Asian Light Spearmen


Class: spearmen · Category: infantry · Men per unit: 60
Description
The people of Western Asia are diverse, numerous, and fierce, and have a long tradition in warfare. These men's homes have been ruled by Assyrians, Babylonians, Urartians, Medians, Persians, Macedonians, and now the splinter kingdoms that traipse on these lands make use of these men as an important part of their fighting forces, appearing frequently in the armies of the Parthians, Pontians and Armenians. With good encouragement and support, their spears and shields are all these troops need to hold off infantry and provide time for cavalry to outflank the enemy. That is where these men's strengths lie: either in providing a flexible light infantry force to help protect the vulnerable flanks of heavier troops, or in holding a foe in place so they can be outflanked at some point with chariots, horse archers, cavalry or even elephants.
Stats
| Rank in roster | ||
|---|---|---|
| Men per unit | 60 | █████████· 87% |
| Attack | 5 | █········· 0% |
| Charge bonus | 3 | ██········ 16% |
| Defence | 26 | ███······· 32% |
| · armour | 1 | █········· 0% |
| · defence skill | 22 | ██████···· 61% |
| · shield | 3 | ████······ 37% |
| Morale | 7 | █········· 10% |
| Discipline | Impetuous (may charge without orders) | |
| Training | Untrained | |
| Recruitment cost | 1,480 dn | ██········ 15% |
| Upkeep per turn | 542 dn | ███······· 26% |
| Turns to recruit | 2 |
Weapons
| Primary | Secondary | Primary | Secondary | Primary | Secondary | Primary | Secondary | ||||
|---|---|---|---|---|---|---|---|---|---|---|---|
| Attack | 5 | — | Charge bonus | 3 | — | Type | melee · blade | — | Damage | piercing | — |
| Properties | Light spear (braced against cavalry charges from the front) · +8 attack against cavalry | — |
Defence
| Primary | Secondary | Primary | Secondary | Primary | Secondary | Primary | Secondary | ||||
|---|---|---|---|---|---|---|---|---|---|---|---|
| Total | 26 | — | Armour | 1 | — | Defence skill | 22 | — | Shield | 3 | — |
Condition and terrain
| Hit points | 1 | Ground: scrub / sand / forest / snow | -2 / 0 / -4 / 0 | Charge distance | 30 | Formations | Square |
Technical stats
| Time between blows (primary / secondary) | 2.5 s / — | Extra fatigue in hot climates | -2 | Collision mass per man (1.0 is normal) | 0.83 | Spacing between men: close / loose | 1 × 1.2 m / 2 × 2.4 m |
| Default ranks | 5 |
In battle: Can hide in long grass · Good stamina
Who can recruit it
A core roster unit for 18 factions, each able to raise it anywhere they hold the right building:
Albanians · Arados · Armenia · Armenia Minor · Atropatene · Characene · Colchians · Commagene · Hasmonean Kingdom · Heniochi · Iberians · Mossynoeci · Osrhoene · Parni · Persis · Sidon · Sophene · Tyre
Any faction holding one of the provinces below can field it.
Exactly what a settlement must have, route by route (4)
| Building | Also requires | Building | Also requires | Building | Also requires | Building | Also requires |
|---|---|---|---|---|---|---|---|
| Any settlement | Garrison Building or Tier 1 Military Industrial Complex · Asian area of recruitment · not Cilician area of recruitment · not Isaurian area of recruitment · not Median area of recruitment · not Persian area of recruitment · not Phrygian area of recruitment · not Greco Bactrian area of recruitment · not Paphlagonian area of recruitment · not Greek area of recruitment · not Armenian area of recruitment · not Judaean area of recruitment · not Cappadocian area of recruitment · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built | Indirect Rule | Garrison Building or Tier 1 Military Industrial Complex · Tier 1 Colony | Direct Rule | Garrison Building or Tier 1 Military Industrial Complex · Tier 1 Colony | Homeland | Garrison Building or Tier 1 Military Industrial Complex |
Areas of recruitment

| Zone | Provinces | ||||||
|---|---|---|---|---|---|---|---|
| Asian | 111 |
