RTR: Imperium Surrectum
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The campaign brief

"The past is certain, the future obscure." – Thales of Miletos

In the beginning Ra wept, and from the tears he wept, came man. Ra created Egypt, and when he travelled sky on Mandjet, the Eye of Ra spent warmth and light on Egypt. Every day, Apophis the serpent tried to stop Ra when he was on the Mesektet, but Ra would always return with the help of Osiris. Now the foreigners who call themselves Greeks tell us to believe in their gods, but we can see that the god they call Dionysos is actually our ancient deity Osiris. But long before the Greeks were graced by the light of the Eye, Egypt had already become a majestic kingdom, led by the sublime pharaoh. Dozens and hundreds of dynasties led Egypt through a long history of brilliance and glory. Which mortal has not heard of the victory of Ramses the Great, son of Sethos, over the Barbarians at the battle of Quadesh (1274 BC)?

However, with splendid power and unimaginable wealth came Hybris, as our Greek friends would say. The court of the pharaoh started to degenerate and from infinite might Egypt fell into ignominy and lost its independence to the Persians. The rule of the Achaemenids was harsh and unpopular, but our people had fallen far, and our attempts to free ourselves of them and expel the foreigners from our godly country failed. But after years of torture Ra smiled on Egypt again and sent Alexander, whom the Greeks call ''the Great'', to liberate the country of the Nile from the Persian Barbarians. Alexander, the son of Amun, destroyed the supremacy of the Persians over the people of the East. When Amun-Re decided to take his son back to the Great Pesedjet of Heliopolis, his generals were deceived by Apophis and Alexander's empire broke apart.

One of these generals was Ptolemaios, who enjoyed the protection of Horus the falcon. He had been among the troops who accompanied the brave hero into Asia and was promoted to be the king's edeatros (taster) and later to a position among the somatophylakes (bodyguards). Ptolemaios continued to impress and rose to the office of general when Alexander was campaigning in Sogdia and Bactria. He excelled in India, and at the time of the demigod's death, Ptolemaios was among the most important of Alexander's generals. Seeing the splendour of Egypt, Ptolemaios chose the country of Amun-Re as his new residence. When the regent Perdikkas ordered the corps of the demigod to be brought to Aigai in Macedon from Babylon in the East, Ptolemaios insidiously assailed the convoy and abducted the corps to the godly city of Memphis. Perdikkas was enraged, but Ptolemaios was just in his action since Alexander himself had declared before his demise that he wanted to be entombed at the Oasis of Siwa. To underline his power and his immortal legitimation, Ptolemaios decided to bury him in Memphis.

During the wars of the Diadochoi, Ptolemaios fought together with Seleukos, who claimed Babylon and built his own empire in the East. Together, these two fine Greek officers stood against the mighty Antigonos and eventually defeated him after a series of wars. Ptolemaios, whose power had risen every day like Mandjet in the morning, followed the example of Antigonos and crowned himself king. As he was in Egypt, he became the new Pharaoh, celebrated by the people of Lower and Upper Egypt equally. When Antigonos died at the battle of Ipsos (302 BC), his renegade son Demetrios disappeared for a while before entering the fray again in Greece. He deceived the people of Macedon to steal the throne and subdue the other Greeks under his sway. But the sly Demetrios had underestimated the power of the sublime Pharaoh, and when Ptolemaios sent a huge fleet, bigger than the number of boats on the river Styx in Hades, he was able to help the clever men of Athens to overcome the army of Demetrios. The Pharaoh forged a superior alliance with Pyrrhos from Epiros and Lysimachos, and together they defeated Demetrios, who was later captured by Ptolemaios' old friend Seleukos.

At the end of his reign Ptolemaios built a new, glorious Mausoleion in the city of Alexander for the corps of the great demigod general. All the people from Egypt and the Greek world came to see this wonderful piece of Egyptian culture and Greek architecture. Ptolemaios died shortly after, and his remnants were entombed in the new Mausoleion to prove his divine connection with Alexander and Ammon-Re. His eldest son Ptolemaios Keraunos was banned from the empire and Ptolemaios II, his younger son, was crowned as the new Pharaoh.

Ptolemaios II had proven himself as a wise and cautious man, and soon after he became the ruler of our ancient land, he placed his parents among the gods and brought the tomb of Alexandros Megas to Alexandria to show all his subjects the connection between these former mortals, who had been blessed by the gods. In ignorance of the omniscience of the Pharaoh, his wife betrayed him and was sent into exile. Eventually, Ptolemaios chose his sister to become Arsinoe II of Egypt. The siblings ruled well and the two Egypts prospered, but Magas, son of Philippos and the divine Berenike, and thus half-brother of Ptolemaios, soon grew jealous of the power of the king. Having been appointed governor of Kyrene in his younger years, he rebelled from the rightful rule of Egypt during the fifth Peret of the Flood after the ascension of Ptolemaios II. And then Antiochos, the son of Seleukos, companion of the divine Ptolemaios I, joined him in his treachery by giving his daughter Apame to him so she could become his wife and an illegitimate queen of Kyrene.

Thus challenged, the Pharaoh could only react by making war on his enemies. At the time of Akhet he assembled the royal forces and marched into the lands of the Macedonians, taking Damascus and large parts of Palestine. Antiochos was rightfully defeated, while Magas tried to invade Egypt in the absence of the pharaonic army. But now Seth came to the help of the Egyptians for once and made the Libyan tribe which is known as the Marmaridae rise up against the usurper Magas. Both of the pharaoh's enemies had to submit to the peace conditions offered by our Kingdom of the two Egypts and the war was successfully concluded.

The struggle with the Seleucids might not be over yet, however, and Magas still sits on the throne of Kyrene. The people of Egypt must raise to the cause once more and support their Pharaoh with every possible means in the fight against the Barbarians. Ptolemaios II, our Pharaoh, will unleash the power of the Greeks and the ferocity of the Carians and the deadliness of the mercenaries on his enemies, and the most ancient empire in the world will reign supreme once more!

Starting settlements

Ptolemaic Empire begins with 84 settlements and 277,800 manpower.

SettlementRegionSizeManpowerAlready builtSettlementRegionSizeManpowerAlready built
Alexandria (capital)Gynaikopolites Nomoshuge city20,00016 buildingsMemphisMemphites-Letopolites Nomoilarge city13,00016 buildings
Ptolemais-HermeiouThinites-Diospolites Mikros Nomoicity8,00013 buildingsPaphosPaphiacity3,90013 buildings
JerusalemIoudaiacity7,00012 buildingsGazaGazaiacity2,60011 buildings
PelousionPelousiakelarge town3,60012 buildingsMytileneLesboscity3,00013 buildings
HalikarnassosHalikarnassiacity4,50014 buildingsKosKoslarge town2,50013 buildings
TelmessosTelmessislarge town2,80010 buildingsTermessosMilyaslarge town2,3008 buildings
MylasaKarialarge town2,10012 buildingsKnidosDorian Chersonesoslarge town2,50013 buildings
PhaselisPhaselialarge town2,50010 buildingsSalamisSalaminacity3,60016 buildings
AmathousAmathousialarge town2,60013 buildingsSoloiAipeiacity2,80013 buildings
Ptolemais-PhoinikeAkelarge town3,50013 buildingsPhiladelpheiaRabat Xamanlarge town2,00011 buildings
IoppeParalialarge town3,20012 buildingsGadaraGadarislarge town3,40011 buildings
Pella-PeraiaPeraiatown2,6008 buildingsSamareiaShamerayinlarge town2,90013 buildings
Arsinoe-Krokodeilon PolisArsinoites-Aphroditopolites Nomoicity8,00012 buildingsMegale Apollonos PolisApollonopolites-Latopolites Nomoitown2,3006 buildings
Berenike-TrogodytikeBoreia Trogodytikelarge town2,80010 buildingsArsinoe-KlysmaHeroon Kolpostown1,8005 buildings
OxyrhynchosOxyrhynchites-Herakleopolites Nomoicity4,60015 buildingsNaukratisMenelaites-Prosopites Nomoilarge town3,80015 buildings
Hermou PolisHermopolites-Kynopolites Nomoicity6,40014 buildingsSyene-ElephantineOmbites Nomoslarge town3,70012 buildings
TanisTanites-Sethroites Nomoilarge town3,50012 buildingsLykon PolisLykopolites-Hypselites Nomoilarge town2,7009 buildings
HibisProte Oasislarge town1,50010 buildingsZeszesDeutera Oasistown1,6005 buildings
Myos HormosArabike Aigyptostown2,2006 buildingsRhaithouPharanitaiatown1,6005 buildings
Tachompso-PselkisDodekaschoinostown1,7005 buildingsPachoraTriakontaschoinostown1,7004 buildings
Berenike-PanchrysosAidaiatown1,5006 buildingsPtolemais-TheronEpi Therontown1,5007 buildings
SamosSamoslarge town2,80011 buildingsBerenike-DeireDeiretown1,6007 buildings
NaxosAnatolike Kykladeslarge town2,50012 buildingsDelosDytike Kykladestown1,9006 buildings
SamothrakeSamothraketown2,0005 buildingsTheraKallistelarge town2,20011 buildings
MiletosLatmikos Kolposlarge town8,50015 buildingsErythraiMimaslarge town2,80011 buildings
XanthosArinnalarge town4,30011 buildingsMyraMyroslarge town3,00010 buildings
LimyraTsenmurelarge town2,50013 buildingsPataraLykialarge town3,70012 buildings
AspendosEstwediyslarge town2,30011 buildingsEtenna-KotennaEtennia-Kotenniatown1,8003 buildings
MethymnaMethymnialarge town2,30010 buildingsBerytosBerutatown1,9007 buildings
KitionKitiylarge town2,50012 buildingsHerakleia-PhoinikeArkatown2,0005 buildings
AskalonAshqalonlarge town3,40011 buildingsHebronIdoumaiatown2,0006 buildings
GamalaGaulanitistown2,2004 buildingsAzotosAshdudlarge town2,20010 buildings
Chalkis-LibanosMassyastown2,2007 buildingsDoraBoreia Palaistinetown2,0007 buildings
GerasaChrysorrhoaslarge town3,50010 buildingsAbilaAbilenetown1,8003 buildings
SaisSaites-Xoites Nomoilarge town3,30014 buildingsHeroon PolisHeroopolites-Heliopolites Nomoilarge town2,20010 buildings
BoubastisBoubastites-Arabia Nomoicity3,10012 buildingsMikra Apollonos PolisKoptites-Tentyrites Nomoitown2,3006 buildings
Panos PolisPanopolites-Antaiopolites Nomoilarge town2,50012 buildingsPhiloteraErythra Thalassatown1,6005 buildings
AthribisAthribites-Leontopolites Nomoicity4,80012 buildingsSebennytos-BousirisSebennytes-Bousirites Nomoilarge town2,60011 buildings
Mendes-ThmouisMendesios-Diospolites Kato Nomoicity2,40011 buildingsPremnisNotios Dodekaschoinoslarge town2,50010 buildings
ItanosItanialarge town3,20010 buildingsKorakesionHesperos Tracheiotistown2,1006 buildings
NagidosNotia Tracheiotislarge town2,40010 buildingsThebes-Megale DiospolisPeri Thebas-Pathyrites Nomoscity8,20016 buildings
TlosTlawatown1,9006 buildingsKaunosKalbiacity3,00013 buildings
What is already built in each settlement

Alexandria, in Gynaikopolites Nomos: Mouseion and the Great Library, Great Treasury, Imperial Palace, Stone Wall, Huge Granary (Food trade), Homeland, Aqueduct (Sanitation), Region Information Scroll, Highways, Irrigation Aqueducts (Crops), Large Forum, Dockyard, Large Temple, Glassware Workshop (Urban), Winery (Rural), Basic Armoury

Memphis, in Memphites-Letopolites Nomoi: Small Colony, Pro-Consul's Palace, Stone Wall, Indirect Rule, Region Information Scroll, Highways, Irrigation Aqueducts (Crops), Forum, Public Baths (Sanitation), Grain Export Silos (Food trade), Magistrates' Court (Civic), Large Temple, Brewing Quarter (Urban), Papyrus Press (Rural), Stone Quarry (Industry), Waystations and Garrisons

Ptolemais-Hermeiou, in Thinites-Diospolites Mikros Nomoi: Governor's Palace, Small Stone Wall, Grain Export Silos (Food trade), Homeland, Sewers (Sanitation), Region Information Scroll, Paved Roads, Basin Irrigation (Crops), Local Market, State Mint (Civic), Temple, Milling District (Urban), Basic Armoury

Paphos, in Paphia: Governor's Palace, Small Stone Wall, Direct Rule, Region Information Scroll, Paved Roads, Local Market, Shipwright, Contour Furrows (Crops), State Mint (Civic), Temple, Toolmakers' Workshop (Industry), Sawmill (Rural), Waystations and Garrisons

