Building or Tier 1 Military Industrial Complex · Picentine area of recruitment · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Picentine Light SpearmenGarrison Building or Tier 1 Military Industrial Complex · Picentine area of recruitment · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Picentine SkirmishersGarrison Building or Tier 1 Military Industrial Complex · Picentine area of recruitment · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Picentine SwordsmenTier 2 Military Industrial Complex · Picentine area of recruitment · Dependency or Indirect Rule · Tier 1 Colony not built
Pisidian JavelinmenGarrison Building or Tier 1 Military Industrial Complex · Pisidian area of recruitment · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Pisidian ThureophoroiGarrison Building or Tier 1 Military Industrial Complex · Military innovations have arrived! · Pisidian area of recruitment · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Prienian EpilektoiTier 2 Military Industrial Complex · Prienian area of recruitment · Dependency only · Tier 1 Colony not built
Prienian HippotrophoiTier 2 Military Industrial Complex · Prienian area of recruitment · Dependency only · Tier 1 Colony not built
Prienian HoplitesGarrison Building or Tier 1 Military Industrial Complex · Prienian area of recruitment · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
AkontistaiGarrison Building or Tier 1 Military Industrial Complex · Greek area of recruitment · not Pisidian area of recruitment · not Mysian area of recruitment · not Phrygian area of recruitment · not Lydian area of recruitment · not Mariandynian area of recruitment · not Libyan area of recruitment · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Machairophoroi CavalryGarrison Building or Tier 1 Military Industrial Complex · in a Ptolemaic region · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Rhodian EpibataiTrade Port · Tier 2 Military Industrial Complex · Rhodian area of recruitment · Dependency or Indirect Rule · Tier 1 Colony not built
Rhodian HoplitesTier 2 Military Industrial Complex · Rhodian area of recruitment · Dependency or Indirect Rule · Tier 1 Colony not built
Rhodian SlingersTier 2 Military Industrial Complex · Rhodian area of recruitment · Dependency or Indirect Rule · Tier 1 Colony not built
LevesGarrison Building or Tier 1 Military Industrial Complex · Latin area of recruitment · Any Government except Homeland (Dependency, Indirect Rule or Direct Rule) · not Tier 2 Colony
RorariiGarrison Building or Tier 1 Military Industrial Complex · Latin area of recruitment · Any Government except Homeland (Dependency, Indirect Rule or Direct Rule) · not Tier 2 Colony
Sabellian CavalryGarrison Building or Tier 1 Military Industrial Complex · Sabellian area of recruitment · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Sabellian HuntersGarrison Building or Tier 1 Military Industrial Complex · Sabellian area of recruitment · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Sabellian SlingersGarrison Building or Tier 1 Military Industrial Complex · Sabellian area of recruitment · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Sabellian SpearmenGarrison Building or Tier 1 Military Industrial Complex · Sabellian area of recruitment · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Salluvian SwordsmenTier 2 Military Industrial Complex · Salluvian area of recruitment · Dependency only · Tier 1 Colony not built
Samnite AxemenTier 2 Military Industrial Complex · Samnite area of recruitment · Dependency only · Tier 1 Colony not built
Samnite HoplitesTier 2 Military Industrial Complex · Samnite area of recruitment · Dependency or Indirect Rule · Tier 1 Colony not built
Samnite ThureophoroiTier 2 Military Industrial Complex · Samnite area of recruitment · Dependency or Indirect Rule · Tier 1 Colony not built
Sardinian ArchersTier 2 Military Industrial Complex · Sardinian area of recruitment · Dependency only · Tier 1 Colony not built
Steppe ArchersGarrison Building or Tier 1 Military Industrial Complex · Scythian area of recruitment · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Celtic SwordsmenTier 2 Military Industrial Complex · Gallic area of recruitment · not Scordiscian area of recruitment · Dependency or Indirect Rule · Tier 1 Colony not built
Scordiscian Noble CavalryTier 2 Military Industrial Complex · Scordiscian area of recruitment · Dependency or Indirect Rule · Tier 1 Colony not built
Scythian ArchersTier 2 Military Industrial Complex · Scythian area of recruitment · Dependency or Indirect Rule · Tier 1 Colony not built
Steppe AxemenGarrison Building or Tier 1 Military Industrial Complex · Scythian area of recruitment · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Scythian CataphractsTier 2 Military Industrial Complex · Scythian area of recruitment · not Dahae area of recruitment · Dependency only · Tier 1 Colony not built
