Trade goods
| Trade good | Amount | Trade good | Amount | Trade good | Amount | Trade good | Amount | ||||
|---|---|---|---|---|---|---|---|---|---|---|---|
| Dyes | 4 | Horses | 4 | Gemstones | 2 | Grain | 2 | ||||
| Grapes | 2 | Silk | 1 | Sulphur | 1 |
See the trade goods reference for what each is worth and what it unlocks.
Resources and character
| People | Fertility | 8 / 14 | Terrain | River valley | Climate | Cold semi arid | |
| Water source | River |
Which recruitment zones and homelands this region counts as (2)
What this region counts as for recruitment, homelands and building.
| Recruitment zones | Armenian, Asian, Ferrata early | Cultural homeland | Armenian |
Units raised here
Whoever holds Megale Armenia can raise these 7 units here. A faction with one of them on its own roster raises it that way instead.
Armenian area of recruitment (5 units)
Asian area of recruitment (2 units)
| Unit | Requires | |
|---|---|---|
| Asian Skirmishers | Garrison Building or Tier 1 Military Industrial Complex · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built | |
| Asian Slingers | Garrison Building or Tier 1 Military Industrial Complex · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built |

