Trade goods
| Trade good | Amount | Trade good | Amount | Trade good | Amount | Trade good | Amount | ||||
|---|---|---|---|---|---|---|---|---|---|---|---|
| Timber | 3 | Copper | 2 | Pitch, Bitumen & Tars | 2 | Fruits | 1 | ||||
| Marble | 1 |
See the trade goods reference for what each is worth and what it unlocks.
Resources and character
| People | Fertility | 6 / 14 | Terrain | Mountain valley | Climate | Continental | |
| Water source | River | River trade | Navigable river | Mine deposits | Copper (quantity 2) |
Units raised here
Whoever holds Kolchis can raise these 5 units here. A faction with one of them on its own roster raises it that way instead.
Asian area of recruitment (3 units)
| Unit | Requires | |
|---|---|---|
| Asian Archers | Garrison Building or Tier 1 Military Industrial Complex · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built | |
| Asian Light Spearmen | Garrison Building or Tier 1 Military Industrial Complex · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built | |
| Asian Skirmishers | Garrison Building or Tier 1 Military Industrial Complex · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built |
Caucasian area of recruitment (2 units)
| Unit | Requires | |
|---|---|---|
| Caucasian Hillmen | Garrison Building or Tier 1 Military Industrial Complex · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built | |
| Caucasian Slingers | Garrison Building or Tier 1 Military Industrial Complex · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built |

