Trade goods
See the trade goods reference for what each is worth and what it unlocks.
Resources and character
| People | Fertility | 5 / 14 | Terrain | Mountain valley | Climate | Mediterranean | |
| Port | Natural harbour up to Shipwright | Mine deposits | Iron (quantity 1) |
Which recruitment zones and homelands this region counts as (2)
What this region counts as for recruitment, homelands and building.
| Recruitment zones | Cretan, Kydonian, Greek, Ferrata early | Cultural homeland | Kydonian |
Units raised here
Whoever holds Kydoniatis can raise these 8 units here. A faction with one of them on its own roster raises it that way instead.
Greek area of recruitment (6 units)
Cretan area of recruitment (2 units)
| Unit | Requires | |
|---|---|---|
| Cretan Hoplites | Tier 2 Military Industrial Complex · Dependency or Indirect Rule · Tier 1 Colony not built | |
| Cretan Slingers | Garrison Building or Tier 1 Military Industrial Complex · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built |

