Trade goods
See the trade goods reference for what each is worth and what it unlocks.
Resources and character
| People | Fertility | 4 / 14 | Terrain | Mountain valley | Climate | Mediterranean | |
| Water source | River | Port | Natural harbour up to Shipwright |
Which recruitment zones and homelands this region counts as (2)
What this region counts as for recruitment, homelands and building.
| Recruitment zones | Lycian, Ferrata early | Cultural homeland | Lycian |
Units raised here
Whoever holds Lykia can raise these 4 units here. A faction with one of them on its own roster raises it that way instead.
Lycian area of recruitment (4 units)
| Unit | Requires | |
|---|---|---|
| Lycian Archers | Garrison Building or Tier 1 Military Industrial Complex · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built | |
| Lycian Drepanophoroi | Garrison Building or Tier 1 Military Industrial Complex · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built | |
| Lycian Hoplites | Garrison Building or Tier 1 Military Industrial Complex · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built | |
| Lycian Marines | Trade Port · Garrison Building or Tier 1 Military Industrial Complex · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built |

