Description
Armenian cavalry are excellent horsemen, best suited to charging into and breaking through enemy formations. They are not as headstrong as other elite heavy cavalry and will not charge without orders - war is a serious business that has little room for vainglorious folly. They wear heavy scale armour and carry deadly Scythian Sagaris axes for use in close combat once the initial charge is over and momentum has been lost. While not in quite the same class as the super-heavy cataphracts of later periods, these men are a powerful force. They should not, however, be expected to charge into prepared spearmen.
Stats
| Rank in roster | ||
|---|---|---|
| Men per unit | 32 | ██········ 23% |
| Attack | 11 | ███······· 34% |
| Charge bonus | 28 | █████████· 86% |
| Defence | 25 | ███······· 28% |
| · armour | 2 | █········· 13% |
| · defence skill | 20 | █████····· 48% |
| · shield | 3 | ████······ 37% |
| Morale | 11 | ████······ 39% |
| Discipline | Normal | |
| Training | Trained | |
| Recruitment cost | 1,958 dn | █████····· 48% |
| Upkeep per turn | 788 dn | ████████·· 77% |
| Turns to recruit | 3 |
Weapons
| Primary | Secondary | Primary | Secondary | Primary | Secondary | Primary | Secondary | ||||
|---|---|---|---|---|---|---|---|---|---|---|---|
| Attack | 11 | 10 | Charge bonus | 28 | 28 | Type | melee · blade | melee · blade | Damage | piercing | slashing |
| Properties | — | Armour-piercing (counts only half the target's armour) |
Defence
| Primary | Secondary | Primary | Secondary | Primary | Secondary | Primary | Secondary | ||||
|---|---|---|---|---|---|---|---|---|---|---|---|
| Total | 25 | — | Armour | 2 | — | Defence skill | 20 | — | Shield | 3 | — |
Condition and terrain
| Hit points | 1 | Mount | medium horse | Ground: scrub / sand / forest / snow | -2 / 0 / -7 / 0 | Charge distance | 40 |
| Formations | Square · Wedge |
Technical stats
| Time between blows (primary / secondary) | 2.5 s / 2.5 s | Extra fatigue in hot climates | -2 | Spacing between men: close / loose | 2 × 4.8 m / 3 × 7.2 m | Default ranks | 5 |
In battle: Good stamina
Who can recruit it
A core roster unit for 9 factions, each able to raise it anywhere they hold the right building:
Albanians · Armenia · Armenia Minor · Colchians · Commagene · Heniochi · Iberians · Mossynoeci · Sophene
Any faction holding one of the provinces below can field it.
Exactly what a settlement must have, route by route (5)
| Building | Also requires | Building | Also requires | Building | Also requires | Building | Also requires |
|---|---|---|---|---|---|---|---|
| Any settlement | Tier 2 Military Industrial Complex · Armenian area of recruitment · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built · Requires resource horses or horses supplied factionwide | Indirect Rule | Tier 2 Military Industrial Complex · Tier 1 Colony · Requires resource horses or horses supplied factionwide | Direct Rule | Tier 2 Military Industrial Complex · Tier 1 Colony · Requires resource horses or horses supplied factionwide | Homeland | Tier 2 Military Industrial Complex |
| Any settlement | Tier 2 Military Industrial Complex · Armenian area of recruitment · Dependency or Indirect Rule · Tier 1 Colony not built |
Areas of recruitment

| Zone | Provinces | ||||||
|---|---|---|---|---|---|---|---|
| Armenian | 12 |