Scythian Horse ArchersGarrison Building or Tier 1 Military Industrial Complex · Scythian area of recruitment · not Dahae area of recruitment · not Alanic area of recruitment · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Steppe CavalryTier 2 Military Industrial Complex · Scythian area of recruitment · not Dahae area of recruitment · Dependency or Indirect Rule · Tier 1 Colony not built
Scythian Noble CavalryTier 2 Military Industrial Complex · Scythian area of recruitment · not Dahae area of recruitment · Dependency only · Tier 1 Colony not built
Scythian Royal InfantryTier 2 Military Industrial Complex · Scythian area of recruitment · Dependency only · Tier 1 Colony not built
Scytho-Bosporan ArchersGarrison Building or Tier 1 Military Industrial Complex · Scytho-bosporan area of recruitment · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Scytho-Bosporan Horse ArchersGarrison Building or Tier 1 Military Industrial Complex · Scytho-bosporan area of recruitment · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Scytho-Bosporan InfantryGarrison Building or Tier 1 Military Industrial Complex · Scytho-bosporan area of recruitment · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Tylisian Heavy SpearmenTier 2 Military Industrial Complex · Tylisian area of recruitment · Dependency only · Tier 1 Colony not built
Selgian SlingersGarrison Building or Tier 1 Military Industrial Complex · Selgian area of recruitment · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Sicel PeltophoroiGarrison Building or Tier 1 Military Industrial Complex · Sicel area of recruitment · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Sicel ThureophoroiGarrison Building or Tier 1 Military Industrial Complex · Sicel area of recruitment · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Sindian ArchersGarrison Building or Tier 1 Military Industrial Complex · Sindian area of recruitment · Dependency or Indirect Rule · Tier 1 Colony not built
Sindian InfantryTier 2 Military Industrial Complex · Sindian area of recruitment · Dependency or Indirect Rule · Tier 1 Colony not built
Sindian Mounted ArchersTier 2 Military Industrial Complex · Sindian area of recruitment · Dependency or Indirect Rule · Tier 1 Colony not built
Sinopian ArchersTier 2 Military Industrial Complex · Sinopian area of recruitment · Dependency or Indirect Rule · Tier 1 Colony not built
Sinopian EpibataiTrade Port · Garrison Building or Tier 1 Military Industrial Complex · Sinopian area of recruitment · Dependency or Indirect Rule · Tier 1 Colony not built
Sinopian EpilektoiTier 2 Military Industrial Complex · Sinopian area of recruitment · Dependency or Indirect Rule · Tier 1 Colony not built
Smyrnaian EphebesGarrison Building or Tier 1 Military Industrial Complex · Smyrnaian area of recruitment · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Sogdian Heavy Horse ArchersTier 2 Military Industrial Complex · Sogdian area of recruitment · Dependency only · Tier 1 Colony not built
Median Light CavalryGarrison Building or Tier 1 Military Industrial Complex · Median area of recruitment · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Southern Illyrian AxemenGarrison Building or Tier 1 Military Industrial Complex · Southern illyrian area of recruitment · not Penestan area of recruitment · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Southern Illyrian SpearmenGarrison Building or Tier 1 Military Industrial Complex · Southern illyrian area of recruitment · not Dardanian area of recruitment · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Southern Illyrian LevyGarrison Building or Tier 1 Military Industrial Complex · Southern illyrian area of recruitment · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Suebian Freemen CavalryTier 2 Military Industrial Complex · Suebian area of recruitment · Dependency or Indirect Rule · Tier 1 Colony not built
Sugambrian Wolf WarriorsTier 2 Military Industrial Complex · Sugambrian area of recruitment · Dependency or Indirect Rule · Tier 1 Colony not built
Syracusan HoplitesGarrison Building or Tier 1 Military Industrial Complex · Syracusan area of recruitment · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Syracusan ThorakitaiTier 2 Military Industrial Complex · Military innovations have arrived! · Syracusan area of recruitment · Dependency or Indirect Rule · Tier 1 Colony not built
Syrian ArchersTier 2 Military Industrial Complex · Syrian area of recruitment · Dependency only · Tier 1 Colony not built
Tarantine CavalryGarrison Building or Tier 1 Military Industrial Complex · Tarentine area of recruitment · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Taurian ArchersGarrison Building or Tier 1 Military Industrial Complex · Taurian area of recruitment · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Taurian PiratesTier 2 Military Industrial Complex · Taurian area of recruitment · Dependency or Indirect Rule · Tier 1 Colony not built
Taurian SkirmishersGarrison Building or Tier 1 Military Industrial Complex · Taurian area of recruitment · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Thessalian CavalryTier 2 Military Industrial Complex · Thessalian area of recruitment · Dependency only · Tier 1 Colony not built