Jerusalem, in Ioudaia: Governor's Palace, Small Stone Wall, Indirect Rule, Region Information Scroll, Paved Roads, Local Market, Contour Furrows (Crops), The Second Temple of Yahweh at Jerusalem, Magistrates' Court (Civic), Stone Cutter (Industry), Olive Press (Rural), Local Garrisons

Gaza, in Gazaia: Governor's Palace, Small Stone Wall, Indirect Rule, Region Information Scroll, Basin Irrigation (Crops), Local Market, Shipwright, Temple, Incense Trader (Urban), Vineyard (Rural), Waystations and Garrisons

Pelousion, in Pelousiake: Governor's Villa, Wooden Palisade, Direct Rule, Cisterns (Sanitation), Region Information Scroll, Irrigation Ditches (Crops), Local Market, Trade Port, Saltworks (Industry), Shrine, Weavery (Urban), Waystations and Garrisons

Mytilene, in Lesbos: Governor's Palace, Small Stone Wall, Indirect Rule, Region Information Scroll, Roads, Basin Irrigation (Crops), Local Market, Shipwright, Odeon (Leisure), Temple, Marble Quarry (Industry), Olive Press (Rural), Local Garrisons

Halikarnassos, in Halikarnassia: Governor's Palace, Small Stone Wall, Direct Rule, Region Information Scroll, Roads, Basin Irrigation (Crops), Local Market, Shipwright, Odeon (Leisure), Small School (Civic), Temple, Fish Salter (Urban), Fruit Dryer (Rural), Waystations and Garrisons

Kos: Governor's Villa, Wooden Palisade, Dependency, Region Information Scroll, Roads, Local Healer (Healing), Irrigation Ditches (Crops), Local Market, Trade Port, Shrine, Herb gatherer (Urban), Grape Orchards (Rural), Local Garrisons

Telmessos, in Telmessis: Governor's Villa, Wooden Palisade, Indirect Rule, Slope Pasturing (Husbandry), Region Information Scroll, Local Barter, Trade Port, Shrine, Odeon (Leisure), Olive Grove (Rural)

Termessos, in Milyas: Small Colony, Governor's Villa, Wooden Palisade, Dependency, Slope Pasturing (Husbandry), Region Information Scroll, Shrine, Odeon (Leisure)

Mylasa, in Karia: Governor's Villa, Wooden Palisade, Indirect Rule, Region Information Scroll, Roads, Irrigation Ditches (Crops), Marble Pit (Industry), Local Market, Trade Port, Shrine, Olive Grove (Rural), Training Grounds

Knidos, in Dorian Chersonesos: Governor's Villa, Wooden Palisade, Dependency, Region Information Scroll, Roads, Local Healer (Healing), Local Market, Trade Port, Open Field Pasturing (Husbandry), Shrine, Odeon (Leisure), Grape Orchards (Rural), Local Garrisons

Phaselis, in Phaselia: Governor's Villa, Wooden Palisade, Direct Rule, Region Information Scroll, Local Healer (Healing), Irrigation Ditches (Crops), Local Market, Trade Port, Shrine, Herb gatherer (Urban)

Salamis, in Salamina: Large Colony, Governor's Palace, Small Stone Wall, Direct Rule, Sewers (Sanitation), Region Information Scroll, Paved Roads, Basin Irrigation (Crops), Local Market, Shipwright, Odeon (Leisure), State Mint (Civic), Temple, Small Glass Reworking Shop (Urban), Olive Press (Rural), Waystations and Garrisons

Amathous, in Amathousia: Governor's Villa, Wooden Palisade, Indirect Rule, Region Information Scroll, Roads, Local Healer (Healing), Irrigation Ditches (Crops), Local Market, Trade Port, Shrine, Herb gatherer (Urban), Grape Orchards (Rural), Local Garrisons

Soloi, in Aipeia: Governor's Palace, Small Stone Wall, Indirect Rule, Highland Pasturing (Husbandry), Region Information Scroll, Paved Roads, Local Market, Shipwright, Temple, Toolmakers' Workshop (Industry), Dyes Collectors (Urban), Sawmill (Rural), Local Garrisons

Ptolemais-Phoinike, in Ake: Governor's Villa, Wooden Palisade, Direct Rule, Cisterns (Sanitation), Region Information Scroll, Roads, Irrigation Ditches (Crops), Local Market, Trade Port, Shrine, Small Glass Reworking Shop (Urban), Olive Grove (Rural), Basic Armoury

Philadelpheia, in Rabat Xaman: Governor's Villa, Wooden Palisade, Direct Rule, Region Information Scroll, Roads, Irrigation Ditches (Crops), Local Barter, Shrine, Odeon (Leisure), Orchards (Rural), Training Grounds

Ioppe, in Paralia: Governor's Villa, Wooden Palisade, Direct Rule, Region Information Scroll, Roads, Local Barter, Trade Port, Contour Furrows (Crops), Stone Quarry (Industry), Shrine, Olive Grove (Rural), Training Grounds

Gadara, in Gadaris: Large Colony, Governor's Villa, Wooden Palisade, Direct Rule, Cisterns (Sanitation), Region Information Scroll, Roads, Basin Irrigation (Crops), Shrine, Odeon (Leisure), Waystations and Garrisons

Pella-Peraia, in Peraia: Small Colony, Governor's House, Indirect Rule, Region Information Scroll, Irrigation Ditches (Crops), Local Barter, Orchards (Rural), Local Garrisons

Samareia, in Shamerayin: Large Colony, Governor's Villa, Wooden Palisade, Indirect Rule, Region Information Scroll, Roads, Local Healer (Healing), Local Market, Contour Furrows (Crops), Shrine, Herb gatherer (Urban), Palm Wine Maker (Rural), Training Grounds

Arsinoe-Krokodeilon Polis, in Arsinoites-Aphroditopolites Nomoi: Small School (Civic), Governor's Palace, Small Stone Wall, Grain Export Silos (Food trade), Homeland, Region Information Scroll, Local Market, Reclamation Embankments (Crops), Temple, Brewing Quarter (Urban), Vineyard (Rural), Basic Armoury

Megale Apollonos Polis, in Apollonopolites-Latopolites Nomoi: Small Colony, Governor's House, Indirect Rule, Region Information Scroll, Irrigation Ditches (Crops), Local Barter

Berenike-Trogodytike, in Boreia Trogodytike: Governor's Villa, Wooden Palisade, Direct Rule, Cisterns (Sanitation), Region Information Scroll, Local Market, Nomad Communal Herding (Husbandry), Trade Port, Shrine, Local Garrisons

Arsinoe-Klysma, in Heroon Kolpos: Governor's House, Direct Rule, Region Information Scroll, Local Barter, Trade Port

Oxyrhynchos, in Oxyrhynchites-Herakleopolites Nomoi: Large Colony, Governor's Palace, Small Stone Wall, Grain Export Silos (Food trade), Direct Rule, Sewers (Sanitation), Region Information Scroll, Paved Roads, Basin Irrigation (Crops), Local Market, Small School (Civic), Temple, Brewing Quarter (Urban), Papyrus Maker (Rural), Local Garrisons

Naukratis, in Menelaites-Prosopites Nomoi: Large Colony, Governor's Villa, Wooden Palisade, Direct Rule, Cisterns (Sanitation), Region Information Scroll, Roads, Basin Irrigation (Crops), Local Market, Trade Port, Saltworks (Industry), Shrine, Pottery Kiln (Urban), Small Papyrus Plantation (Rural), Training Grounds

Hermou Polis, in Hermopolites-Kynopolites Nomoi: Large Colony, Governor's Palace, Small Stone Wall, Grain Export Silos (Food trade), Direct Rule, Sewers (Sanitation), Region Information Scroll, Paved Roads, Basin Irrigation (Crops), Local Market, Temple, Milling District (Urban), Papyrus Maker (Rural), Local Garrisons

Syene-Elephantine, in Ombites Nomos: Governor's Villa, Wooden Palisade, Indirect Rule, Cisterns (Sanitation), Region Information Scroll, Roads, Irrigation Ditches (Crops), Local Market, Stone Quarry (Industry), Shrine, Hunting Grounds (Rural), Waystations and Garrisons

Tanis, in Tanites-Sethroites Nomoi: Governor's Villa, Wooden Palisade, Small Granary (Food trade), Indirect Rule, Cisterns (Sanitation), Region Information Scroll, Local Market, Reclamation Embankments (Crops), Trade Port, Shrine, Milling District (Urban), Small Papyrus Plantation (Rural)

Lykon Polis, in Lykopolites-Hypselites Nomoi: Governor's Villa, Wooden Palisade, Dependency, Cisterns (Sanitation), Region Information Scroll, Roads, Local Barter, Enclosures (Husbandry), Shrine

Hibis, in Prote Oasis: Governor's Villa, Wooden Palisade, Direct Rule, Region Information Scroll, Irrigation Ditches (Crops), Local Market, Shrine, Dyes Collectors (Urban), Date Palm Plantation (Rural), Local Garrisons

Zeszes, in Deutera Oasis: Governor's House, Direct Rule, Region Information Scroll, Local Barter, Grape Orchards (Rural)

Myos Hormos, in Arabike Aigyptos: Governor's House, Direct Rule, Region Information Scroll, Local Barter, Trade Port, Local Garrisons

Rhaithou, in Pharanitaia: Governor's House, Dependency, Region Information Scroll, Local Barter, Trade Port

Tachompso-Pselkis, in Dodekaschoinos: Governor's House, Dependency, Region Information Scroll, Local Barter, Local Garrisons

Pachora, in Triakontaschoinos: Governor's House, Indirect Rule, Region Information Scroll, Local Garrisons

Berenike-Panchrysos, in Aidaia: Governor's House, Direct Rule, Region Information Scroll, Local Barter, Trade Port, Hunting Grounds (Rural)

Ptolemais-Theron, in Epi Theron: Governor's House, Direct Rule, Region Information Scroll, Local Barter, Trade Port, Elephant Hunters (Rural), Local Garrisons

Samos: Governor's Villa, Wooden Palisade, Direct Rule, Region Information Scroll, Roads, Irrigation Ditches (Crops), Local Market, Trade Port, Shrine, Grape Orchards (Rural), Waystations and Garrisons

Berenike-Deire, in Deire: Governor's House, Direct Rule, Region Information Scroll, Local Barter, Trade Port, Elephant Hunters (Rural), Local Garrisons

Naxos, in Anatolike Kyklades: Governor's Villa, Wooden Palisade, Indirect Rule, Region Information Scroll, Roads, Irrigation Ditches (Crops), Marble Pit (Industry), Local Market, Trade Port, Shrine, Grape Orchards (Rural), Local Garrisons

Delos, in Dytike Kyklades: Governor's House, Dependency, Region Information Scroll, Local Barter, Trade Port, Odeon (Leisure)

Samothrake: Governor's House, Dependency, Region Information Scroll, Local Barter, Trade Port

Thera, in Kalliste: Governor's Villa, Wooden Palisade, Direct Rule, Region Information Scroll, Roads, Local Barter, Trade Port, Open Field Pasturing (Husbandry), Stone Quarry (Industry), Shrine, Waystations and Garrisons

Miletos, in Latmikos Kolpos: Local Mint (Civic), Governor's Villa, Wooden Palisade, Small Granary (Food trade), Indirect Rule, Cisterns (Sanitation), Highland Pasturing (Husbandry), Region Information Scroll, Roads, Local Market, Trade Port, Shrine, Odeon (Leisure), Weavery (Urban), Local Garrisons

Erythrai, in Mimas: Governor's Villa, Wooden Palisade, Dependency, Region Information Scroll, Roads, Local Market, Trade Port, Open Field Pasturing (Husbandry), Stone Quarry (Industry), Shrine, Local Garrisons

Xanthos, in Arinna: Governor's Villa, Wooden Palisade, Direct Rule, Cisterns (Sanitation), Region Information Scroll, Roads, Irrigation Ditches (Crops), Local Market, Shrine, Olive Grove (Rural), Waystations and Garrisons

Myra, in Myros: Governor's Villa, Wooden Palisade, Dependency, Slope Pasturing (Husbandry), Region Information Scroll, Local Healer (Healing), Local Barter, Trade Port, Shrine, Orchards (Rural)

Limyra, in Tsenmure: Governor's Villa, Wooden Palisade, Indirect Rule, Cisterns (Sanitation), Region Information Scroll, Roads, Irrigation Ditches (Crops), Local Barter, Trade Port, Stone Quarry (Industry), Shrine, Olive Grove (Rural), Waystations and Garrisons

Patara, in Lykia: Governor's Villa, Wooden Palisade, Small Granary (Food trade), Indirect Rule, Cisterns (Sanitation), Region Information Scroll, Roads, Basin Irrigation (Crops), Local Barter, Trade Port, Shrine, Waystations and Garrisons

