Trade goods
See the trade goods reference for what each is worth and what it unlocks.
Resources and character
| People | Fertility | 5 / 14 | Terrain | Hills | Climate | Temperate | |
| Port | Natural harbour up to Shipwright | Mine deposits | Coal (quantity 1) |
Which recruitment zones and homelands this region counts as (1)
What this region counts as for recruitment, homelands and building.
| Recruitment zones | Mariandynian, Greek, Ferrata early |
Units raised here
Whoever holds Kaukonia can raise these 8 units here. A faction with one of them on its own roster raises it that way instead.
Greek area of recruitment (7 units)
Mariandynian area of recruitment (1 unit)
| Unit | Requires | |
|---|---|---|
| Mariandynian Javelinmen | Garrison Building or Tier 1 Military Industrial Complex · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built |

