Trade goods
| Trade good | Amount | Trade good | Amount | Trade good | Amount | ||||||
|---|---|---|---|---|---|---|---|---|---|---|---|
| Silk | 3 | Wild Animals | 2 | Livestock | 1 |
See the trade goods reference for what each is worth and what it unlocks.
Resources and character
| People | Fertility | 4 / 14 | Terrain | Hills | Climate | Hot semi arid | |
| Port | Natural harbour up to Shipwright |
Units raised here
Whoever holds Arbia can raise these 10 units here. A faction with one of them on its own roster raises it that way instead.
Indian area of recruitment (10 units)