Aspendos, in Estwediys: Governor's Villa, Wooden Palisade, Direct Rule, Cisterns (Sanitation), Highland Pasturing (Husbandry), Region Information Scroll, Roads, Local Barter, Saltworks (Industry), Shrine, Local Garrisons

Etenna-Kotenna, in Etennia-Kotennia: Governor's House, Indirect Rule, Region Information Scroll

Methymna, in Methymnia: Governor's Villa, Wooden Palisade, Dependency, Region Information Scroll, Roads, Local Market, Trade Port, Contour Furrows (Crops), Shrine, Grape Orchards (Rural)

Berytos, in Beruta: Governor's House, Indirect Rule, Region Information Scroll, Local Barter, Trade Port, Lumber Camp (Rural), Local Garrisons

Kition, in Kitiy: Governor's Villa, Wooden Palisade, Direct Rule, Cisterns (Sanitation), Region Information Scroll, Roads, Irrigation Ditches (Crops), Local Market, Trade Port, Saltworks (Industry), Shrine, Local Garrisons

Herakleia-Phoinike, in Arka: Governor's House, Dependency, Region Information Scroll, Local Barter, Trade Port

Askalon, in Ashqalon: Governor's Villa, Wooden Palisade, Dependency, Region Information Scroll, Roads, Irrigation Ditches (Crops), Local Barter, Trade Port, Shrine, Grape Orchards (Rural), Local Garrisons

Hebron, in Idoumaia: Governor's House, Dependency, Slope Pasturing (Husbandry), Region Information Scroll, Local Barter, Grape Orchards (Rural)

Gamala, in Gaulanitis: Governor's House, Indirect Rule, Region Information Scroll, Local Barter

Azotos, in Ashdud: Governor's Villa, Wooden Palisade, Dependency, Region Information Scroll, Roads, Local Barter, Trade Port, Contour Furrows (Crops), Shrine, Local Garrisons

Chalkis-Libanos, in Massyas: Governor's House, Indirect Rule, Slope Pasturing (Husbandry), Region Information Scroll, Local Barter, Lumber Camp (Rural), Local Garrisons

Dora, in Boreia Palaistine: Governor's House, Indirect Rule, Region Information Scroll, Local Barter, Trade Port, Olive Grove (Rural), Local Garrisons

Gerasa, in Chrysorrhoas: Large Colony, Governor's Villa, Wooden Palisade, Direct Rule, Region Information Scroll, Roads, Local Barter, Contour Furrows (Crops), Shrine, Local Garrisons

Abila, in Abilene: Governor's House, Dependency, Region Information Scroll

Sais, in Saites-Xoites Nomoi: Governor's Villa, Wooden Palisade, Small Granary (Food trade), Dependency, Region Information Scroll, Roads, Local Healer (Healing), Basin Irrigation (Crops), Local Market, Trade Port, River Ports, Shrine, Milling District (Urban), Orchards (Rural)

Heroon Polis, in Heroopolites-Heliopolites Nomoi: Governor's Villa, Wooden Palisade, Indirect Rule, Cisterns (Sanitation), Region Information Scroll, Roads, Basin Irrigation (Crops), Local Barter, Shrine, Waystations and Garrisons

Boubastis, in Boubastites-Arabia Nomoi: Governor's Palace, Small Stone Wall, Grain Export Silos (Food trade), Indirect Rule, Sewers (Sanitation), Region Information Scroll, Paved Roads, Basin Irrigation (Crops), Local Market, Temple, Milling District (Urban), Papyrus Maker (Rural)

Mikra Apollonos Polis, in Koptites-Tentyrites Nomoi: Governor's House, Dependency, Region Information Scroll, Irrigation Ditches (Crops), Local Barter, Local Garrisons

Panos Polis, in Panopolites-Antaiopolites Nomoi: Small Colony, Governor's Villa, Wooden Palisade, Indirect Rule, Cisterns (Sanitation), Region Information Scroll, Roads, Basin Irrigation (Crops), Local Market, Stone Quarry (Industry), Shrine, Weavery (Urban)

Philotera, in Erythra Thalassa: Governor's House, Direct Rule, Region Information Scroll, Local Barter, Trade Port

Athribis, in Athribites-Leontopolites Nomoi: Governor's Palace, Small Stone Wall, Grain Export Silos (Food trade), Dependency, Sewers (Sanitation), Region Information Scroll, Paved Roads, Basin Irrigation (Crops), Local Market, Temple, Brewing Quarter (Urban), Mead Brewer (Rural)

Sebennytos-Bousiris, in Sebennytes-Bousirites Nomoi: Governor's Villa, Wooden Palisade, Indirect Rule, Cisterns (Sanitation), Region Information Scroll, Roads, Basin Irrigation (Crops), Local Market, Trade Port, Shrine, Small Papyrus Plantation (Rural)

Mendes-Thmouis, in Mendesios-Diospolites Kato Nomoi: Governor's Palace, Small Stone Wall, Grain Export Silos (Food trade), Dependency, Sewers (Sanitation), Region Information Scroll, Local Market, Reclamation Embankments (Crops), Shipwright, Temple, Perfume Maker (Urban)

Premnis, in Notios Dodekaschoinos: Governor's Villa, Wooden Palisade, Indirect Rule, Cisterns (Sanitation), Region Information Scroll, Irrigation Ditches (Crops), Local Barter, Shrine, Date Palm Plantation (Rural), Waystations and Garrisons

Itanos, in Itania: Governor's Villa, Wooden Palisade, Direct Rule, Region Information Scroll, Roads, Local Barter, Trade Port, Open Field Pasturing (Husbandry), Shrine, Waystations and Garrisons

Korakesion, in Hesperos Tracheiotis: Governor's House, Direct Rule, Region Information Scroll, Local Barter, Trade Port, Local Garrisons

Nagidos, in Notia Tracheiotis: Governor's Villa, Wooden Palisade, Indirect Rule, Slope Pasturing (Husbandry), Region Information Scroll, Local Barter, Trade Port, Shrine, Lumber Camp (Rural), Local Garrisons

Thebes-Megale Diospolis, in Peri Thebas-Pathyrites Nomos: Large Colony, Governor's Palace, Small Stone Wall, Grain Export Silos (Food trade), Direct Rule, Region Information Scroll, Paved Roads, Physician's Clinics (Healing), Basin Irrigation (Crops), Local Market, Magistrates' Court (Civic), Temple, Stone Cutter (Industry), Milling District (Urban), Palm Wine Maker (Rural), Waystations and Garrisons

Tlos, in Tlawa: Governor's House, Dependency, Slope Pasturing (Husbandry), Region Information Scroll, Local Barter, Local Garrisons

Kaunos, in Kalbia: Governor's Palace, Small Stone Wall, Dependency, Sewers (Sanitation), Region Information Scroll, Local Market, Reclamation Embankments (Crops), Shipwright, Salt Refiner (Industry), Temple, Odeon (Leisure), Mead Brewer (Rural), Local Garrisons

Homeland

Ptolemaic Empire's homeland is 17 regions. Only there can it install the Homeland government (more on homelands).

Homeland of Ptolemaic Empire

Amphaxitis · Apamene · Arsinoites-Aphroditopolites Nomoi · Bottiaia · Chalkidike · Datos · Emathia · Gynaikopolites Nomos · Leuke Akte · Magnesia · Mesopotamia · Mygdonia · Notia Bottiaia · Pieria · Pieria-Syria · Syria · Thinites-Diospolites Mikros Nomoi

Starting diplomacy

Allied with (11): Achaean League · Arados · Athens · Bithynia · Chios · Elis · Lyttos · Nabataea · Sidon · Sparta · Tyre

Trade agreements with (11): Achaean League · Arados · Athens · Bithynia · Chios · Elis · Lyttos · Nabataea · Sidon · Sparta · Tyre

At war with (2): Cyrene · Kush

Like every faction, it is also at war with the Free Peoples, who hold every settlement no faction does.

Starting characters

NameRoleAgeNameRoleAgeNameRoleAgeNameRoleAge
PtolemyGeneral38AndromachosGeneral40PtolemyGeneral20TimarchosGeneral40
PtolemaiosGeneral20NactaneboGeneral70AristolaosGeneral40PtolemaiosGeneral33
AristeasGeneral30ArtemidorosGeneral56CharmadesGeneral45TimarchosGeneral42
PatroklosAdmiral30KallikratesAdmiral36AisonGeneral43KalliklesGeneral37
LysimachosGeneral40ParmenionGeneral24AmeiniasGeneral66SostratosGeneral58
DiodotosGeneral67ApolloniosGeneral43MelasGeneral63NeoptolemosGeneral35
AetosGeneral48EunostosGeneral55AristonaxGeneral29NikiasGeneral24
IolaosGeneral36CharidemosGeneral46DeukalosGeneral43LeocharisGeneral21
TheonGeneral30DemetriosGeneral42NoumeniosGeneral25ArchagathosGeneral38
SatyrosGeneral35SimonidesGeneral23ZeuxisGeneral43SamuelGeneral22
SotelesGeneral44EumedesGeneral40PythangelosGeneral25DekaiosGeneral34
ThessalosGeneral34ApollodotosGeneral32KallikratesGeneral33PolykritosGeneral37
EuphrainetosGeneral42AphrodisiosGeneral34LeonidesGeneral60DotariGeneral38
IjeriGeneral47LysitheidesGeneral26DamasosGeneral24PausaniasGeneral22
PeukolaosGeneral37PerseusGeneral29TheonGeneral42AsklepiadesGeneral30
AntipatrosGeneral19AlexandrosGeneral21HermaphilosGeneral34PhilipGeneral42
SikheriwaleGeneral70ErimnnuhaGeneral46MnuheGeneral17EpinikosGeneral34
AsklepiadesGeneral28NeoptolemosGeneral30AristeasGeneral39AmeiniasGeneral20
EuphrainetosGeneral39KraisisGeneral45EumedesGeneral23CharidemosGeneral22
LysitheidesGeneral33SotelesGeneral31ParmenionGeneral38DiodotosGeneral27
PausaniasGeneral32ArchagathosGeneral22AisonGeneral21AndromachosGeneral35
AntipatrosGeneral38ArtemidorosGeneral22DekaiosGeneral47DemetriosGeneral37
PythesGeneral32KraisisGeneral27

Faction mechanics

From the game's own guide. See also the other game guides.

Special Mechanics

The Ptolemaics have three mercenary centres in Alexandria, Sidon and Halikarnassos, check its Region Information Buildings for more details.

Military reforms

Ptolemaic Egypt can recruit egyptian basic units instead of greeks in egyptian lands.

Ptolemaic reforms 1 requirements: own a huge city in Egyptian native lands.

Unlocks: Ptolemaic Epilektoi, Machimoi Pikemen

Ptolemaic reforms 2 requirements: Defeat the Egyptian revolt.

Unlocks: Machimoi Cavalry, Machimoi Swordsmen

Ptolemaic reforms 3 requirements: Have three units of Ptolemaic Cavalry of the Court

Unlocks: Late Therapeia Cavalry, Ptolemaic Peltasts, Ptolemaic Thorakitai, Neo-Cretan Archers

Thracian Sica Cavalry Reform requirements: 75 Turns

Units you can recruit

Ptolemaic Empire can recruit 466 unit types: 28 faction units and 438 regional.

What you need to recruit each unit.

