Trade goods
See the trade goods reference for what each is worth and what it unlocks.
Resources and character
| People | Fertility | 5 / 14 | Terrain | Plateau | Climate | Cold semi arid | |
| Water source | River | Trade centre | Inland trade centre |
Which recruitment zones and homelands this region counts as (1)
What this region counts as for recruitment, homelands and building.
| Recruitment zones | Phrygian, Ferrata early |
Units raised here
Whoever holds Megale Phrygia can raise these 4 units here. A faction with one of them on its own roster raises it that way instead.
Phrygian area of recruitment (4 units)
| Unit | Requires | |
|---|---|---|
| Phrygian Cavalry | Garrison Building or Tier 1 Military Industrial Complex · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built | |
| Phrygian Javelinmen | Garrison Building or Tier 1 Military Industrial Complex · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built | |
| Phrygian Slingers | Garrison Building or Tier 1 Military Industrial Complex · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built | |
| Phrygian Spearmen | Garrison Building or Tier 1 Military Industrial Complex · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built |