Thessalian PeltastsGarrison Building or Tier 1 Military Industrial Complex · Thessalian area of recruitment · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Thracian ArchersGarrison Building or Tier 1 Military Industrial Complex · Thracian area of recruitment · not Paionian area of recruitment · not Galatian area of recruitment · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Thracian HillmenGarrison Building or Tier 1 Military Industrial Complex · Thracian hillmen area of recruitment · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Thracian RhomphaiophoroiTier 2 Military Industrial Complex · Thracian area of recruitment · not Tylisian area of recruitment · Dependency or Indirect Rule · Tier 1 Colony not built
Thracian Light LancersGarrison Building or Tier 1 Military Industrial Complex · Thracian area of recruitment · not Paionian area of recruitment · not Kabylean area of recruitment · not Galatian area of recruitment · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Thracian LongspearmenGarrison Building or Tier 1 Military Industrial Complex · Thracian area of recruitment · not Thracian hillmen area of recruitment · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Thracian Noble CavalryTier 2 Military Industrial Complex · Thracian area of recruitment · Dependency only · Tier 1 Colony not built
Thracian PeltastsGarrison Building or Tier 1 Military Industrial Complex · Thracian area of recruitment · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built · not Second wave of military innovations have arrived!
Thracian Peltasts (Reform)Garrison Building or Tier 1 Military Industrial Complex · Thracian area of recruitment · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built · Second wave of military innovations have arrived!
Thracian Sica CavalryTier 2 Military Industrial Complex · Thracian area of recruitment · Second wave of military innovations have arrived! · Dependency or Indirect Rule · Tier 1 Colony not built
Thracian HippakontistaiGarrison Building or Tier 1 Military Industrial Complex · Thracian area of recruitment · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Thracian SlingersGarrison Building or Tier 1 Military Industrial Complex · Thracian area of recruitment · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Thynoi ClubmenGarrison Building or Tier 1 Military Industrial Complex · Thynian area of recruitment · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Towered Forest ElephantsTier 2 Military Industrial Complex · Elephants · not Indian area of recruitment · not Greco bactrian area of recruitment · not in a Seleucid region · not Babylonian area of recruitment · not Syrian area of recruitment · Dependency or Indirect Rule · Tier 1 Colony not built
Celtic CavalryTier 2 Military Industrial Complex · Gallic area of recruitment · Dependency or Indirect Rule · Tier 1 Colony not built
Umbrian Heavy CavalryTier 2 Military Industrial Complex · Umbrian area of recruitment · Requires resource horses or horses supplied factionwide · Dependency only · Tier 1 Colony not built
Umbrian Heavy SpearmenTier 2 Military Industrial Complex · Umbrian area of recruitment · Dependency or Indirect Rule · Tier 1 Colony not built
Umbrian HoplitesTier 2 Military Industrial Complex · Umbrian area of recruitment · Dependency only · Tier 1 Colony not built
Umbrian Light CavalryGarrison Building or Tier 1 Military Industrial Complex · Umbrian area of recruitment · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Umbrian Light SpearmenGarrison Building or Tier 1 Military Industrial Complex · Umbrian area of recruitment · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Umbrian SkirmishersGarrison Building or Tier 1 Military Industrial Complex · Umbrian area of recruitment · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Umbrian SwordsmenTier 2 Military Industrial Complex · Umbrian area of recruitment · Dependency or Indirect Rule · Tier 1 Colony not built
Venedic InfantryGarrison Building or Tier 1 Military Industrial Complex · Venedic area of recruitment · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Aeduan CavalryTier 2 Military Industrial Complex · Aeduian area of recruitment · Dependency only · Tier 1 Colony not built
Scordisci SkirmishersGarrison Building or Tier 1 Military Industrial Complex · Scordiscian area of recruitment · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Vestini AxemenTier 2 Military Industrial Complex · Marrucinian area of recruitment · Dependency only · Tier 1 Colony not built
Volcaean AxemenTier 2 Military Industrial Complex · Volcaean area of recruitment · Dependency only · Tier 1 Colony not built
Mercenary GalatiansHomeland · Tier 2 Military Industrial Complex · Galatian area of recruitment
Thracian Sica CavalryTier 2 Military Industrial Complex · Second wave of military innovations have arrived! · Thracian area of recruitment · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built · Requires resource horses or horses supplied factionwide