Faction units

UnitRequires
BallistasArmourer (Industry) · Government Building (Dependency, Indirect Rule, Direct Rule or Homeland)
Greek ArchersHomeland · Garrison Building or Tier 1 Military Industrial Complex
Greek PeltastsHomeland · Garrison Building or Tier 1 Military Industrial Complex
Greek SlingersHomeland · Garrison Building or Tier 1 Military Industrial Complex
Kasai CataphractsHomeland · Tier 2 Military Industrial Complex
Large LithoboloiFoundry (Industry) · Government Building (Dependency, Indirect Rule, Direct Rule or Homeland)
Ptolemaic General's Bodyguard (Late)Homeland · Tier 2 Military Industrial Complex · Ptolemaic Military Reforms
LithoboloiArmourer (Industry) · Government Building (Dependency, Indirect Rule, Direct Rule or Homeland)
Ptolemaic MachairophoroiHomeland · Garrison Building or Tier 1 Military Industrial Complex
Machimoi ArchersHomeland · Garrison Building or Tier 1 Military Industrial Complex
Machimoi CavalryHomeland · Garrison Building or Tier 1 Military Industrial Complex · Amnesty & Restructuring of the Machimoi
Machimoi PhalangitesHomeland · Garrison Building or Tier 1 Military Industrial Complex · Mobilization of the Machimoi
Machimoi SwordsmenHomeland · Garrison Building or Tier 1 Military Industrial Complex · Amnesty & Restructuring of the Machimoi
Mercenary Thracian Sica CavalryHomeland · Garrison Building or Tier 1 Military Industrial Complex · Thracian Sica Cavalry Reforms · Requires resource horses or horses supplied factionwide
Mercenary Towered Forest ElephantsHomeland · Tier 2 Military Industrial Complex · Elephants
Neocretan ArchersHomeland · Tier 2 Military Industrial Complex · Ptolemaic Military Reforms
AkontistaiHomeland · Garrison Building or Tier 1 Military Industrial Complex
Ptolemaic Agema CavalryHomeland · Tier 2 Military Industrial Complex
Ptolemaic Klerouchoi AgemaHomeland · Tier 2 Military Industrial Complex
Ptolemaic Basilikon AgemaHomeland · Tier 2 Military Industrial Complex
Ptolemaic General's BodyguardHomeland · Tier 2 Military Industrial Complex · not Ptolemaic Military Reforms
Machimoi Epilektoi PhalangitesHomeland · Garrison Building or Tier 1 Military Industrial Complex · Mobilization of the Machimoi
Machairophoroi CavalryHomeland · Garrison Building or Tier 1 Military Industrial Complex
Ptolemaic PeltophoroiHomeland · Tier 2 Military Industrial Complex · Ptolemaic Military Reforms
Ptolemaic Klerouchoi PhalangitesHomeland · Tier 2 Military Industrial Complex
Ptolemaic ThorakitaiHomeland · Tier 2 Military Industrial Complex · Ptolemaic Military Reforms
Ptolemaic XystophoroiHomeland · Tier 2 Military Industrial Complex
Therapeia InfantryHomeland · Tier 2 Military Industrial Complex

