Trade goods
| Trade good | Amount | Trade good | Amount | ||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|
| Livestock | 1 | Wild Animals | 1 |
See the trade goods reference for what each is worth and what it unlocks.
Resources and character
| People | Fertility | 3 / 14 | Terrain | Karst terrain | Climate | Continental | |
| Water source | Lake |
Which recruitment zones and homelands this region counts as (1)
What this region counts as for recruitment, homelands and building.
| Recruitment zones | Isaurian, Phrygian, Ferrata early |
Units raised here
Whoever holds Isauria can raise these 5 units here. A faction with one of them on its own roster raises it that way instead.
Phrygian area of recruitment (4 units)
| Unit | Requires | |
|---|---|---|
| Phrygian Cavalry | Garrison Building or Tier 1 Military Industrial Complex · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built | |
| Phrygian Javelinmen | Garrison Building or Tier 1 Military Industrial Complex · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built | |
| Phrygian Slingers | Garrison Building or Tier 1 Military Industrial Complex · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built | |
| Phrygian Spearmen | Garrison Building or Tier 1 Military Industrial Complex · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built |
Isaurian area of recruitment (1 unit)
| Unit | Requires | |
|---|---|---|
| Isaurian Marauders | Garrison Building or Tier 1 Military Industrial Complex · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built |

