RTR: Imperium Surrectum
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Greek Peltasts

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Greek Peltasts info cardGreek Peltasts unit card

Class: missile · Category: infantry · Men per unit: 40

Description

The Greek Peltasts are an all-round skirmisher unit. Most of them are unarmoured, except for a rare Linothorax; their main form of protection being Konos or Pilos helmets, while a few wear Chalcidian helmets or simple Petasos hats. Peltasts were named after their typical round or crescent-shaped light (wicker) shield: the "pelte". Their principal weapon is the javelin. They are armed with a bundle of these, which are thrown with great force and accuracy, aided by a javelin thong. The thong was fixed onto the javelin with a temporary hitch knot, and formed a loop which was hooked around the index finger; it fell off the javelin when it was thrown, and was retained in the hand. The peltasts are also equipped with spears, as secondary weapons, for use in close combat. Historically, some would carry swords instead, but RTW:R's limitations do not allow this.

Who can recruit it

A core roster unit for 32 factions, each able to raise it anywhere they hold the right building:

Acarnanian League · Argos · Athens · Bactria · Bithynia · Boeotians · Byzantium · Chersonesus · Chios · Chrysaorian League · Cius · Cyrene · Cyzicus · Elis · Gortyn · Issa · Knossos · Kydonia · Lycian League · Lyttos · Messene · Olbia · Pergamon · Pontic Pentapolis · Priene · Ptolemaic Empire · Ptolemaic Rebels · Rhodes · Seleucid Empire · Seleucid Rebels (Asia Minor) · Seleucid Rebels (Upper Satrapies) · Trapezus

Any faction holding one of the provinces below can field it.

Exactly what a settlement must have, route by route (10)
BuildingAlso requiresBuildingAlso requiresBuildingAlso requiresBuildingAlso requires
Any settlementGarrison Building or Tier 1 Military Industrial Complex · Greek area of recruitment · not Herakleiote area of recruitment · not Sicel area of recruitment · not Milesian area of recruitment · not Aitolian area of recruitment · not Achaian area of recruitment · not Athamanian area of recruitment · not Euzonoi area of recruitment · not Pisidian area of recruitment · not Pamphylian area of recruitment · not Mysian area of recruitment · not Phrygian area of recruitment · not Lydian area of recruitment · not Mariandynian area of recruitment · not Arcadian area of recruitment · not Thessalian area of recruitment · not Chian area of recruitment · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not builtIndirect RuleGarrison Building or Tier 1 Military Industrial Complex · Tier 1 ColonyIndirect RuleGarrison Building or Tier 1 Military Industrial Complex · not Phrygian area of recruitment · Tier 1 ColonyIndirect RuleGarrison Building or Tier 1 Military Industrial Complex · Greek area of recruitment · Tier 1 Colony
Direct RuleGarrison Building or Tier 1 Military Industrial Complex · Tier 1 ColonyDirect RuleGarrison Building or Tier 1 Military Industrial Complex · not Phrygian area of recruitment · Tier 1 ColonyDirect RuleGarrison Building or Tier 1 Military Industrial Complex · Greek area of recruitment · Tier 1 ColonyHomelandGarrison Building or Tier 1 Military Industrial Complex
HomelandGarrison Building or Tier 1 Military Industrial Complex · not Phrygian area of recruitmentHomelandGarrison Building or Tier 1 Military Industrial Complex · Greek area of recruitment

Areas of recruitment

Where Greek Peltasts can be recruited

ZoneProvinces
Greek263

Stats

Rank in roster
Men per unit40███······· 30%
Attack11███······· 34%
Charge bonus2█········· 11%
Defence23███······· 25%
· armour3██········ 21%
· defence skill17████······ 35%
· shield3████······ 37%
Morale6█········· 6%
DisciplineLow
TrainingUntrained
Recruitment cost1,054 dn█········· 5%
Upkeep per turn386 dn█········· 14%
Turns to recruit2

Weapons

PrimarySecondaryPrimarySecondaryPrimarySecondaryPrimarySecondary
Attack115Charge bonus22Typethrown · archerymelee · bladeDamagepiercingpiercing
Projectilejavelin—Range60—Ammunition7—PropertiesThrown—

Defence

PrimarySecondaryPrimarySecondaryPrimarySecondaryPrimarySecondary
Total23—Armour3—Defence skill17—Shield3—

Condition and terrain

Hit points1Modifier against mountshorse +1 · chariot +1 · camel +1Ground: scrub / sand / forest / snow8 / 0 / 8 / 0Charge distance30
FormationsSquare
Technical stats
Time between blows (primary / secondary)2.5 s / 2.5 sExtra fatigue in hot climates0Collision mass per man (1.0 is normal)0.88Spacing between men: close / loose1.1 × 2.6 m / 1.98 × 4.68 m
Default ranks5

In battle: Very good stamina