Regional units

Show all 438 regional units
UnitRequires
Achaian HoplitesTier 2 Military Industrial Complex · Achaian area of recruitment · Dependency or Indirect Rule · Tier 1 Colony not built
Achaian PeltastsGarrison Building or Tier 1 Military Industrial Complex · Achaian area of recruitment · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Achaian SlingersGarrison Building or Tier 1 Military Industrial Complex · Achaian area of recruitment · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Achaian ThorakitaiTier 2 Military Industrial Complex · Military innovations have arrived! · Achaian area of recruitment · Dependency or Indirect Rule · Tier 1 Colony not built
Achaian XystophoroiGarrison Building or Tier 1 Military Industrial Complex · Achaian area of recruitment · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Aestian ClubmenGarrison Building or Tier 1 Military Industrial Complex · Aestian area of recruitment · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Agrianian ArchersTier 2 Military Industrial Complex · Paionian area of recruitment · Dependency or Indirect Rule · Tier 1 Colony not built
Agrianian InfantryTier 2 Military Industrial Complex · Paionian area of recruitment · Dependency only · Tier 1 Colony not built
Aitolian CavalryTier 2 Military Industrial Complex · Aitolian area of recruitment · Dependency only · Tier 1 Colony not built
Aitolian HoplitesGarrison Building or Tier 1 Military Industrial Complex · Aitolian area of recruitment · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Aitolian PeltastsGarrison Building or Tier 1 Military Industrial Complex · Aitolian area of recruitment · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Aitolian ProdromoiGarrison Building or Tier 1 Military Industrial Complex · Aitolian area of recruitment · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Aitolian SlingersGarrison Building or Tier 1 Military Industrial Complex · Aitolian area of recruitment · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Aitolian ThorakitaiTier 2 Military Industrial Complex · Military innovations have arrived! · Aitolian area of recruitment · Dependency or Indirect Rule · Tier 1 Colony not built
Aitolian ThureophoroiGarrison Building or Tier 1 Military Industrial Complex · Aitolian area of recruitment · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Akarnanian HoplitesGarrison Building or Tier 1 Military Industrial Complex · Akarnanian area of recruitment · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Akarnanian SlingersGarrison Building or Tier 1 Military Industrial Complex · Akarnanian area of recruitment · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Alabandian AspidophoroiTier 2 Military Industrial Complex · Alabandian area of recruitment · Greek Reforms: Aspidophoroi · Any Government except Homeland (Dependency, Indirect Rule or Direct Rule) · not Direct Rule · not Tier 1 Colony
Alanic Horse ArchersTier 2 Military Industrial Complex · Alanic area of recruitment · Dependency or Indirect Rule · Tier 1 Colony not built
Ambrakiote PhalangitesTier 2 Military Industrial Complex · Military innovations have arrived! · Ambrakiote area of recruitment · Dependency or Indirect Rule · Tier 1 Colony not built
Ankonitan ArchersTier 2 Military Industrial Complex · Ankonitan area of recruitment · Dependency or Indirect Rule · Tier 1 Colony not built
Ankonitan HoplitesGarrison Building or Tier 1 Military Industrial Complex · Ankonitan area of recruitment · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Arab ArchersGarrison Building or Tier 1 Military Industrial Complex · Arab area of recruitment · not Egyptian area of recruitment · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Arab Camel ArchersGarrison Building or Tier 1 Military Industrial Complex · Arab area of recruitment · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Arab Camel WarriorsTier 2 Military Industrial Complex · Arab area of recruitment · Dependency only · Tier 1 Colony not built
Arab InfantryGarrison Building or Tier 1 Military Industrial Complex · Arab area of recruitment · not in a Ptolemaic region · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Arab Levy SpearmenGarrison Building or Tier 1 Military Industrial Complex · Arab area of recruitment · not Egyptian area of recruitment · not Macedonian area of recruitment · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Arab SkirmishersGarrison Building or Tier 1 Military Industrial Complex · Arab area of recruitment · not Egyptian area of recruitment · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Arab SlingersGarrison Building or Tier 1 Military Industrial Complex · Arab area of recruitment · not Egyptian area of recruitment · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Arab SpearmenGarrison Building or Tier 1 Military Industrial Complex · Arab area of recruitment · not Macedonian area of recruitment · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Arab WarriorsGarrison Building or Tier 1 Military Industrial Complex · Arab area of recruitment · not in a Ptolemaic region · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Arabian ArchersTier 2 Military Industrial Complex · Arab area of recruitment · Dependency or Indirect Rule · Tier 1 Colony not built
Arcadian PeltastsGarrison Building or Tier 1 Military Industrial Complex · Arcadian area of recruitment · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Persian Spearmen-ArchersTier 2 Military Industrial Complex · Persian area of recruitment · Dependency or Indirect Rule · Tier 1 Colony not built
Armenian CavalryTier 2 Military Industrial Complex · Armenian area of recruitment · Dependency or Indirect Rule · Tier 1 Colony not built
Armenian HoplitesGarrison Building or Tier 1 Military Industrial Complex · Armenian area of recruitment · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Armenian Horse ArchersGarrison Building or Tier 1 Military Industrial Complex · Armenian area of recruitment · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Armenian Noble ArchersTier 2 Military Industrial Complex · Armenian area of recruitment · Dependency only · Tier 1 Colony not built
Armenian ThureophoroiTier 2 Military Industrial Complex · Armenian area of recruitment · Dependency or Indirect Rule · Tier 1 Colony not built
Arvernian Elite SkirmisherTier 2 Military Industrial Complex · Arvernian area of recruitment · Dependency only · Tier 1 Colony not built
Arvernian Heavy SpearmenTier 2 Military Industrial Complex · Arvernian area of recruitment · Dependency only · Tier 1 Colony not built
Celtic Noble CavalryTier 2 Military Industrial Complex · Gallic area of recruitment · not Aeduian area of recruitment · Dependency only · Tier 1 Colony not built
Asascenian CavalryTier 2 Military Industrial Complex · Asascenian area of recruitment · Dependency only · Tier 1 Colony not built
Asian Light SpearmenGarrison Building or Tier 1 Military Industrial Complex · Asian area of recruitment · not Cilician area of recruitment · not Isaurian area of recruitment · not Median area of recruitment · not Persian area of recruitment · not Phrygian area of recruitment · not Greco bactrian area of recruitment · not Paphlagonian area of recruitment · not Greek area of recruitment · not Armenian area of recruitment · not Judaean area of recruitment · not Cappadocian area of recruitment · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Asian SkirmishersGarrison Building or Tier 1 Military Industrial Complex · Asian area of recruitment · not Isaurian area of recruitment · not Persian area of recruitment · not Phrygian area of recruitment · not Greco bactrian area of recruitment · not Greek area of recruitment · not Cilician area of recruitment · not Cappadocian area of recruitment · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Asian SlingersGarrison Building or Tier 1 Military Industrial Complex · Asian area of recruitment · not Caucasian area of recruitment · not Greek area of recruitment · not Galatian area of recruitment · not Phrygian area of recruitment · not Pamphylian area of recruitment · not Cilician area of recruitment · not Cappadocian area of recruitment · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Athamanian PeltastsTier 2 Military Industrial Complex · Athamanian area of recruitment · Dependency or Indirect Rule · Tier 1 Colony not built
Athenian EpibataiTrade Port · Garrison Building or Tier 1 Military Industrial Complex · Athenian area of recruitment · Dependency or Indirect Rule · Tier 1 Colony not built
Athenian HoplitesGarrison Building or Tier 1 Military Industrial Complex · Athenian area of recruitment · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Athenian PeripoloiGarrison Building or Tier 1 Military Industrial Complex · Athenian area of recruitment · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Athenian XystophoroiTier 2 Military Industrial Complex · Athenian area of recruitment · Dependency or Indirect Rule · Tier 1 Colony not built
Autariatai NoblesTier 2 Military Industrial Complex · Autariataian area of recruitment · Dependency only · Tier 1 Colony not built
Autariatai SwordsmenGarrison Building or Tier 1 Military Industrial Complex · Autariataian area of recruitment · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Babylonian Horse ArchersTier 2 Military Industrial Complex · Babylonian area of recruitment · Dependency only · Tier 1 Colony not built
Bactrian HoplitesTier 2 Military Industrial Complex · Greco bactrian area of recruitment · Dependency or Indirect Rule · Tier 1 Colony not built
Bactrian ThureophoroiGarrison Building or Tier 1 Military Industrial Complex · Greco bactrian area of recruitment · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built · Baktrian Reforms
Mercenary Balearic SlingersTier 2 Military Industrial Complex · Balearic area of recruitment · Dependency or Indirect Rule · Tier 1 Colony not built
Bastarnian InfantryGarrison Building or Tier 1 Military Industrial Complex · Bastarnian area of recruitment · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Bastarnian SwordsmenTier 2 Military Industrial Complex · Bastarnian area of recruitment · Dependency or Indirect Rule · Tier 1 Colony not built
Belgic ChampionsTier 2 Military Industrial Complex · Belgic area of recruitment · Dependency only · Tier 1 Colony not built
Belgic InfantryGarrison Building or Tier 1 Military Industrial Complex · Belgic area of recruitment · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Celtic SpearmenGarrison Building or Tier 1 Military Industrial Complex · Gallic area of recruitment · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Bessian SwordsmenGarrison Building or Tier 1 Military Industrial Complex · Bessian area of recruitment · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Bithynian CavalryTier 2 Military Industrial Complex · Bithynian area of recruitment · Dependency or Indirect Rule · Tier 1 Colony not built
Bithynian EpibataiTrade Port · Garrison Building or Tier 1 Military Industrial Complex · Second wave of military innovations have arrived! · Bithynian area of recruitment · not Phrygian area of recruitment · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Bithynian HoplitesTier 2 Military Industrial Complex · Bithynian area of recruitment · Dependency or Indirect Rule · Tier 1 Colony not built
Bithynian Noble CavalryTier 2 Military Industrial Complex · Bithynian area of recruitment · Dependency only · Tier 1 Colony not built
Bithynian Thureophoroi CavalryGarrison Building or Tier 1 Military Industrial Complex · Second wave of military innovations have arrived! · Bithynian area of recruitment · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Boii Elite SkirmishersTier 2 Military Industrial Complex · Boian area of recruitment · Dependency only · Tier 1 Colony not built
Boiotian HoplitesTier 2 Military Industrial Complex · Boiotian area of recruitment · Dependency or Indirect Rule · Tier 1 Colony not built
Boiotian ThureophoroiGarrison Building or Tier 1 Military Industrial Complex · Boiotian area of recruitment · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Bosporan ArchersTier 2 Military Industrial Complex · Bosporan area of recruitment · Dependency or Indirect Rule · Tier 1 Colony not built
Bosporan HoplitesGarrison Building or Tier 1 Military Industrial Complex · Bosporan area of recruitment · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Bosporan ThureophoroiGarrison Building or Tier 1 Military Industrial Complex · Bosporan area of recruitment · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Brittonic SkirmishersGarrison Building or Tier 1 Military Industrial Complex · Brittonic area of recruitment · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Brittonic SlingersGarrison Building or Tier 1 Military Industrial Complex · Brittonic area of recruitment · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Brittonic SpearmenGarrison Building or Tier 1 Military Industrial Complex · Brittonic area of recruitment · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Brittonic SwordsmenGarrison Building or Tier 1 Military Industrial Complex · Brittonic area of recruitment · not Caledonian area of recruitment · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Byzantine EpibataiTrade Port · Garrison Building or Tier 1 Military Industrial Complex · Byzantine area of recruitment · Dependency or Indirect Rule · Tier 1 Colony not built
Iberian TribesmenGarrison Building or Tier 1 Military Industrial Complex · Iberian area of recruitment · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Caetrati CavalryGarrison Building or Tier 1 Military Industrial Complex · Iberian area of recruitment · not Cantabrian area of recruitment · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Caetrati InfantryGarrison Building or Tier 1 Military Industrial Complex · Iberian area of recruitment · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Caledonian SwordsmenGarrison Building or Tier 1 Military Industrial Complex · Caledonian area of recruitment · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Campanian CavalryGarrison Building or Tier 1 Military Industrial Complex · Campanian area of recruitment · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Campanian Heavy CavalryTier 2 Military Industrial Complex · Requires resource horses or horses supplied factionwide · Campanian area of recruitment · Dependency or Indirect Rule · Tier 1 Colony not built
Campanian HoplitesTier 2 Military Industrial Complex · Campanian area of recruitment · Dependency or Indirect Rule · Tier 1 Colony not built
Campanian JavelinmenTier 2 Military Industrial Complex · Campanian area of recruitment · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Campanian ThureophoroiTier 2 Military Industrial Complex · Campanian area of recruitment · Dependency or Indirect Rule · Tier 1 Colony not built
Cantabrian CavalryGarrison Building or Tier 1 Military Industrial Complex · Cantabrian area of recruitment · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Cappadocian ArchersGarrison Building or Tier 1 Military Industrial Complex · Cappadocian area of recruitment · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Cappadocian CavalryGarrison Building or Tier 1 Military Industrial Complex · Cappadocian area of recruitment · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Cappadocian JavelinmenGarrison Building or Tier 1 Military Industrial Complex · Cappadocian area of recruitment · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Cappadocian Levy SpearmenGarrison Building or Tier 1 Military Industrial Complex · Cappadocian area of recruitment · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Cappadocian Light CavalryGarrison Building or Tier 1 Military Industrial Complex · Cappadocian area of recruitment · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Cappadocian Light InfantryGarrison Building or Tier 1 Military Industrial Complex · Cappadocian area of recruitment · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Cappadocian Skirmisher CavalryGarrison Building or Tier 1 Military Industrial Complex · Cappadocian area of recruitment · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Cappadocian SlingersGarrison Building or Tier 1 Military Industrial Complex · Cappadocian area of recruitment · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Cappadocian ThureophoroiTier 2 Military Industrial Complex · Military innovations have arrived! · Cappadocian area of recruitment · Dependency or Indirect Rule · Tier 1 Colony not built
Caucasian HillmenGarrison Building or Tier 1 Military Industrial Complex · Caucasian area of recruitment · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Caucasian SlingersGarrison Building or Tier 1 Military Industrial Complex · Caucasian area of recruitment · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Celtic SkirmishersGarrison Building or Tier 1 Military Industrial Complex · Gallic area of recruitment · not Boian area of recruitment · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Celtic SlingersGarrison Building or Tier 1 Military Industrial Complex · Gallic area of recruitment · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Spear WarbandGarrison Building or Tier 1 Military Industrial Complex · Gallic area of recruitment · not Belgic area of recruitment · not Sugambrian area of recruitment · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Sword WarbandGarrison Building or Tier 1 Military Industrial Complex · Gallic area of recruitment · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Chattian FreemenGarrison Building or Tier 1 Military Industrial Complex · Chattian area of recruitment · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Chaucian FardimenGarrison Building or Tier 1 Military Industrial Complex · Chaucian area of recruitment · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Chersonesian HoplitesGarrison Building or Tier 1 Military Industrial Complex · Chersonesian area of recruitment · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Chian HorophylakesTier 2 Military Industrial Complex · Chian area of recruitment · Dependency or Indirect Rule · Tier 1 Colony not built
Massagetae CataphractsTier 2 Military Industrial Complex · Massagetan area of recruitment · Dependency only · Tier 1 Colony not built
Cilician Neocretan ArchersGarrison Building or Tier 1 Military Industrial Complex · Cilician area of recruitment · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Cilician BrigandsGarrison Building or Tier 1 Military Industrial Complex · Cilician area of recruitment · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Cilician CavalryTier 2 Military Industrial Complex · Cilician area of recruitment · Dependency or Indirect Rule · Tier 1 Colony not built
Cilician PiratesGarrison Building or Tier 1 Military Industrial Complex · Cilician area of recruitment · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Cilician Renowned PiratesTier 2 Military Industrial Complex · Cilician area of recruitment · Dependency only · Tier 1 Colony not built
Cilician SpearmenGarrison Building or Tier 1 Military Industrial Complex · Cilician area of recruitment · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Cilician ThureophoroiTier 2 Military Industrial Complex · Second wave of military innovations have arrived! · Cilician area of recruitment · Dependency or Indirect Rule · Tier 1 Colony not built
Cimbrian Naked SpearmenTier 2 Military Industrial Complex · Cimbrian area of recruitment · Dependency only · Tier 1 Colony not built
Cretan ArchersTier 2 Military Industrial Complex · Cretan area of recruitment · not Kydonian area of recruitment · not Knossian area of recruitment · not Lyttian area of recruitment · not Gortynian area of recruitment · Dependency only · Tier 1 Colony not built
Cretan SlingersGarrison Building or Tier 1 Military Industrial Complex · Cretan area of recruitment · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Cypriote Tarentine CavalryGarrison Building or Tier 1 Military Industrial Complex · Cypriot area of recruitment · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Dacian Horse ArchersTier 2 Military Industrial Complex · Getic area of recruitment · not Galatian area of recruitment · Dependency or Indirect Rule · Tier 1 Colony not built
Dacian Skirmisher CavalryGarrison Building or Tier 1 Military Industrial Complex · Getic area of recruitment · not Galatian area of recruitment · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Daesitiates CavalryGarrison Building or Tier 1 Military Industrial Complex · Daesitiate area of recruitment · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Daesitiates FootmenTier 2 Military Industrial Complex · Daesitiate area of recruitment · Dependency or Indirect Rule · Tier 1 Colony not built
Dahaean Horse ArchersGarrison Building or Tier 1 Military Industrial Complex · Dahae area of recruitment · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Dahaean Noble CavalryTier 2 Military Industrial Complex · Dahae area of recruitment · Dependency only · Tier 1 Colony not built
Dalmatian FootmenTier 2 Military Industrial Complex · Dalmatian area of recruitment · Dependency or Indirect Rule · Tier 1 Colony not built
Dalmatian ThureophoroiTier 2 Military Industrial Complex · Second wave of military innovations have arrived! · Dalmatian area of recruitment · Dependency only · Tier 1 Colony not built
Dardanian Light CavalryGarrison Building or Tier 1 Military Industrial Complex · Dardanian area of recruitment · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Dardanian SpearmenGarrison Building or Tier 1 Military Industrial Complex · Dardanian area of recruitment · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
DeuteroiGarrison Building or Tier 1 Military Industrial Complex · Military innovations have arrived! · Deuteroi area of recruitment · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Scordisci SwordsmenTier 2 Military Industrial Complex · Scordiscian area of recruitment · Dependency or Indirect Rule · Tier 1 Colony not built
Dii SwordsmenTier 2 Military Industrial Complex · Dii area of recruitment · Dependency only · Tier 1 Colony not built
Dravidian WarriorsTier 2 Military Industrial Complex · Indian area of recruitment · Dependency or Indirect Rule · Tier 1 Colony not built
Egyptian SkirmishersGarrison Building or Tier 1 Military Industrial Complex · Egyptian area of recruitment · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Egyptian SlingersGarrison Building or Tier 1 Military Industrial Complex · Egyptian area of recruitment · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Elian HoplitesTier 2 Military Industrial Complex · Elean area of recruitment · Dependency only · Tier 1 Colony not built
Emporionite HoplitesGarrison Building or Tier 1 Military Industrial Complex · Emporitan area of recruitment · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Etennian HoplitesGarrison Building or Tier 1 Military Industrial Complex · Etennian area of recruitment · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Etruscan Elite SwordsmenTier 2 Military Industrial Complex · Etruscan area of recruitment · Dependency only · Tier 1 Colony not built
Etruscan Heavy CavalryTier 2 Military Industrial Complex · Requires resource horses or horses supplied factionwide · Etruscan area of recruitment · Dependency only · Tier 1 Colony not built
Etruscan HoplitesTier 2 Military Industrial Complex · Etruscan area of recruitment · not Faliscan area of recruitment · Dependency only · Tier 1 Colony not built
Etruscan JavelinmenGarrison Building or Tier 1 Military Industrial Complex · Etruscan area of recruitment · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Etruscan Lancer CavalryTier 2 Military Industrial Complex · Etruscan area of recruitment · Dependency or Indirect Rule · Tier 1 Colony not built
Etruscan Light SwordsmenTier 2 Military Industrial Complex · Etruscan area of recruitment · Dependency or Indirect Rule · Tier 1 Colony not built
Etruscan SlingersGarrison Building or Tier 1 Military Industrial Complex · Etruscan area of recruitment · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Etruscan SpearmenGarrison Building or Tier 1 Military Industrial Complex · Etruscan area of recruitment · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Etruscan ThureophoroiTier 2 Military Industrial Complex · Etruscan area of recruitment · Dependency or Indirect Rule · Tier 1 Colony not built
EuzonoiGarrison Building or Tier 1 Military Industrial Complex · Euzonoi area of recruitment · not Thessalian area of recruitment · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Faliscan HoplitesTier 2 Military Industrial Complex · Faliscan area of recruitment · Dependency only · Tier 1 Colony not built
FreemenGarrison Building or Tier 1 Military Industrial Complex · Germanic area of recruitment · not Gothonic area of recruitment · not Chattian area of recruitment · not Bastarnian area of recruitment · not Chaucian area of recruitment · not Gallic area of recruitment · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Freemen CavalryTier 2 Military Industrial Complex · Germanic area of recruitment · not Suebian area of recruitment · not Gallic area of recruitment · Dependency or Indirect Rule · Tier 1 Colony not built
Frentani CavalryTier 2 Military Industrial Complex · Frentanian area of recruitment · Dependency only · Tier 1 Colony not built
Galatian Noble CavalryTier 2 Military Industrial Complex · Galatian area of recruitment · not Scordiscian area of recruitment · Dependency only · Tier 1 Colony not built
Galatian SkirmishersGarrison Building or Tier 1 Military Industrial Complex · Galatian area of recruitment · not Scordiscian area of recruitment · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Galatian SlingersGarrison Building or Tier 1 Military Industrial Complex · Galatian area of recruitment · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Galatian SwordsmenGarrison Building or Tier 1 Military Industrial Complex · Galatian area of recruitment · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Galatian WarbandGarrison Building or Tier 1 Military Industrial Complex · Galatian area of recruitment · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Galato-Thracian WarbandGarrison Building or Tier 1 Military Industrial Complex · Galato-thracian area of recruitment · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Celtic Heavy SwordsmenTier 2 Military Industrial Complex · Gallic area of recruitment · not Allobrogian area of recruitment · not Belgic area of recruitment · not Salluvian area of recruitment · not Volcaean area of recruitment · Dependency only · Tier 1 Colony not built
Celtic Light CavalryGarrison Building or Tier 1 Military Industrial Complex · Gallic area of recruitment · not Aeduian area of recruitment · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Gautic FreemenTier 2 Military Industrial Complex · Gothonic area of recruitment · Dependency or Indirect Rule · Tier 1 Colony not built
Getic ArchersGarrison Building or Tier 1 Military Industrial Complex · Getic area of recruitment · not Galatian area of recruitment · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Getic Heavy InfantryTier 2 Military Industrial Complex · Getic area of recruitment · not Tylisian area of recruitment · Dependency or Indirect Rule · Tier 1 Colony not built
Getic Light InfantryGarrison Building or Tier 1 Military Industrial Complex · Getic area of recruitment · not Galatian area of recruitment · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Getic Noble CavalryTier 2 Military Industrial Complex · Getic area of recruitment · not Galatian area of recruitment · Dependency only · Tier 1 Colony not built
Getic PeltastsGarrison Building or Tier 1 Military Industrial Complex · Getic area of recruitment · not Galatian area of recruitment · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Getic SlingersGarrison Building or Tier 1 Military Industrial Complex · Getic area of recruitment · not Galatian area of recruitment · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Gortynian HippeisTier 2 Military Industrial Complex · Gortynian area of recruitment · Dependency or Indirect Rule · Tier 1 Colony not built
Gortynian HoplitesGarrison Building or Tier 1 Military Industrial Complex · Gortynian area of recruitment · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Gortynian ThureophoroiGarrison Building or Tier 1 Military Industrial Complex · Second wave of military innovations have arrived! · Gortynian area of recruitment · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Greek ThorakitaiTier 2 Military Industrial Complex · Military innovations have arrived! · Greek area of recruitment · not Achaian area of recruitment · not Aitolian area of recruitment · not Massaliote area of recruitment · not Syracusan area of recruitment · Dependency or Indirect Rule · Tier 1 Colony not built
Harian Night FightersTier 2 Military Industrial Complex · Harian area of recruitment · Dependency or Indirect Rule · Tier 1 Colony not built
Allobrogian InfantryTier 2 Military Industrial Complex · Allobrogian area of recruitment · Dependency only · Tier 1 Colony not built
Herakleiote EpibataiTrade Port · Garrison Building or Tier 1 Military Industrial Complex · Herakleiote area of recruitment · Dependency or Indirect Rule · Tier 1 Colony not built
Herakleiote HoplitesGarrison Building or Tier 1 Military Industrial Complex · Herakleiote area of recruitment · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Herakleiote HorophylakesTier 2 Military Industrial Complex · Herakleiote area of recruitment · Dependency or Indirect Rule · Tier 1 Colony not built
Histri Axe CavalryGarrison Building or Tier 1 Military Industrial Complex · Histrian area of recruitment · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Histri SwordsmenTier 2 Military Industrial Complex · Histrian area of recruitment · Dependency or Indirect Rule · Tier 1 Colony not built
Hyrkanian Foot ArchersTier 2 Military Industrial Complex · Hyrkanian area of recruitment · Dependency or Indirect Rule · Tier 1 Colony not built
Hyrkanian HorsemenGarrison Building or Tier 1 Military Industrial Complex · Hyrkanian area of recruitment · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Iapodian Elite SpearmenTier 2 Military Industrial Complex · Iapodian area of recruitment · Dependency only · Tier 1 Colony not built
Northern Illyrian CavalryGarrison Building or Tier 1 Military Industrial Complex · Northern illyrian area of recruitment · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Iapodian SwordsmenTier 2 Military Industrial Complex · Military innovations have arrived! · Iapodian area of recruitment · Dependency or Indirect Rule · Tier 1 Colony not built
Albanian CataphractsTier 2 Military Industrial Complex · Albanian area of recruitment · Dependency only · Tier 1 Colony not built
Iberian Heavy InfantryTier 2 Military Industrial Complex · Iberian area of recruitment · Dependency only · Tier 1 Colony not built
Scutarii CavalryTier 2 Military Industrial Complex · Iberian area of recruitment · Dependency or Indirect Rule · Tier 1 Colony not built
Scutarii SpearmenTier 2 Military Industrial Complex · Iberian area of recruitment · Dependency or Indirect Rule · Tier 1 Colony not built
Iberian Noble CavalryTier 2 Military Industrial Complex · Caucasian iberian area of recruitment · Dependency only · Tier 1 Colony not built
Iberian SkirmishersTier 2 Military Industrial Complex · Iberian area of recruitment · Dependency or Indirect Rule · Tier 1 Colony not built
Iberian SlingersGarrison Building or Tier 1 Military Industrial Complex · Iberian area of recruitment · not Balearic area of recruitment · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Illyrian Axe CavalryGarrison Building or Tier 1 Military Industrial Complex · Northern illyrian area of recruitment · not Histrian area of recruitment · not Pannonian area of recruitment · not Liburnian area of recruitment · not Dalmatian area of recruitment · not Autariataian area of recruitment · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Southern Illyrian CavalryGarrison Building or Tier 1 Military Industrial Complex · Southern illyrian area of recruitment · not Dardanian area of recruitment · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Illyrian EpilektoiTier 2 Military Industrial Complex · Second wave of military innovations have arrived! · Southern illyrian area of recruitment · not Dardanian area of recruitment · Dependency only · Tier 1 Colony not built
Northern Illyrian AxemenGarrison Building or Tier 1 Military Industrial Complex · Northern illyrian area of recruitment · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Illyrian Thureophoroi CavalryGarrison Building or Tier 1 Military Industrial Complex · Military innovations have arrived! · Southern illyrian area of recruitment · Northern illyrian area of recruitment · not Daesitiate area of recruitment · not Pannonian area of recruitment · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Southern Illyrian SkirmishersTier 2 Military Industrial Complex · Southern illyrian area of recruitment · not Labeataean area of recruitment · Dependency or Indirect Rule · Tier 1 Colony not built
Indian ArchersGarrison Building or Tier 1 Military Industrial Complex · Indian area of recruitment · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Indian CavalryTier 2 Military Industrial Complex · Indian area of recruitment · Dependency or Indirect Rule · Tier 1 Colony not built
Indian War ElephantsTier 2 Military Industrial Complex · Elephants · not Libyan area of recruitment · not Egyptian area of recruitment · not Numidian area of recruitment · not in a Ptolemaic region · not Ethiopian area of recruitment · not Arab area of recruitment · Dependency only · Tier 1 Colony not built
Indian JavelinmenGarrison Building or Tier 1 Military Industrial Complex · Indian area of recruitment · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Indian Levy SpearmenGarrison Building or Tier 1 Military Industrial Complex · Indian area of recruitment · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Indian Light CavalryGarrison Building or Tier 1 Military Industrial Complex · Indian area of recruitment · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Indian LongbowmenTier 2 Military Industrial Complex · Indian area of recruitment · Dependency only · Tier 1 Colony not built
Indian PeltastsGarrison Building or Tier 1 Military Industrial Complex · Indian area of recruitment · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Indian SpearmenGarrison Building or Tier 1 Military Industrial Complex · Indian area of recruitment · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Indian SwordsmenGarrison Building or Tier 1 Military Industrial Complex · Indian area of recruitment · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Indo-Greek HoplitesTier 2 Military Industrial Complex · Indo greek area of recruitment · Dependency only · Tier 1 Colony not built
Insubrian InfantryTier 2 Military Industrial Complex · Insubrian area of recruitment · Dependency only · Tier 1 Colony not built
Ionian EpibataiTrade Port · Garrison Building or Tier 1 Military Industrial Complex · Ionian area of recruitment · Dependency or Indirect Rule · Tier 1 Colony not built
Isaurian MaraudersGarrison Building or Tier 1 Military Industrial Complex · Isaurian area of recruitment · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Issaian EpibataiTrade Port · Garrison Building or Tier 1 Military Industrial Complex · Issaian area of recruitment · Dependency or Indirect Rule · Tier 1 Colony not built
Issaian Heavy InfantryTier 2 Military Industrial Complex · Issaian area of recruitment · Dependency only · Tier 1 Colony not built
Issaian HoplitesGarrison Building or Tier 1 Military Industrial Complex · Issaian area of recruitment · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Istrian ArchersTier 2 Military Industrial Complex · Istrian area of recruitment · Dependency or Indirect Rule · Tier 1 Colony not built
Italiote EpibataiTrade Port · Garrison Building or Tier 1 Military Industrial Complex · Italiote area of recruitment · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Italiote HoplitesGarrison Building or Tier 1 Military Industrial Complex · Italiote area of recruitment · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Judaean SpearmenGarrison Building or Tier 1 Military Industrial Complex · Judaean area of recruitment · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Kabylian LancersTier 2 Military Industrial Complex · Kabylean area of recruitment · Dependency or Indirect Rule · Tier 1 Colony not built
Karian Heavy InfantryTier 2 Military Industrial Complex · Karian area of recruitment · Dependency only · Tier 1 Colony not built
Karian HoplitesGarrison Building or Tier 1 Military Industrial Complex · Karian area of recruitment · not Kaunian area of recruitment · Any Government except Homeland (Dependency, Indirect Rule or Direct Rule) · not Tier 2 Colony
Karian Light InfantryGarrison Building or Tier 1 Military Industrial Complex · Karian area of recruitment · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Karian ThureophoroiTier 2 Military Industrial Complex · Karian area of recruitment · Any Government except Homeland (Dependency, Indirect Rule or Direct Rule) · not Direct Rule · not Tier 1 Colony
Kian ArchersTier 2 Military Industrial Complex · Kian area of recruitment · Dependency or Indirect Rule · Tier 1 Colony not built
Kietaian HillmenGarrison Building or Tier 1 Military Industrial Complex · Cilician area of recruitment · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Knossian AgelaiGarrison Building or Tier 1 Military Industrial Complex · Knossian area of recruitment · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Knossian HippeisTier 2 Military Industrial Complex · Knossian area of recruitment · Dependency or Indirect Rule · Tier 1 Colony not built
Knossian HoplitesGarrison Building or Tier 1 Military Industrial Complex · Knossian area of recruitment · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Cretan HoplitesTier 2 Military Industrial Complex · Cretan area of recruitment · not Gortynian area of recruitment · not Knossian area of recruitment · Dependency or Indirect Rule · Tier 1 Colony not built
Yuezhi CataphractsTier 2 Military Industrial Complex · Yuezhi area of recruitment · Dependency only · Tier 1 Colony not built
Kushite AxemenGarrison Building or Tier 1 Military Industrial Complex · Ethiopian area of recruitment · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Kushite JavelinmenGarrison Building or Tier 1 Military Industrial Complex · Ethiopian area of recruitment · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Kushite Light CavalryGarrison Building or Tier 1 Military Industrial Complex · Ethiopian area of recruitment · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Kushite SpearmenGarrison Building or Tier 1 Military Industrial Complex · Ethiopian area of recruitment · not Macedonian area of recruitment · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Kyrenaian HoplitesGarrison Building or Tier 1 Military Industrial Complex · Kyrenaean area of recruitment · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Kyzikan AspidophoroiTier 2 Military Industrial Complex · Second wave of military innovations have arrived! · Kyzikan area of recruitment · Dependency or Indirect Rule · Tier 1 Colony not built
Kyzikan EpibataiTrade Port · Garrison Building or Tier 1 Military Industrial Complex · Kyzikan area of recruitment · Dependency or Indirect Rule · Tier 1 Colony not built
Kyzikan HoplitesGarrison Building or Tier 1 Military Industrial Complex · Kyzikan area of recruitment · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Labeataean Light InfantryGarrison Building or Tier 1 Military Industrial Complex · Labeataean area of recruitment · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Labeataean ThureophoroiTier 2 Military Industrial Complex · Military innovations have arrived! · Labeataean area of recruitment · Dependency or Indirect Rule · Tier 1 Colony not built
Achaian Xystophoroi (Reformed)Tier 2 Military Industrial Complex · Second wave of military innovations have arrived! · Achaian area of recruitment · Dependency or Indirect Rule · Tier 1 Colony not built
Latin CohortTier 2 Military Industrial Complex · Latin area of recruitment · Dependency or Indirect Rule · Tier 1 Colony not built · Polybian Reform
Latin EquitesTier 2 Military Industrial Complex · Latin area of recruitment · Dependency only · Tier 1 Colony not built · not Polybian Reform
Latin HastatiGarrison Building or Tier 1 Military Industrial Complex · Latin area of recruitment · Dependency or Indirect Rule · Tier 1 Colony not built · not Polybian Reform
Latin PrincipesTier 2 Military Industrial Complex · Latin area of recruitment · Dependency only · Tier 1 Colony not built · not Polybian Reform
Latin TriariiTier 2 Military Industrial Complex · Latin area of recruitment · Dependency only · Tier 1 Colony not built · not Polybian Reform
Liburnian MarinesGarrison Building or Tier 1 Military Industrial Complex · Liburnian area of recruitment · Dependency or Indirect Rule · Tier 1 Colony not built
Liburnian PiratesGarrison Building or Tier 1 Military Industrial Complex · Liburnian area of recruitment · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Liburnian ThureophoroiTier 2 Military Industrial Complex · Second wave of military innovations have arrived! · Liburnian area of recruitment · Dependency only · Tier 1 Colony not built
Libyan Light InfantryGarrison Building or Tier 1 Military Industrial Complex · Libyan area of recruitment · not Numidian area of recruitment · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Libyan SkirmishersGarrison Building or Tier 1 Military Industrial Complex · Libyan area of recruitment · not Numidian area of recruitment · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Libyan SlingersGarrison Building or Tier 1 Military Industrial Complex · Libyan area of recruitment · not Numidian area of recruitment · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Lucanian Light SwordsmenTier 2 Military Industrial Complex · Lucanian area of recruitment · Dependency or Indirect Rule · Tier 1 Colony not built
Lycian ArchersGarrison Building or Tier 1 Military Industrial Complex · Lycian area of recruitment · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Lycian DrepanophoroiGarrison Building or Tier 1 Military Industrial Complex · Lycian area of recruitment · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Lycian HoplitesGarrison Building or Tier 1 Military Industrial Complex · Lycian area of recruitment · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Lycian MarinesTrade Port · Garrison Building or Tier 1 Military Industrial Complex · Lycian area of recruitment · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Lydian AkontistaiGarrison Building or Tier 1 Military Industrial Complex · Lydian area of recruitment · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Lydian HippakontistaiGarrison Building or Tier 1 Military Industrial Complex · Lydian area of recruitment · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Lyttian HetairoiTier 2 Military Industrial Complex · Lyttian area of recruitment · Dependency only · Tier 1 Colony not built
Macedonian HoplitesGarrison Building or Tier 1 Military Industrial Complex · Macedonian area of recruitment · not Phrygian area of recruitment · not Pergamene area of recruitment · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Maeotian ArchersGarrison Building or Tier 1 Military Industrial Complex · Maeotian area of recruitment · Dependency or Indirect Rule · Tier 1 Colony not built
Maeotian Mounted ArchersTier 2 Military Industrial Complex · Maeotian area of recruitment · Dependency or Indirect Rule · Tier 1 Colony not built
Median Horse ArchersGarrison Building or Tier 1 Military Industrial Complex · Median area of recruitment · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Mariandynian JavelinmenGarrison Building or Tier 1 Military Industrial Complex · Mariandynian area of recruitment · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Marrucini SpearmenTier 2 Military Industrial Complex · Marrucinian area of recruitment · Dependency or Indirect Rule · Tier 1 Colony not built
Marsi SwordsmenTier 2 Military Industrial Complex · Paelignian area of recruitment · Dependency or Indirect Rule · Tier 1 Colony not built
Masdyenian InfantryTier 2 Military Industrial Complex · Paphlagonian area of recruitment · Dependency or Indirect Rule · Tier 1 Colony not built
Maskat PiratesTier 2 Military Industrial Complex · Macian area of recruitment · Dependency or Indirect Rule · Tier 1 Colony not built
Massaliote ArchersTier 2 Military Industrial Complex · Massaliote area of recruitment · Dependency or Indirect Rule · Tier 1 Colony not built
Massaliote EpibataiTrade Port · Garrison Building or Tier 1 Military Industrial Complex · Massaliote area of recruitment · Dependency or Indirect Rule · Tier 1 Colony not built
Massaliote HoplitesGarrison Building or Tier 1 Military Industrial Complex · Massaliote area of recruitment · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Massaliote ThorakitaiTier 2 Military Industrial Complex · Military innovations have arrived! · Massaliote area of recruitment · Dependency or Indirect Rule · Tier 1 Colony not built
Median SpearmenGarrison Building or Tier 1 Military Industrial Complex · Median area of recruitment · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Messapian Heavy CavalryTier 2 Military Industrial Complex · Messapian area of recruitment · Requires resource horses or horses supplied factionwide · Dependency only · Tier 1 Colony not built
Messapian HopliteTier 2 Military Industrial Complex · Messapian area of recruitment · Dependency or Indirect Rule · Tier 1 Colony not built
Messapian JavelinmenGarrison Building or Tier 1 Military Industrial Complex · Messapian area of recruitment · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Messapian Lancer CavalryTier 2 Military Industrial Complex · Messapian area of recruitment · Dependency or Indirect Rule · Tier 1 Colony not built
Messapian Light CavalryGarrison Building or Tier 1 Military Industrial Complex · Messapian area of recruitment · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Messapian Light SpearmenGarrison Building or Tier 1 Military Industrial Complex · Messapian area of recruitment · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Messapian Skirmisher CavalryGarrison Building or Tier 1 Military Industrial Complex · Messapian area of recruitment · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Messapian ThureophoroiTier 2 Military Industrial Complex · Messapian area of recruitment · Dependency or Indirect Rule · Tier 1 Colony not built
Messenian HoplitesGarrison Building or Tier 1 Military Industrial Complex · Messenian area of recruitment · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Milesian HoplitesTier 2 Military Industrial Complex · Milesian area of recruitment · Dependency or Indirect Rule · Tier 1 Colony not built
Milesian HorophylakesTier 2 Military Industrial Complex · Milesian area of recruitment · Dependency or Indirect Rule · Tier 1 Colony not built
Mixhellenic ArchersGarrison Building or Tier 1 Military Industrial Complex · in a Olbian region · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Mysian ArchersGarrison Building or Tier 1 Military Industrial Complex · Mysian area of recruitment · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Mysian CavalryTier 2 Military Industrial Complex · Second wave of military innovations have arrived! · Mysian area of recruitment · Dependency only · Tier 1 Colony not built
Mysian JavelinmenGarrison Building or Tier 1 Military Industrial Complex · Mysian area of recruitment · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Mysian ThureophoroiGarrison Building or Tier 1 Military Industrial Complex · Second wave of military innovations have arrived! · Mysian area of recruitment · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Northern Illyrian SpearmenGarrison Building or Tier 1 Military Industrial Complex · Northern illyrian area of recruitment · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Northern Illyrian LevyGarrison Building or Tier 1 Military Industrial Complex · Northern illyrian area of recruitment · not Dardanian area of recruitment · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Nubian CavalryGarrison Building or Tier 1 Military Industrial Complex · Ethiopian area of recruitment · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Nubian SpearmenGarrison Building or Tier 1 Military Industrial Complex · Ethiopian area of recruitment · not Macedonian area of recruitment · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Numidian ArchersGarrison Building or Tier 1 Military Industrial Complex · Numidian area of recruitment · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Numidian CavalryGarrison Building or Tier 1 Military Industrial Complex · Numidian area of recruitment · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Numidian JavelinmenTier 2 Military Industrial Complex · Numidian area of recruitment · Dependency or Indirect Rule · Tier 1 Colony not built
Numidian Light InfantryGarrison Building or Tier 1 Military Industrial Complex · Numidian area of recruitment · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Numidian Royal CavalryTier 2 Military Industrial Complex · Numidian area of recruitment · Dependency only · Tier 1 Colony not built
Numidian SlingersGarrison Building or Tier 1 Military Industrial Complex · Numidian area of recruitment · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Olbiopolite ArchersTier 2 Military Industrial Complex · in a Olbian region · Dependency or Indirect Rule · Tier 1 Colony not built
Olbiopolite HoplitesGarrison Building or Tier 1 Military Industrial Complex · in a Olbian region · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Oscan AxemenTier 2 Military Industrial Complex · Oscan area of recruitment · not Samnite area of recruitment · Dependency only · Tier 1 Colony not built
Oscan CavalryTier 2 Military Industrial Complex · Oscan area of recruitment · not Campanian area of recruitment · not Frentanian area of recruitment · Dependency or Indirect Rule · Tier 1 Colony not built
Oscan Heavy SkirmishersTier 2 Military Industrial Complex · Oscan southern area of recruitment · Dependency or Indirect Rule · Tier 1 Colony not built
Oscan HoplitesTier 2 Military Industrial Complex · Oscan area of recruitment · not Samnite area of recruitment · not Campanian area of recruitment · Dependency or Indirect Rule · Tier 1 Colony not built
Oscan JavelinmenGarrison Building or Tier 1 Military Industrial Complex · Oscan area of recruitment · not Campanian area of recruitment · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Oscan Light CavalryGarrison Building or Tier 1 Military Industrial Complex · Oscan area of recruitment · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Oscan SpearmenGarrison Building or Tier 1 Military Industrial Complex · Oscan area of recruitment · not Oscan southern area of recruitment · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Southern Oscan SpearmenGarrison Building or Tier 1 Military Industrial Complex · Oscan southern area of recruitment · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Oscan ThureophoroiTier 2 Military Industrial Complex · Oscan area of recruitment · not Campanian area of recruitment · not Samnite area of recruitment · Dependency or Indirect Rule · Tier 1 Colony not built
Outsider Skirmish RabbleGarrison Building or Tier 1 Military Industrial Complex · Germanic area of recruitment · not Gallic area of recruitment · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Outsider Slinger RabbleGarrison Building or Tier 1 Military Industrial Complex · Military innovations have arrived! · Germanic area of recruitment · not Gallic area of recruitment · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Paeligni SkirmishersTier 2 Military Industrial Complex · Paelignian area of recruitment · Dependency or Indirect Rule · Tier 1 Colony not built
Paionian CavalryTier 2 Military Industrial Complex · Paionian area of recruitment · Dependency or Indirect Rule · Tier 1 Colony not built
Median CataphractsTier 2 Military Industrial Complex · Median area of recruitment · Dependency only · Tier 1 Colony not built
Pamphylian Heavy JavelinmenTier 2 Military Industrial Complex · Pamphylian area of recruitment · Dependency or Indirect Rule · Tier 1 Colony not built
Pamphylian HoplitesGarrison Building or Tier 1 Military Industrial Complex · Pamphylian area of recruitment · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Pamphylian SlingersGarrison Building or Tier 1 Military Industrial Complex · Pamphylian area of recruitment · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Pannonian CavalryGarrison Building or Tier 1 Military Industrial Complex · Pannonian area of recruitment · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Northern Illyrian SkirmishersGarrison Building or Tier 1 Military Industrial Complex · Northern illyrian area of recruitment · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Paphlagonian Skirmisher CavalryGarrison Building or Tier 1 Military Industrial Complex · Paphlagonian area of recruitment · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Paphlagonian JavelinmenGarrison Building or Tier 1 Military Industrial Complex · Paphlagonian area of recruitment · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Paphlagonian Levy SpearmenGarrison Building or Tier 1 Military Industrial Complex · Paphlagonian area of recruitment · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Paphlagonian Light CavalryGarrison Building or Tier 1 Military Industrial Complex · Paphlagonian area of recruitment · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Paphlagonian Light InfantryGarrison Building or Tier 1 Military Industrial Complex · Paphlagonian area of recruitment · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Paphlagonian SlingersGarrison Building or Tier 1 Military Industrial Complex · Paphlagonian area of recruitment · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Penestae AxemenGarrison Building or Tier 1 Military Industrial Complex · Penestan area of recruitment · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Pergamene HoplitesTier 2 Military Industrial Complex · Pergamene area of recruitment · Dependency or Indirect Rule · Tier 1 Colony not built
Perrhaibian CavalryGarrison Building or Tier 1 Military Industrial Complex · Perrhaibian area of recruitment · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Asian ArchersGarrison Building or Tier 1 Military Industrial Complex · Asian area of recruitment · not Persian area of recruitment · not Hyrkanian area of recruitment · not Greek area of recruitment · not Armenian area of recruitment · not Syrian area of recruitment · not Cilician area of recruitment · not Cappadocian area of recruitment · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Persian Noble CavalryTier 2 Military Industrial Complex · Persian area of recruitment · Dependency only · Tier 1 Colony not built
Persian SparabaraGarrison Building or Tier 1 Military Industrial Complex · Persian area of recruitment · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Persian TakabaraGarrison Building or Tier 1 Military Industrial Complex · Persian area of recruitment · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Phrygian CavalryGarrison Building or Tier 1 Military Industrial Complex · Phrygian area of recruitment · not Paphlagonian area of recruitment · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Phrygian JavelinmenGarrison Building or Tier 1 Military Industrial Complex · Phrygian area of recruitment · not Mysian area of recruitment · not Paphlagonian area of recruitment · not Galatian area of recruitment · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Phrygian SlingersGarrison Building or Tier 1 Military Industrial Complex · Phrygian area of recruitment · not Paphlagonian area of recruitment · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Phrygian SpearmenGarrison Building or Tier 1 Military Industrial Complex · Phrygian area of recruitment · not Paphlagonian area of recruitment · not Galatian area of recruitment · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Picentine Heavy CavalryTier 2 Military Industrial Complex · Picentine area of recruitment · Requires resource horses or horses supplied factionwide · Dependency only · Tier 1 Colony not built
Picentine Heavy SpearmenTier 2 Military Industrial Complex · Picentine area of recruitment · Dependency or Indirect Rule · Tier 1 Colony not built
Picentine Light CavalryGarrison Building or Tier 1 Military Industrial Complex · Picentine area of recruitment · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Picentine Light SpearmenGarrison Building or Tier 1 Military Industrial Complex · Picentine area of recruitment · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Picentine SkirmishersGarrison Building or Tier 1 Military Industrial Complex · Picentine area of recruitment · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Picentine SwordsmenTier 2 Military Industrial Complex · Picentine area of recruitment · Dependency or Indirect Rule · Tier 1 Colony not built
Pisidian JavelinmenGarrison Building or Tier 1 Military Industrial Complex · Pisidian area of recruitment · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Pisidian ThureophoroiGarrison Building or Tier 1 Military Industrial Complex · Military innovations have arrived! · Pisidian area of recruitment · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Prienian EpilektoiTier 2 Military Industrial Complex · Prienian area of recruitment · Dependency only · Tier 1 Colony not built
Prienian HippotrophoiTier 2 Military Industrial Complex · Prienian area of recruitment · Dependency only · Tier 1 Colony not built
Prienian HoplitesGarrison Building or Tier 1 Military Industrial Complex · Prienian area of recruitment · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
AkontistaiGarrison Building or Tier 1 Military Industrial Complex · Greek area of recruitment · not Pisidian area of recruitment · not Mysian area of recruitment · not Phrygian area of recruitment · not Lydian area of recruitment · not Mariandynian area of recruitment · not Libyan area of recruitment · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Rhodian EpibataiTrade Port · Tier 2 Military Industrial Complex · Rhodian area of recruitment · Dependency or Indirect Rule · Tier 1 Colony not built
Rhodian HoplitesTier 2 Military Industrial Complex · Rhodian area of recruitment · Dependency or Indirect Rule · Tier 1 Colony not built
Rhodian SlingersTier 2 Military Industrial Complex · Rhodian area of recruitment · Dependency or Indirect Rule · Tier 1 Colony not built
LevesGarrison Building or Tier 1 Military Industrial Complex · Latin area of recruitment · Any Government except Homeland (Dependency, Indirect Rule or Direct Rule) · not Tier 2 Colony
RorariiGarrison Building or Tier 1 Military Industrial Complex · Latin area of recruitment · Any Government except Homeland (Dependency, Indirect Rule or Direct Rule) · not Tier 2 Colony
Sabellian CavalryGarrison Building or Tier 1 Military Industrial Complex · Sabellian area of recruitment · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Sabellian HuntersGarrison Building or Tier 1 Military Industrial Complex · Sabellian area of recruitment · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Sabellian SlingersGarrison Building or Tier 1 Military Industrial Complex · Sabellian area of recruitment · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Sabellian SpearmenGarrison Building or Tier 1 Military Industrial Complex · Sabellian area of recruitment · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Salluvian SwordsmenTier 2 Military Industrial Complex · Salluvian area of recruitment · Dependency only · Tier 1 Colony not built
Samnite AxemenTier 2 Military Industrial Complex · Samnite area of recruitment · Dependency only · Tier 1 Colony not built
Samnite HoplitesTier 2 Military Industrial Complex · Samnite area of recruitment · Dependency or Indirect Rule · Tier 1 Colony not built
Samnite ThureophoroiTier 2 Military Industrial Complex · Samnite area of recruitment · Dependency or Indirect Rule · Tier 1 Colony not built
Sardinian ArchersTier 2 Military Industrial Complex · Sardinian area of recruitment · Dependency only · Tier 1 Colony not built
Steppe ArchersGarrison Building or Tier 1 Military Industrial Complex · Scythian area of recruitment · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Celtic SwordsmenTier 2 Military Industrial Complex · Gallic area of recruitment · not Scordiscian area of recruitment · Dependency or Indirect Rule · Tier 1 Colony not built
Scordiscian Noble CavalryTier 2 Military Industrial Complex · Scordiscian area of recruitment · Dependency or Indirect Rule · Tier 1 Colony not built
Scythian ArchersTier 2 Military Industrial Complex · Scythian area of recruitment · Dependency or Indirect Rule · Tier 1 Colony not built
Steppe AxemenGarrison Building or Tier 1 Military Industrial Complex · Scythian area of recruitment · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Scythian CataphractsTier 2 Military Industrial Complex · Scythian area of recruitment · not Dahae area of recruitment · Dependency only · Tier 1 Colony not built
Scythian Horse ArchersGarrison Building or Tier 1 Military Industrial Complex · Scythian area of recruitment · not Dahae area of recruitment · not Alanic area of recruitment · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Steppe CavalryTier 2 Military Industrial Complex · Scythian area of recruitment · not Dahae area of recruitment · Dependency or Indirect Rule · Tier 1 Colony not built
Scythian Noble CavalryTier 2 Military Industrial Complex · Scythian area of recruitment · not Dahae area of recruitment · Dependency only · Tier 1 Colony not built
Scythian Royal InfantryTier 2 Military Industrial Complex · Scythian area of recruitment · Dependency only · Tier 1 Colony not built
Scytho-Bosporan ArchersGarrison Building or Tier 1 Military Industrial Complex · Scytho-bosporan area of recruitment · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Scytho-Bosporan Horse ArchersGarrison Building or Tier 1 Military Industrial Complex · Scytho-bosporan area of recruitment · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Scytho-Bosporan InfantryGarrison Building or Tier 1 Military Industrial Complex · Scytho-bosporan area of recruitment · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Tylisian Heavy SpearmenTier 2 Military Industrial Complex · Tylisian area of recruitment · Dependency only · Tier 1 Colony not built
Selgian SlingersGarrison Building or Tier 1 Military Industrial Complex · Selgian area of recruitment · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Sicel PeltophoroiGarrison Building or Tier 1 Military Industrial Complex · Sicel area of recruitment · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Sicel ThureophoroiGarrison Building or Tier 1 Military Industrial Complex · Sicel area of recruitment · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Sindian ArchersGarrison Building or Tier 1 Military Industrial Complex · Sindian area of recruitment · Dependency or Indirect Rule · Tier 1 Colony not built
Sindian InfantryTier 2 Military Industrial Complex · Sindian area of recruitment · Dependency or Indirect Rule · Tier 1 Colony not built
Sindian Mounted ArchersTier 2 Military Industrial Complex · Sindian area of recruitment · Dependency or Indirect Rule · Tier 1 Colony not built
Sinopian ArchersTier 2 Military Industrial Complex · Sinopian area of recruitment · Dependency or Indirect Rule · Tier 1 Colony not built
Sinopian EpibataiTrade Port · Garrison Building or Tier 1 Military Industrial Complex · Sinopian area of recruitment · Dependency or Indirect Rule · Tier 1 Colony not built
Sinopian EpilektoiTier 2 Military Industrial Complex · Sinopian area of recruitment · Dependency or Indirect Rule · Tier 1 Colony not built
Smyrnaian EphebesGarrison Building or Tier 1 Military Industrial Complex · Smyrnaian area of recruitment · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Sogdian Heavy Horse ArchersTier 2 Military Industrial Complex · Sogdian area of recruitment · Dependency only · Tier 1 Colony not built
Median Light CavalryGarrison Building or Tier 1 Military Industrial Complex · Median area of recruitment · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Southern Illyrian AxemenGarrison Building or Tier 1 Military Industrial Complex · Southern illyrian area of recruitment · not Penestan area of recruitment · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Southern Illyrian SpearmenGarrison Building or Tier 1 Military Industrial Complex · Southern illyrian area of recruitment · not Dardanian area of recruitment · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Southern Illyrian LevyGarrison Building or Tier 1 Military Industrial Complex · Southern illyrian area of recruitment · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Suebian Freemen CavalryTier 2 Military Industrial Complex · Suebian area of recruitment · Dependency or Indirect Rule · Tier 1 Colony not built
Sugambrian Wolf WarriorsTier 2 Military Industrial Complex · Sugambrian area of recruitment · Dependency or Indirect Rule · Tier 1 Colony not built
Syracusan HoplitesGarrison Building or Tier 1 Military Industrial Complex · Syracusan area of recruitment · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Syracusan ThorakitaiTier 2 Military Industrial Complex · Military innovations have arrived! · Syracusan area of recruitment · Dependency or Indirect Rule · Tier 1 Colony not built
Syrian ArchersTier 2 Military Industrial Complex · Syrian area of recruitment · Dependency only · Tier 1 Colony not built
Tarantine CavalryGarrison Building or Tier 1 Military Industrial Complex · Tarentine area of recruitment · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Taurian ArchersGarrison Building or Tier 1 Military Industrial Complex · Taurian area of recruitment · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Taurian PiratesTier 2 Military Industrial Complex · Taurian area of recruitment · Dependency or Indirect Rule · Tier 1 Colony not built
Taurian SkirmishersGarrison Building or Tier 1 Military Industrial Complex · Taurian area of recruitment · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Thessalian CavalryTier 2 Military Industrial Complex · Thessalian area of recruitment · Dependency only · Tier 1 Colony not built
Thessalian PeltastsGarrison Building or Tier 1 Military Industrial Complex · Thessalian area of recruitment · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Thracian ArchersGarrison Building or Tier 1 Military Industrial Complex · Thracian area of recruitment · not Paionian area of recruitment · not Galatian area of recruitment · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Thracian HillmenGarrison Building or Tier 1 Military Industrial Complex · Thracian hillmen area of recruitment · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Thracian RhomphaiophoroiTier 2 Military Industrial Complex · Thracian area of recruitment · not Tylisian area of recruitment · Dependency or Indirect Rule · Tier 1 Colony not built
Thracian Light LancersGarrison Building or Tier 1 Military Industrial Complex · Thracian area of recruitment · not Paionian area of recruitment · not Kabylean area of recruitment · not Galatian area of recruitment · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Thracian LongspearmenGarrison Building or Tier 1 Military Industrial Complex · Thracian area of recruitment · not Thracian hillmen area of recruitment · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Thracian Noble CavalryTier 2 Military Industrial Complex · Thracian area of recruitment · Dependency only · Tier 1 Colony not built
Thracian PeltastsGarrison Building or Tier 1 Military Industrial Complex · Thracian area of recruitment · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built · not Second wave of military innovations have arrived!
Thracian Peltasts (Reform)Garrison Building or Tier 1 Military Industrial Complex · Thracian area of recruitment · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built · Second wave of military innovations have arrived!
Thracian Sica CavalryTier 2 Military Industrial Complex · Thracian area of recruitment · Second wave of military innovations have arrived! · Dependency or Indirect Rule · Tier 1 Colony not built
Thracian HippakontistaiGarrison Building or Tier 1 Military Industrial Complex · Thracian area of recruitment · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Thracian SlingersGarrison Building or Tier 1 Military Industrial Complex · Thracian area of recruitment · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Thynoi ClubmenGarrison Building or Tier 1 Military Industrial Complex · Thynian area of recruitment · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Celtic CavalryTier 2 Military Industrial Complex · Gallic area of recruitment · Dependency or Indirect Rule · Tier 1 Colony not built
Umbrian Heavy CavalryTier 2 Military Industrial Complex · Umbrian area of recruitment · Requires resource horses or horses supplied factionwide · Dependency only · Tier 1 Colony not built
Umbrian Heavy SpearmenTier 2 Military Industrial Complex · Umbrian area of recruitment · Dependency or Indirect Rule · Tier 1 Colony not built
Umbrian HoplitesTier 2 Military Industrial Complex · Umbrian area of recruitment · Dependency only · Tier 1 Colony not built
Umbrian Light CavalryGarrison Building or Tier 1 Military Industrial Complex · Umbrian area of recruitment · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Umbrian Light SpearmenGarrison Building or Tier 1 Military Industrial Complex · Umbrian area of recruitment · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Umbrian SkirmishersGarrison Building or Tier 1 Military Industrial Complex · Umbrian area of recruitment · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Umbrian SwordsmenTier 2 Military Industrial Complex · Umbrian area of recruitment · Dependency or Indirect Rule · Tier 1 Colony not built
Venedic InfantryGarrison Building or Tier 1 Military Industrial Complex · Venedic area of recruitment · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Aeduan CavalryTier 2 Military Industrial Complex · Aeduian area of recruitment · Dependency only · Tier 1 Colony not built
Scordisci SkirmishersGarrison Building or Tier 1 Military Industrial Complex · Scordiscian area of recruitment · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Vestini AxemenTier 2 Military Industrial Complex · Marrucinian area of recruitment · Dependency only · Tier 1 Colony not built
Volcaean AxemenTier 2 Military Industrial Complex · Volcaean area of recruitment · Dependency only · Tier 1 Colony not built
Egyptian LongspearmenHomeland · Garrison Building or Tier 1 Military Industrial Complex · Egyptian area of recruitment
Greek HoplitesHomeland · Garrison Building or Tier 1 Military Industrial Complex · not Egyptian area of recruitment
Libyan PhalangitesHomeland · Tier 2 Military Industrial Complex · Kyrenean Reforms · Libyan area of recruitment
Mercenary GalatiansHomeland · Tier 2 Military Industrial Complex · Galatian area of recruitment
ProdromoiHomeland · Garrison Building or Tier 1 Military Industrial Complex · not Egyptian area of recruitment
Thracian Sica CavalryTier 2 Military Industrial Complex · Second wave of military innovations have arrived! · Thracian area of recruitment · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built · Requires resource horses or horses supplied factionwide
ThureophoroiHomeland · Garrison Building or Tier 1 Military Industrial Complex · not Egyptian area of recruitment
Thureophoroi CavalryHomeland · Garrison Building or Tier 1 Military Industrial Complex · not Egyptian area of recruitment
Towered Forest ElephantsTier 2 Military Industrial Complex · Elephants · not Indian area of recruitment · not Greco bactrian area of recruitment · not in a Seleucid region · not Babylonian area of recruitment · not Syrian area of recruitment · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built